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#521
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After the latent Update i lost everything and in back at lvl 1!what can i do to get back my items armor lvl etc.
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#522
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#523
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Hi,
Good news, lags in multiplayers level 20 seem to be solved, at least on my IPad2/IOS5. Notifications from friends work with this version. Now I don't know if it is relevant to receive invitations to another multiplayers game while one is already playing a multiplayers round. Big thanks to Kiloo staff for continuous efforts to bring new content and quickly react to users feedback. Last edited by arohirohi; 02-17-2012 at 08:39 AM.. |
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#524
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![]() Regarding the invitation, we made it this way so that even if you were playing multiplayer alone, you would always know if a friend wanted to play with you. Let me know how it works for you, really excited to see it in action. Thrilled that you like the update
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#525
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Yes, quite an impressive one ![]() It's arguably a good idea. I found odd to have to dismiss invitations while Mechs were kicking my ass but it has some logic. Let's see what others think about it. Kind regards. |
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#526
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Can anyone pls tell me where to find posion add on1?
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#527
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Yeah the update looks great. I can receive invitations. But whenever I want to join my friends' games, it says "connection failed". What's wrong?
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#528
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Can you confirm if its intended to get very little crystals in single player :
0 from act3 hard part1 and 2 0 from act2 hell (without counting the end boss obviously) If it's intended i think it's a poor design choice, otherwise any way to fix this bug? On another level, a suggestion for potentials updates: it would be great to add some skills to add newcustomization options. Skillz could be like inmprove xpowerup or reduce powerup cooldown,.... |
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#529
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Hi Bullettimers, hello Jeppe,
Just a few words to draw the attention on an awkward bug affecting multiplayer sessions. On my IPad2/IOS5, I (still) experience applications crashes - most of the time under heavy loads i.e. higher levels with plenty of foes, the screen freezes for 1-2 seconds and then bullet time app exits directly to the springboard. (still) because it also affected version 1.2. Anyone else with this one? Kind regards. |
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#530
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Incident Identifier: 8FDCB0D4-B6FC-4467-B927-F7923749DC08 CrashReporter Key: f811b33004c65b9e8a238015655b3939f797ef8e Hardware Model: iPad2,1 Process: bullettime [490] Path: /var/mobile/Applications/D193BD07-E6CE-4CF4-867C-C0DFF676F4B7/bullettime.app/bullettime Identifier: bullettime Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2012-02-18 16:02:31.226 +0100 OS Version: iPhone OS 5.0.1 (9A405) Report Version: 104 Exception Type: EXC_CRASH (SIGSEGV) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 1 ... Thread 1 name: Dispatch queue: com.apple.libdispatch-manager Thread 1 Crashed: 0 libsystem_kernel.dylib 0x3036c3b4 0x3036b000 + 5044 1 libdispatch.dylib 0x308d7f74 0x308d4000 + 16244 2 libdispatch.dylib 0x308d7c92 0x308d4000 + 15506 ... Thread 1 crashed with ARM Thread State: r0: 0x00000004 r1: 0x00000000 r2: 0x00000000 r3: 0x2ff2c634 r4: 0x00000001 r5: 0x2ff2c750 r6: 0x2ff2c750 r7: 0x2ff2c770 r8: 0x00000000 r9: 0x00000000 r10: 0x3e462850 r11: 0x00000000 ip: 0x0000016b sp: 0x2ff2c620 lr: 0x308d7f7b pc: 0x3036c3b4 cpsr: 0x60000010 Last edited by arohirohi; 02-18-2012 at 09:46 AM.. |
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