Originally Posted by pixelchild
can we designate which target we want to attack? if not, how is it determined who an archer will attack? or a melee unit between two enemy units?
You could use pursue to make sure you're hitting the exact target you want. Alternatively, your Element will attack the enemy with the lowest health or something they get bonus damage on. It's all optimised such that they -should- be attacking what you need them to.
Originally Posted by RobGe
is Multiplayer a future possibility with this game?
To be honest, not only is it a possibility, the system was designed with asynchronous multiplayer in mind. Unfortunately, we're a really small team so we have to address that and other features we'd like in stages. Don't worry, we have hotseat and multiplayer on the schedule!
Originally Posted by Rivozzz
The game is awesome.... Strategy awesome... Visuals and audio awesome... Every is thing is WOOOOOW... EXcept the translation s*cks ..whom did u bring to translate?
Needs: 1-to be universal app
2- better translation
If those happened ...I will rate it 100/10.. 10/10 isn't enough for this amazing beauty
Thanks for the support!
Also, we're actually native English speakers and Ravenmark
is a completely original product. =X
Could you tell me where do you find the language a bit strange? Perhaps we have some typos you'd like us to address?