|
#1071
|
|||
|
|||
|
fun little game and the price is right
|
|
#1072
|
|||
|
|||
|
Hey Mina4hs,
I forgot to ask you, what was your move speed with the Nine-Inch and the Claymore? Seeing how one could buff each weapon separately for MP, you and Scary Guns are starting to convince me to get the Claymore... ![]() DBC |
|
#1073
|
|||
|
|||
|
Just a quick note. The correct url for The Unofficial Bullet Time HD Guide is
www.bullettimeguide.com You can find information about Bullet Time HD including tactics against mutants, weapon descriptions and survival coop techniques. Regarding the multiplayer issues and game reinstallation, I had a discussion with Scary Guns before on this topic and put up a little test on that. Basically it is because the Bullet Time app itself is generating a lot of data over time that gives rise to the need of a regular clean up. You can see this in Settings->General->Usage->Bullet Time(under Storage). But then reinstalling the game may not help improve the multiplayer connection besides saving some storage space on the device. If you think a reinstallation is necessary, remember to back up your game before doing so (swipe to the rightmost page and select the backup tab to do an online backup). |
|
#1074
|
|||
|
|||
|
Quote:
![]() ![]() What you say makes sense, I wonder if it's the reason some connections drop sooner than others. Something like this: Good connection: All is well through 20 waves, maybe some "poor connection" warnings as traffic gets especially hairy (think Ranged, Artillery, Shamans, etc. in middle of screen with player(s)). Less good connection: All is well until waves 14-20, when there is a significant increase in mutant traffic, drops often occur at wave 14, the first real increase in mutant traffic. Poor connection: Connection drops as early as waves 4-14, when mutant traffic begins to increase, usually wave 4 or 10 specifically, due to the successive introduction of larger groups of more powerful mutants. Very poor connection: Connection drops as early as wave 1, often by wave 4, and sometimes in wave 10, as soon as multiple mutants and players interact meaningfully. What I'm saying, formulaically, is: Connection Strength + Amount of Material to be Processed = Statistical Probability of Connection Loss? Is there anything that can be done by on the user side to improve the MP connection? Dev side? DBC |
|
#1075
|
|||
|
|||
|
My move speed is 114% with no speed add ons, just gear.
|
|
#1076
|
|||
|
|||
|
Yeah, I think Claymore next... short range massive damage for r-n-g with virtually no lag while running? Mos def.
![]() I'm actually home this afternoon if anyone wants to make a run at 20. I can't promise big scores, but I'm gonna need about 100 crystals to buy the latest object of my affections... ![]() DBC |
|
#1077
|
|||
|
|||
|
Love the style of graphics that they chose. It kinda reminds me of torchlight from the PC.
|
|
#1078
|
|||
|
|||
|
To the person whose name I don't know, if you ever read this...
We were just playing Co-op MP and I "left the game" at almost the end of the 20th wave. I did not leave, my game hard crashed to the home screen again. ![]() I'm sorry, and I sincerely hope you've already achieved "Band of Brothers," or I'm going to be even more upset. FWIW, that was good fun, and I'd love to play with you again, that is if you are willing to risk getting dumped again. ![]() ![]() ![]() DBC |
|
#1079
|
|||
|
|||
|
I was really really disappointed with the mariachi pistols. They are the absolute worst of the purple (white) weapons IMO. Totally not worth the crystals.
|
|
#1080
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
|
|