App description: WHERE EPIC FANTASY AND TIMELESS TURN-BASED STRATEGY UNITE! Awarded the Charles S. Roberts Award for Best Science-Fiction or Fantasy Computer Wargame!

*** CRITICS' CHOICE ***

"...Were especially big fans of games like Nintendos Advance Wars. RAVENMARK is striving to be a spiritual successor to that venerable franchise, and there are sublime moments where it comes pretty damn close." - Gizmodo UK

"The art is lovely, the strategy surprisingly deep and well-rounded." - Kotaku

"Witching Hour's maiden project Ravenmark: Scourge of Estellion is almost everything this iPhone-touting strategy game aficionado could ask for... A complete and utter joy." - TouchArcade, 4.5 out of 5 stars

"A classy debut that hits all the right notes and puts other turn-based strategies in the shade." - Tap! Magazine UK, 5 out of 5 stars

"Players looking for a truly epic strategy experience on the iOS platform should grab this game immediately." - 148Apps, 4.5 out of 5 stars

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Witching Hour Studios presents RAVENMARK: Scourge of Estellion, a refreshing take on turn-based strategy set in the completely original world of Eclisse.

Driven by an epic tale of conquest and redemption, the single-player battles and cutscenes of RAVENMARK are gorgeously rendered in lovingly hand-painted 2D. Feel the sound and fury of war as you dig into the most satisfying strategy experience iOS has to offer!

THE SCOURGE OF ESTELLION
In a land known as Eclisse, where a great sun and three moons rule the azure skies, the ruling Empire of Estellion is beset by a great scourge from their past the sun-eating mystics from the forgotten nation of Kaysan. Follow the mark of the raven and the heroes who march under its dark wings, as they struggle to survive under the weight of ruthless ambition and political intrigue!

DYNAMIC TURN-BASED COMBAT
In RAVENMARK, nothing matters more than strategic troop placement! Command an army to fight in campaign battles, where a round of combat begins with the Command Phase to issue instructions, but no action is taken until the Battle Phase, where friend and foe can act and attack simultaneously Plan your moves carefully to emerge victorious against the challenging A.I. in each mission.

DOMINATE BATTLES THROUGH THE TOUCH INTERFACE
Explore a myriad of tactics at your fingertips with intuitive touch controls and unique management systems, like the Formation system: Group up to three units of a kind into a single formation, which enables special abilities and buffs to crush enemies quicker. The Standing Order system offers A.I. assisted commands that address the headaches of micro-managing the entire army every round. Use these tools to develop your own novel strategies and overcome the odds!

THE SYMPHONY OF WAR
A rousing cinematic soundtrack underscores the tension and drama that unfolds in the battlefields of RAVENMARK. Composed by Josh Whelchel, lauded for his work with Castle Story and Wind-up Knight, the music will immerse you ever deeper into the world of Eclisse!

A VAST LORE TO EXPLORE
Venture into the Codex, an in-game encyclopedia which documents the richly storied history and cultures of Eclisse. Unlock new entries as you progress through the campaigns and encounter new nations, characters, locales and more!

EXPLORE the world of RAVENMARK: http://www.ravenmark-saga.com

LIKE it on Facebook: http://www.facebook.com/RavenmarkSaga

Follow the development of RAVENMARK on Twitter: http://www.twitter.com/RavenmarkSaga

Jdragoon19's comments:


HD Gameplay Trailer (iPhone/First few Minutes of Gameplay):


Videos provided by Sanuku.
11-10-2011, 04:03 AM
#21
Quote:
Originally Posted by backtothis View Post
Oh, the in-game soundtrack? Holy!
F**king shit.
See what I did there?
11-10-2011, 04:06 AM
#22
Joined: May 2009
Location: Daydream
Posts: 3,375
Quote:
Originally Posted by undeadcow View Post
From description

Quote:
Also, a free universal update will be released by Christmas so you can enjoy this epic blend of turn-based action across ALL your iOS devices, including the iPad!
Can't love the dev enough. Buying this awesome looking game now.

11-10-2011, 04:18 AM
#23
Hey guys, well I just played a few missions of this game. I have to say I'm absolutely blown away by this! From the creativity of the design to the quality of the art and soundtrack, this is an incredible product. All the best for your future work!
11-10-2011, 04:19 AM
#24
Joined: Oct 2008
Location: Italy
Posts: 2,274
Quote:
Originally Posted by backtothis View Post
Holy hell.

