|
#451
|
|||
|
|||
|
After you defeat the end guy in the training level, there's a chest to open. This will unlock the rifle in the store - so you will be able to buy it now.
|
|
#452
|
|||
|
|||
|
Quote:
His green flames fills up the entire screen, perhaps more. > ![]() And as for defense, I got Viper Mask, CRusader Armor, Mech Pants, and Defense I. I'll try to get the new add-ons, but my multiplayer connection still sucks. >.< |
|
#453
|
|||
|
|||
|
Has the cristal drop rate been change?
I am at the end of act3 hard and didn't get any cristal so far. Is that intended? Apart from that, great update |
|
#454
|
|||
|
|||
|
Just wondering if game balance has been changed in the update? I feel like I'm taking a lot more damage than before (at least against the enemies in Chapter 3 Hard) even though I have added +110 defence from the hat and changed Shield II to IV. Also, feel as though I'm not doing as much damage to the enemies in Hard and even feel like I'm moving a bit slower (at 115%).
Or is it just me? |
|
#455
|
|||
|
|||
|
Cwan,
I have the same feeling : i feel like hard act3 is more difficult than hell act2. That makes the new tier of weapons/armors mandatory. If you add the fact that i don't get any crystal drop from single player (still don't know if it's intended, haven't tried multi with the new update yet), then IAP becomes more or less mandatory (which is a shame) |
|
#456
|
|||
|
|||
|
same feeling here. Act3 is quite difficult even on hard flavor. I have the impression that the targetting algorithm has somewhat changed. It used to lock on the close incoming exploding crabs now more on distant foes. If one stays too static, it takes a lot of damages from them and it gets more difficult to get rid of them with crossbows.
Now for the crystal return; it's difficult to say as there is quite a lot of randomness in the process. With prior versions, I used to finish multiplayers game with 15 to 25 crystals apparently also depending on the multiplier level (crocs used to drop a lot of crystals). With 1.3, it looks that it's around 10 to 15 with little return before level 18 - again it's a pure impression. And so for new players without efficient gear, it gets hard to progress without passing through IAP even with the help of some wealthier teammates. I confess that I gathered quite a huge amount of crystals before 1.3 so there is a very small probability that I'll be an active customer for Kiloo anymore. I assume that Kiloo easily collects that kind of information and tries to optimize game balance and profit. Nothing unusual in here, it's the way it works. Quite a challenge for freemium producers to find the right equilibrium between game attractiveness and players frustration in order to generate revenues. And without revenues, no game. Kind regards |
|
#457
|
|||
|
|||
|
Quote:
Of course, it's only natural that a game would get more difficult in the third act. I think folks who treated the game like an WoW style RPG (stand toe to toe with the enemy and trade bullets) will probably have a hard time as the game gets harder. Bullet Time is an action game, and the best way to play is to avoid being hit in the first place. But then again, I guess I'll know better once I make it through act 2. |
|
#458
|
|||
|
|||
|
So i just hit level 20 in co-op for the i dont know 20-30 times, and still not able to complete it due to massive lag on drillmachines!!!! same story over and over Again: lost the connection to the other players
I find it abit strange you release an Update with Weaps armor etc. Without fixing the current problems?i am lvl 42 with full gear so should be able to complete at the the end 6-7 drill's Inc boss makes me lag out,and from what i can read i am not the only one...
|
|
#459
|
|||
|
|||
|
Quote:
|
|
#460
|
|||
|
|||
|
I get hit by him about 50% of the time...you just gotta keep running circles around him. If you're consistently getting hit by him, you're gonna die, no question.
|
![]() |
| Thread Tools | |
|
|