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cocos/Tiled map editor help (SD vs HD)

11-16-2011, 04:15 PM
#1
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
cocos/Tiled map editor help (SD vs HD)

Ok I am no coder so pardon me if this is a no-brainer question.

So we are building a platformer, SD & HD. Tilesets are 32 px for SD and 64 px for HD. Shocking, I know.

Getting right to the point - Tiled doesn't like when you define an HD map to be made up of 64px tiles and then you send it an SD tileset with 32px tiles.

Does this mean I will have to build two identically laid-out Tiled maps for each level of the game? Or is there some simple way to deal with this? I hope

Thanks for reading!
11-16-2011, 05:54 PM
#2
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
looks like dragging the file into a text editor and replacing all the pertinent info (tile sizes, PNG paths) did the trick. Quick 'n easy. Hope this helps someone else