App description: WHERE EPIC FANTASY AND TIMELESS TURN-BASED STRATEGY UNITE! Awarded the Charles S. Roberts Award for Best Science-Fiction or Fantasy Computer Wargame!

*** CRITICS' CHOICE ***

"...Were especially big fans of games like Nintendos Advance Wars. RAVENMARK is striving to be a spiritual successor to that venerable franchise, and there are sublime moments where it comes pretty damn close." - Gizmodo UK

"The art is lovely, the strategy surprisingly deep and well-rounded." - Kotaku

"Witching Hour's maiden project Ravenmark: Scourge of Estellion is almost everything this iPhone-touting strategy game aficionado could ask for... A complete and utter joy." - TouchArcade, 4.5 out of 5 stars

"A classy debut that hits all the right notes and puts other turn-based strategies in the shade." - Tap! Magazine UK, 5 out of 5 stars

"Players looking for a truly epic strategy experience on the iOS platform should grab this game immediately." - 148Apps, 4.5 out of 5 stars

------------

Witching Hour Studios presents RAVENMARK: Scourge of Estellion, a refreshing take on turn-based strategy set in the completely original world of Eclisse.

Driven by an epic tale of conquest and redemption, the single-player battles and cutscenes of RAVENMARK are gorgeously rendered in lovingly hand-painted 2D. Feel the sound and fury of war as you dig into the most satisfying strategy experience iOS has to offer!

THE SCOURGE OF ESTELLION
In a land known as Eclisse, where a great sun and three moons rule the azure skies, the ruling Empire of Estellion is beset by a great scourge from their past the sun-eating mystics from the forgotten nation of Kaysan. Follow the mark of the raven and the heroes who march under its dark wings, as they struggle to survive under the weight of ruthless ambition and political intrigue!

DYNAMIC TURN-BASED COMBAT
In RAVENMARK, nothing matters more than strategic troop placement! Command an army to fight in campaign battles, where a round of combat begins with the Command Phase to issue instructions, but no action is taken until the Battle Phase, where friend and foe can act and attack simultaneously Plan your moves carefully to emerge victorious against the challenging A.I. in each mission.

DOMINATE BATTLES THROUGH THE TOUCH INTERFACE
Explore a myriad of tactics at your fingertips with intuitive touch controls and unique management systems, like the Formation system: Group up to three units of a kind into a single formation, which enables special abilities and buffs to crush enemies quicker. The Standing Order system offers A.I. assisted commands that address the headaches of micro-managing the entire army every round. Use these tools to develop your own novel strategies and overcome the odds!

THE SYMPHONY OF WAR
A rousing cinematic soundtrack underscores the tension and drama that unfolds in the battlefields of RAVENMARK. Composed by Josh Whelchel, lauded for his work with Castle Story and Wind-up Knight, the music will immerse you ever deeper into the world of Eclisse!

A VAST LORE TO EXPLORE
Venture into the Codex, an in-game encyclopedia which documents the richly storied history and cultures of Eclisse. Unlock new entries as you progress through the campaigns and encounter new nations, characters, locales and more!

EXPLORE the world of RAVENMARK: http://www.ravenmark-saga.com

LIKE it on Facebook: http://www.facebook.com/RavenmarkSaga

Follow the development of RAVENMARK on Twitter: http://www.twitter.com/RavenmarkSaga

Jdragoon19's comments:


HD Gameplay Trailer (iPhone/First few Minutes of Gameplay):


Videos provided by Sanuku.
11-12-2011, 05:54 PM
Multiplayer?

is Multiplayer a future possibility with this game?
11-12-2011, 05:55 PM
I dont have this game yet but that remix track is simply amazing. it'll be going on my ipod

11-12-2011, 06:03 PM
Joined: Sep 2010
Location: UK
Posts: 1,173
Quote:
Originally Posted by Rivozzz View Post
EXcept the translation s*cks ..
Do you have any examples of what you consider to be poor English from this game? Just curious.
11-12-2011, 06:32 PM
Quote:
Originally Posted by mekanikal fiend View Post
look up 4 posts.
fix already done, and in apples hands..
I looked it up, 7 days from when app/update submitted is the usual amount of time it takes for it to be approved, fingers crossed it takes shorter than that
11-12-2011, 06:49 PM
Quote:
Originally Posted by witchinghoursg View Post
1) there shouldn't be a "usually" - even we devs ourselves have different play styles with the formations, but the important thing is to adapt to the situation! If your formation is getting flanked and wheeling isn't going to help you fight back, you should probably break formation.

2) only melee elements who have a target in range will engage in combat. Since half of each deuce (both friend and enemy's spearmen) is not in range, that half won't be doing anything. The idea is to maneuver them correctly ahead of time so you are at the right position for maximum effect.

3) the short answer: None of the archers will attack the enemy that's flanking them, in the situation you've presented.

Ranged elements will only attack when they have a target in range. The range and directionality of attack for a ranged element will change depending on whether it's a dagger element or if it's been combined into a deuce or trine. Ranged formations can only fire in the general direction they're facing. If you want to see your attack range, just tap on your element/formation and look at where the red squares are.
thanks!
11-12-2011, 06:50 PM
can we designate which target we want to attack? if not, how is it determined who an archer will attack? or a melee unit between two enemy units?
11-12-2011, 07:29 PM
Quote:
Originally Posted by pixelchild View Post
can we designate which target we want to attack? if not, how is it determined who an archer will attack? or a melee unit between two enemy units?
You could use pursue to make sure you're hitting the exact target you want. Alternatively, your Element will attack the enemy with the lowest health or something they get bonus damage on. It's all optimised such that they -should- be attacking what you need them to.

Quote:
Originally Posted by RobGe View Post
is Multiplayer a future possibility with this game?
To be honest, not only is it a possibility, the system was designed with asynchronous multiplayer in mind. Unfortunately, we're a really small team so we have to address that and other features we'd like in stages. Don't worry, we have hotseat and multiplayer on the schedule!

Quote:
Originally Posted by Rivozzz View Post
The game is awesome.... Strategy awesome... Visuals and audio awesome... Every is thing is WOOOOOW... EXcept the translation s*cks ..whom did u bring to translate?

Needs: 1-to be universal app
2- better translation

If those happened ...I will rate it 100/10.. 10/10 isn't enough for this amazing beauty
Thanks for the support!

Also, we're actually native English speakers and Ravenmark is a completely original product. =X

Could you tell me where do you find the language a bit strange? Perhaps we have some typos you'd like us to address?

Ian Gregory, Creative Director at Witching Hour Studios
www.ravenmark-saga.com
www.witching-hour.net
www.facebook.com/RavenmarkSaga

Last edited by Tebius; 11-12-2011 at 07:34 PM. Reason: Added a reply to Rivozzz.
11-12-2011, 08:45 PM
What I remember is that the second chapter wasn't very good in English .. Did any notice this?

GameCenter: Rivozzz
11-12-2011, 09:28 PM


RAVENMARK: SCOURGE OF ESTELLION is one of the nominees for Touch Arcade Game of the Week.

Do you like this epic conquest turn-based strategy game?
If you think RAVENMARK: SCOURGE OF ESTELLION deserves to be the winner of TAGOTW, give it your vote now!

VOTE HERE

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11-12-2011, 09:32 PM
Quote:
Originally Posted by Rivozzz View Post
What I remember is that the second chapter wasn't very good in English .. Did any notice this?
Nope I'm on chapter 4 and it's been perfect English so far.

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