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#111
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yeah... I didn't notice any grammar errors or misspellings at all...
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#112
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We admit that there was a typo in Ravenhood: Chapter VIII. The typo has been caught and corrected for the 1.01 update, and the offending scriptwriter (ie. me) is being scourged and flagellated with a cat o' nine tails as we speak.
![]() There may be one or two other miscellaneous typos in the main storyline or Codex, and if you catch any that we've overlooked, please feel free to inform us here or through the feedback email link on RAVENMARK's title screen. We appreciate your efforts to help us make this game the best it can be. |
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#113
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Just had to ask if Ravenmark supports 2G devices?
Thanks! n__n |
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#114
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I have no problems with the language. Very well-written. Here's a typo though:
Chapter 5: Hold the Line I believe it should be: "All Dresius wants is a hearty ale." The word "is" is missing. |
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#115
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I was sold at [Simultaneous Turn Resolution].
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#116
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I was reading the codex ... I have a question what is the bonus roll? As in archer he if he > 50 in bonus roll he attacks again.. I don't understant it
And how do u charge the spearman Update: plz include the ability to save while in middle of campaign bec if I leave it in the middle they restart from beginning ! Last edited by Rivozzz; 11-13-2011 at 05:38 PM.. |
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#117
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You don't Charge the spearmen, they've got an ability ('Brace') which prevents Charge working on them. If you try to Charge them, they get a free preemptive attack and you don't get the Charge free attack.
I'm not sure what it means by bonus roll. The archers seem to always get a second attack? |
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#118
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Quote:
).But after the mists of pretention and backseat game developing have risen and I can see clearly again, and I sit down to see what Ravenmark's single player experience has to offer, I realize that should you never implement async mp, I would not bother enough to whine, as I would be too busy playing Ravenmark is just that durned good.HOWEVER... if you do eventually shift a few menus around, tell a few AIs to behave, wave your wands and dribbly candles and mutter ye secrete incantations over the code, and whatever else developers do, and finally add async multiplayer to Ravenmark, I'd not only pay good money for it, but would probably consider it the finest strategic multiplayer experience for ANY platform (thanks to the luxury of async mp, which places it far ahead of any possibly more advanced tbs contenders for desktop platforms. Not that Ravenmark is not already durned sophisticated, mind you...), head-to-head and rubbing shoulders with Civ IV for Mac/PC, and Starbase Orion for iOS. Between Ravenmark and Starbase Orion (with a little bit of UniWar HD and Carcassonne for the illusion of variety), I'd probably never need for another game to break the flow and stride of my day with little push notifications telling me that the real world can wait for just one minute, the fact that I'm currently in the midst of the next big scoop or a live performance be damned... |
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#119
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Quote:
Quote:
We've addressed the issue earlier in the thread. It's coming soon. Thanks for the support! Quote:
Also everyone, I'm really keen to know, how're you guys doing against the armoured frogs? =X |
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#120
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Great game, I recommend it to everyone.
Some nitpicking: I would like an explanation of the effects of losing morale. Various abilities cause it. I assume that's also the meaning of the little red icon that pops up sometimes when you take damage? What is the game effect? What do the various skill levels mean? I am pretty sure that armor skill is a percentile chance of not taking damage, but what do melee skill and missile skill mean? An explanation of the two rolls that you make and the effects of skill level would be nice. Also, it would be nice to see a movement cost table somewhere. It's a little disconcerting to see archer units shooting through buildings. I think those should block missile fire. I also thoroughly dislike it when an enemy unit pops into existence, then takes its move, then takes its move *again* before I can maneuver the unit that tripped it. It's particularly annoying to see a cavalry unit, which has my best initiative, take two shots from a spearman that wasn't on the map when it moved. |
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