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#501
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After reading your blog post, and hearing the complaints from people about shelling out the rather minor cost for the large amount of content that will be available in Arc 2, I feel rather bad for not picking this one up. I love TBS games, but my backlog is huge...
It's heartbreaking when a small team releases something risky, and great, and nobody buys it. Bought!
Last edited by Ssylex; 02-09-2012 at 11:57 AM.. |
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#502
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So here's my objective feedback on this choice: When I bought Ravenmark, I did so at the full $5 because I waited for the demo and you, for whatever reason, opted to raise the price at the same time you launched the demo. I am not going to say you ripped me off, after all, your game is hands down the best game of this scope I've seen in years and it fits in my pocket, but I'm also not going to blow you kisses when, even as I write this, the description for Ravenmark states: Quote:
Basically, I question if you gave this title long enough to gather steam. It is a fantastic game that I would argue will have longevity in the app store that most titles cannot hope to have. Yet, in a space of only 90 days you've gone from launching the game with the above quoted promise of future content, raising the price right as the demo came out (which is what sold me), to completely backing off from the promise of future content excepting the one additional campaign. Don't get me wrong, because I was convinced by a combination of the demo and the promise of future content, I sprang for the game in spite of the unusually high price tag (for the app store) for the existing amount of content, and because I did I will support you in whatever you do to get out the future campaigns. I would much rather spend more money and get more excellent content than sit in my computer chair stamping my feet, "...but you PROMISED!" and wind up with nothing or something of lesser quality. That said, you're lucky the quality of the delivered game lived up to the critical praise in my experience because this future plan is, regardless of the underlying reasons, undoubtely a bit of bait and switch and I only hope that other strategy gamers who haven't already, at the least, given the demo a fair shake won't be frightened off by this rapid course change. |
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#503
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Heya C.Hannum. Everything you've stated is fair and all I can say is that we're not proud of this decision. We don't like this decision. At all. I know it seems like a bait and switch, but the truth of the matter is that we (and I mean Kev, Brian and I) need to take care of our staff and their families. Hell, we don't even draw salary. I doubt we will until we know that WHS can stand on its own two feet. If we could leave it to gather steam, we'd happily do so.. and add as much free content we can cram into the app. Sadly, we highly doubt that will happen and we needed to make an executive decision.
What I can promise, however, is more quality content done with the same care and pride we've put into Ravenmark in all future endeavours. Like we say on our dev blog - we don't make games for a quick buck, we do it because we love it. Quote:
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#504
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And frankly, from the way people complain about IAP here, I'd think people would prefer to pay for another block of content in one go. Three to five dollars (I'm assuming) for the tens of hours of play that arc 2 will bring is a pittance. If this game were released somewhere other than the AppStore (XBL, PSN), it could easily be sold at triple the price. Last edited by Ssylex; 02-09-2012 at 02:12 PM.. |
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#505
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Agree
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#506
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Sad that it had to go this way as this game provided me with hours of entertainment. Make a "contribute if you feel like it" IAP and I will do my part to help
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#507
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Same. I hope that this never has to go on sale.
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#508
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While I'm happily employed more than full-time, I'd certainly be willing to spend some of my "hobby" time helping out, just because I'm a fan
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#509
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There are some questions worth asking here that I invite everybody to think about. The answers you arrive at are not meant to be excuses for the decisions we've made... but it would be great if you could wear our shoes for a day.
1. How many copies do you think we're selling every day? How much money do you think we're making? Do you think this money is enough to pay the monthly salary of 5 very talented programmers and artists, who quite possibly could be working at the likes of Valve or Ubisoft instead of with us? 2. What do you think would have helped us beat the App Store's ADD behaviour of "let's play the next big Tiny Tower / Triple Town / insert-time-waster-here and move on"? Are there any alternative strategies you think we should have employed? 3. What would make you guys more indignant? Having frequent $0.99 sales for Ravenmark (as a whole) to try and achieve unreliable sale spikes, or pursuing our current plan to release the later content as Arc II? EDIT: On the subject of turning the current game into an IAP-gated free app, I do not know if that is possible without putting current players at the risk of having to pay for chapters they have ALREADY paid for by purchasing the original paid app. If that happened to me, I'd be REALLY angry... But what do you guys think? Last edited by witchinghourSG; 02-09-2012 at 09:45 PM.. |
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#510
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I don't really understand making the "second arc" a separate app rather than IAP. I can't really see the advantage here. Storage space for people who don't want both??
Unfortunately, I block signatures, and I'm not going to go to the trouble to unblock just for this, nor search for your blog, so if you put such content in your signature you have to accept that some people won't see it. P.S. I love tactical games and turn-based games, but from my point of view Ravenmark was too fiddly and not enough fun, sorry. So maybe I'm not in your target market anyway. |
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