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  #1  
Old 05-28-2014, 05:53 AM
PeteOzzy PeteOzzy is offline
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Default Salt & Pepper: A Physics Game (by Cartez Augustus)



Last edited by PeteOzzy; 05-29-2014 at 10:17 AM..
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  #2  
Old 05-28-2014, 05:59 AM
Chaos_u Chaos_u is offline
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Default Game Impressions


Last edited by Chaos_u; 05-28-2014 at 08:32 AM..
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  #3  
Old 05-28-2014, 07:50 AM
one.sixty.four one.sixty.four is offline
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This looks cool.
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  #4  
Old 05-28-2014, 11:31 PM
Rawk GWJ Rawk GWJ is offline
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I've played this or something like it in a browser based format. Probably on kongregate. I remember it being pretty fun.
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  #5  
Old 05-29-2014, 12:13 AM
iamcartez iamcartez is offline
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Quote:
Originally Posted by Rawk GWJ View Post
I've played this or something like it in a browser based format. Probably on kongregate. I remember it being pretty fun.
It was probably sugar,sugar... I started making Salt & Pepper and halfway through development I ran across sugar,sugar when looking for ideas... sugar,sugar is probably Nightmare mode compared to Salt & Pepper.

Devices will be thrown against a wall!

Also thank you very much for posting my game in this thread!

Last edited by iamcartez; 05-29-2014 at 12:15 AM.. Reason: Wanted to say thanks.
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  #6  
Old 05-29-2014, 12:21 AM
Connector Connector is offline
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Wow, this game is much tougher than it looks. Was drawing long lines, that doesn't work, guess short lines are what is needed.
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  #7  
Old 05-29-2014, 11:15 PM
dacanadian dacanadian is offline
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Quote:
Originally Posted by Connector View Post
Wow, this game is much tougher than it looks. Was drawing long lines, that doesn't work, guess short lines are what is needed.
Yeah you want to go with small lines. It gets really intense when it introduces cinnamon and the bounce pads. I completed the game myself, its pretty solid

Congrats on launch btw
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  #8  
Old 05-29-2014, 11:28 PM
Connector Connector is offline
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Quote:
Originally Posted by dacanadian View Post
Yeah you want to go with small lines. It gets really intense when it introduces cinnamon and the bounce pads. I completed the game myself, its pretty solid

Congrats on launch btw
Yeah, it is alot more intense than I thought. Each level.is a challenge, indeed.
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  #9  
Old 05-30-2014, 12:05 AM
iamcartez iamcartez is offline
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Quote:
Originally Posted by dacanadian View Post
Yeah you want to go with small lines. It gets really intense when it introduces cinnamon and the bounce pads. I completed the game myself, its pretty solid

Congrats on launch btw
Thanks! That update with the new levels and fixes to the annoyances will probably be out by next Thursday. I really wanted it out for this release but the reviewers are moving like molasses this week... I'll plan better next time.

Good news is that I made the "Games Homepage" Best New Games section at #15. Next time, I'm aiming for the iTunes Homepage Best New Games section.

Dattebayo (naruto reference)

Last edited by iamcartez; 05-30-2014 at 12:06 AM.. Reason: Typos - Sleepy fingers.
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  #10  
Old 05-30-2014, 03:50 AM
dacanadian dacanadian is offline
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Quote:
Originally Posted by iamcartez View Post
Thanks! That update with the new levels and fixes to the annoyances will probably be out by next Thursday. I really wanted it out for this release but the reviewers are moving like molasses this week... I'll plan better next time.

Good news is that I made the "Games Homepage" Best New Games section at #15. Next time, I'm aiming for the iTunes Homepage Best New Games section.

Dattebayo (naruto reference)
Thats great! I see that you're climbing the puzzle games charts as well. At 44 in the U.S., which is great considering how many apps there are! Ahead of scramble and cut the rope experiments

Can't wait to take on the new levels

Last edited by dacanadian; 05-30-2014 at 03:53 AM..
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