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80's Flavored "Saturday Morning RPG"

11-14-2011, 06:00 PM
Joined: Nov 2011
Location: Raleigh, NC
Posts: 28
80's Flavored "Saturday Morning RPG"

Mighty Rabbit Studios will be unleashing our nostalgic 80's flavored rpg "Saturday Morning RPG" January 2012 on iOS prdoucts(Android version forthcoming). If you love Saturday morning cartoons or pop culture, you will be hard pressed not to find something to enjoy from our title.

You will be playing our hero, Marty, as he discovers a unique and powerful ability granted by "The Wizard" to utilize magical powers summoned from everyday objects (referenced to the 80's) in combat. Marty will use this power in conjunction with a constantly growing arsenal against the terrifying and ever-expanding forces of the villainous "Commander Hood". In a nefarious plot for world domination, villainous forces inspired by your favorite cartoons will be forced to reckon with Marty as he fights to thwart their plans.

Game play in "Saturday Morning RPG" revolves around exploring Marty's world, collecting objects, and fighting enemies. Players will store these collected objects in their notebook, which can be customized with stat boosting covers and Scratch N' Sniff stickers.

"Saturday Morning RPG" is going to be an episodic game that spans several self-contained episodes allowing you to carry items, experience, and stats forward into future episodes creating an extended gaming experience. These episodes can be replayed in any order, and be played infinitely - giving way to a "New Game Plus" mode unlike any other. Join us in our journey back to a time when nothing topped Saturday morning cartoons, the toy at the bottom of a cereal box, or the power glove...because "it's so bad".

Concept Art "Marty"

Concept Art "Commander Hood"

Concept Art (future episodes) "Share Bears"

Concept Art (future episodes) "Humbug"

Concept Art (future episodes) "Ron, Jon, and Shaun"

Check out our Facebook fan page and tell us what you think, or visit our website http://www.mightyrabbitstudios.com

Last edited by Benny M.; 01-12-2012 at 10:35 AM. Reason: concept art for future episodes
11-14-2011, 06:04 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,480
I've had my eye on this for a while. I prefer the older retro style to this newer more polished trailer. Cheers for your get in the game be a character in the game contest. can you elaborate on the episodic nature? Also will world exploration be side scrolling primarily?

Good luck in the final stages of polish. Looks promising, best wishes.

Last edited by Red1; 11-14-2011 at 06:30 PM.

11-14-2011, 07:11 PM
Joined: Dec 2010
Location: portland, ME
Posts: 98
For lack of better, more eloquent phrases:

This looks freakin' sweet.

Good luck with the development over the next couple months, I'm really looking forward to playing this in the new year.

Gamecenter/OpenFeint/Plus+: dizzydank

Reviews @AppTudes

Check out Processed Media!
11-14-2011, 07:48 PM
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 947
Utterly mind Blowing...i watched the trailer 6 times....

concept is freakin amazing...graphics....emotively fresh and tubular!!!

TESTING!-Most APPSASIA apps ...if your a dev hit me up and ill help.
11-14-2011, 07:55 PM
It's worth living in the world because somebody keep making game like these

Cheers! Keep working!
11-15-2011, 02:07 AM
Joined: Nov 2011
Location: Raleigh, NC
Posts: 28
To answer undeadcow, the game will actually have an overworld map where the character will break out of the side scrolling into overworld exploration. As far as the episodic nature is concerned, we will have seperate episodes coming out over the next few years (as financial stability sees fit) that will graph out an over arcing original story for the series. Each episode should run roughly an hour long in gameplay, but each will have the ability for replay to grind up stats. Whatever experience and leveling you incurr will carry over to each new episode as enemies become more challenging. Thanks for your interest in the game!
11-15-2011, 02:10 AM
Joined: Nov 2011
Location: Raleigh, NC
Posts: 28
to dizzydank and trev1, thanks for your kind response to the game! It's certainly been a labor of love...if either of you are familiar with the development process, even a game of this size has been a year in development. The current trailer doesn't even entail the overworld portion of the game, or the newest attack abilities available to the player (don't want to spoil any surprises!). Being a small developer, responses like this really give us a moral boost as we plow through the final stages of debugging to get this game out to you all...cheers!
11-15-2011, 02:13 AM
Joined: Nov 2011
Location: Raleigh, NC
Posts: 28
...I didn't mean to miss you Gguo. We make games that are frickin sweet like this because it is a game we would want to play. Your enthusiasm is contagious, and we hope to keep making titles like this in the future for fans like you!
11-15-2011, 01:54 PM
Joined: Nov 2010
Location: RDU, NC
Posts: 164
It's about time you guys made a thread on here. Looks good, keep up the good work.

TheCabster | iDeveloper at Lab Rats Studio
M.U.S.E. Facebookhttp://www.facebook.com/MUSEgame
11-15-2011, 05:33 PM
Joined: Nov 2011
Location: Raleigh, NC
Posts: 28
Thanks TheCabster, appreciate the encouragment!