I'm not going to lie, I was actually going to wait until tomorrow before buying this game even before reading about the crashing issues. However, when I showed the iTunes page to my girlfriend, she thought I was telling her to get it, so she downloaded the game! Of course, I had to play it then xP.

It crashed three times while loading up the first level, but then I restarted my iPod, and it worked just fine. However, upon completing level one, it crashed. When I started the game up again, I was able to get through level 2, which was lengthy, just fine!

First off, you get an incredibly helpful tutorial to start you off. You play the game as you'd expect from any TBS. There's a counter triangle (square in this case), perks for certain units, and all of that. The graphics are extremely attractive. The controls are perfect. So far, the storyline/writing has been wonderful. But really, it's something you'd be able to get into even if you have never played a TBS in your life, unlike Wesnoth or FFT, which are completely overwhelming for beginners. There's intuitive mechanics like being able to see the order that units will take action after you've planned your moves, you can read up lore/special effects/etc while in game, you can combine regiments, etc.

Beyond that, there's more content coming in the near future. Right now there's 15 levels, and from the two levels I've played so far, I can say that's going to be sufficient for the time being.

The best TBS Bar none on the iOS? I'd agree with that. It's more of a SRPG. War of Eusrath and FFT are some close competitors for the best SRPG on the AppStore.

For $2.99, you're getting an amazing strategy game with an above par storyline. Highly recommended.

Oh, the in-game soundtrack? Holy f**king shit.
You sold me, especially the story part (I consider FFT maybe the best game I played in years).
Donwloading.
11-10-2011, 04:27 AM
#25
Quote:
Originally Posted by gunxsword View Post
Uh hey what? $3.99 for 70 minutes of epic orchestral grandiose? NO ^#$!&%* way!!!

Hey wait, can't buy it... no credit card (yet) *sobs*

Any plans for a iTune release?
I already email Josh several days ago, got no reply from him yet. So not sure whether the OST will available in iTunes music or not. I don't have credit card too

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11-10-2011, 06:38 AM
#26
I was going to wait for the universal update, but what the hell, just take my money
11-10-2011, 08:59 AM
#27
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
This is a beautiful, polished, deep, complex-yet-accessible game. From what i can tell so far, it plays like Fire Emblem combined with Advance Wars. I've only just scratched the surface, but I already know I'll be sinking a ton of hours into it.

My only complaint is that it seems to save only between missions. It does support app switching (so you won't lose progress if you get a phone call) but if you restart after a bit it puts you at the beginning of the mission. I see no reason why a turn based game wouldn't save at the end of every turn (like FFT or War of Eustrath). Hopefully the dev can add that ability in an update...
11-10-2011, 09:23 AM
#28
Quote:
Originally Posted by squarezero View Post
This is a beautiful, polished, deep, complex-yet-accessible game. From what i can tell so far, it plays like Fire Emblem combined with Advance Wars. I've only just scratched the surface, but I already know I'll be sinking a ton of hours into it.

My only complaint is that it seems to save only between missions. It does support app switching (so you won't lose progress if you get a phone call) but if you restart after a bit it puts you at the beginning of the mission. I see no reason why a turn based game wouldn't save at the end of every turn (like FFT or War of Eustrath). Hopefully the dev can add that ability in an update...
Thank you for the kind words! It means a lot to the whole team. =)

And yeah, we're sorry there's no decent save system in place.. we had to decide between an Universal version, a new campaign or a save system. So considering we've only two programmers we had to hold off on the save system which would have taken another month or two to implement.

We will try to fit it in as soon as possible!

Ian Gregory, Creative Director at Witching Hour Studios
www.ravenmark-saga.com
www.witching-hour.net
www.facebook.com/RavenmarkSaga
11-10-2011, 09:27 AM
#29
Only thing I'm waiting for is the ipod touch update...game looks very impressive!
11-10-2011, 09:51 AM
#30
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
Quote:
Originally Posted by Tebius View Post
Thank you for the kind words! It means a lot to the whole team. =)

And yeah, we're sorry there's no decent save system in place.. we had to decide between an Universal version, a new campaign or a save system. So considering we've only two programmers we had to hold off on the save system which would have taken another month or two to implement.

We will try to fit it in as soon as possible!
No worries. You guys should be proud of your accomplishments. The save system is mostly a convenience issue, and it won't ruin my enjoyment. It just means that I will have to set aside a block of time to play.

If it's easier, you could do a manual quit/save, like Final Fantasy 3.

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