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Ultimate running game - What should it feature?

11-14-2011, 02:55 PM
#1
Joined: Oct 2011
Posts: 29
Ultimate running game - What should it feature?

We are in the very early stages of developing a side scrolling 2D running game for IOS. We are going to take the best of the best and put them all together to make the ultimate running game. What would you like to see in a running game if you were making it? What are your favorite features in other similar games? We welcome all feedback.

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11-14-2011, 04:58 PM
#2
Joined: Nov 2011
Posts: 1
What do you think are some of the best currently out there? You could make a list and identify what makes each unique and why you think it was successful. People could then add to the list or comment on your assumptions. I think you will be more successful in getting usable feedback if you start with something concrete.

11-14-2011, 05:03 PM
#3
Joined: Oct 2011
Posts: 29
Quote:
Originally Posted by tbowren View Post
What do you think are some of the best currently out there? You could make a list and identify what makes each unique and why you think it was successful. People could then add to the list or comment on your assumptions. I think you will be more successful in getting usable feedback if you start with something concrete.
That is a good idea. I'll work on that. Thanks.

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11-14-2011, 11:33 PM
#4
While not an endless runner, I really enjoyed the parkour elements in Mirror's Edge and how simply they were executed.

Visual style is often significant in just getting the game noticed. Whether or not you played them at all, it's still easy to picture the colorful sketch-pad look of Tiny Wings. Or the minimalist but bleak and somehow threatening world of Canabalt. Or the colorful psychedelics of Robot Unicorn and Whale Trail. The 16bit graphics of the Hook Champ games. The chase-cam perspective and Indiana Jones-like setting of Temple Run. And etc.
If you can get a gamer to see the game whenever they close their eyes, then you've done it right.

And please give us something in which the challenge comes from intense speed and quick reactions. NOT a game where the challenge is memorization of gaps and obstacles.
11-15-2011, 07:12 PM
#5
I have a couple of suggestions

1) Randomly generated levels is a must.

2) Slow down and speed up power-ups. Let the player control the pace based on in game elements.

3) Stuff to collect thast unlocks different skins like Air supply 1-bit runner.

Combine all those elements and I think you have a hit on your hands.
11-16-2011, 11:34 AM
#6
Joined: Oct 2011
Posts: 29
Here are some of what I consider the best running games. Trying to take elements from them and put them all in one.
Diversion - daily bonuses, missions, unlockables, costumes
Jetpack Joyride - missions and achievements, unlockables
Dalton the Awesome! - weapon upgrades
Run like Hell!
Monster Dash

There are more that the game will have inspiration from that is just what I have off the top of my head.

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11-16-2011, 12:02 PM
#7
Joined: Oct 2011
Posts: 29
Quote:
1) Randomly generated levels is a must.

2) Slow down and speed up power-ups. Let the player control the pace based on in game elements.

3) Stuff to collect thast unlocks different skins like Air supply 1-bit runner.

We already have plans for all these suggestions in the game. Thanks for the feedback!

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11-18-2011, 01:01 AM
#8
Here's the main gameplay axes that we explored for Don't Run With a Plasma Sword:

-Combat with monsters having different gameplay characteristics
-3 contextual buttons (jump, slide, attack also leading to double-jump, slide-attack, dash, dive)
-XP gains leading to skills and appearance upgrades
-A Story mode with checkpoints and boss fights
-A rich and complex platform-like level design
-In game power-ups and coin-like rewards

Here's a few more interesting runners:

Stylish Dash (missions, upgrades)
Grim Joggers (Rich LD and multiple characters running)
Canabalt (ambiance)
Run! (unique controls and obstacles)
Robot Unicorn Attack (nice implementation of dash skill)

Hope this help,
cheers!

XperimentalZ Games website Twitter:@XperimentalZ
11-18-2011, 11:13 AM
#9
Joined: Oct 2011
Posts: 29
That does help. Thanks. Good luck on your new game. It looks awesome!

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11-18-2011, 11:45 AM
#10
Quote:
Originally Posted by HelperMonkey View Post
... NOT a game where the challenge is memorization of gaps and obstacles.
This is a good point. Some people just don't like that kind of fixed linear strategy.