App description: NEW CARDS IN INSURGENCE WARS UPDATE

Join this epic battle card game, played on a game board! Cabals is a free-to-play, strategy online multiplayer trading card game (TCG) and collectible card game (CCG), that combines card game, board game, and strategy mechanics!

ENTER THE WORLD OF CABALS
Learn the basics through a simple step by step tutorial, then develop your tactics in Single Player battles against AI. Level up and complete quests to earn rewards and collect new rare cards.

REVEL IN RICH ARTWORK AND FOLKLORE
The world features a rich, immersive lore, drawing heavily from real mystical and esoteric traditions. Set in Europe, the game will take you into the more shadowy recesses leading up to the 2nd World War. A power struggle rages between cabalssecret, eldritch societiescommitted to exploiting forbidden magic to their own ends. The fate of humankind hangs upon the war!

JOIN A CABAL AND BATTLE FOR POWER
Danann Covenant, Bearclaw Brotherhood, Vril Society, Order of Zahir, Dragon Enclave and Sons of Osiris are recruiting! You can choose from 6 cabals and 15 heroes with different characteristics to suit your style.

BUILD YOUR DECK
Choose from pre-constructed starter decks or customize your own deck with the Deck Editor. Combine the power of two Cabals by creating an alliance deck. Collect influence and use it to buy boosters with guaranteed rare cards!

COMPETE ONLINE AGAINST REAL OPPONENTS
After you have mastered your strategy take your forces online to learn what real War of Cabals is like. It may not be easy so, regroup, keep your enemies close on your Friend List and challenge them when online. Chat with your friends to discuss tactics, share video replays and learn from watching others Everyplay replays. Climb the leaderboards and attend exciting community tournaments.

Choose your side today!


Languages supported:
- Deutsch
- English
- Español
- Français
- Italiano
- (Simplified Chinese)


Give feedback and join the Cabals Community:
http://cabalsgame.com/forum/
https://www.facebook.com/Cabalsgame
https://twitter.com/cabalsgame


Cabals: Magic & Battle Cards ©2015 Kyy Games ltd.

** Please note that while the app is free, it contains paid content for real money that can be purchased upon users' wish to enhance their gaming experience. Refer to device support for how to control in app purchases **

Agas's comments:



Cabals: The Card Game is a revolutionary new online card game. It invites you to choose your side, expand your card collection, discover new tricks and combinations, and match your skills against single player and online opponents.

FREE WELCOME PACK
Download now and receive a free welcome pack worth 6$!

EPIC CARD GAME
Cabals: The Card Game takes the best of trading card games and board games, and combines them for a unique game that is easy to pick up, and fun to master.

ONLINE AND OFFLINE
Pit your skills against single player challenges and online opponents. Ranking system, clever matchmaking, and global leaderboards guarantee excellent online gaming.

UNMATCHED VARIETY
Experience two ways to win, four cabals with their distinct styles, and the initial set of 100 different cards.

REGULAR UPDATES
Regular updates introduce new cards and new features, keeping Cabals: The Card Game always evolving, and constantly fresh.

ORIGINAL ART AND MUSIC
Explore the original game world of Cabals: The Card Game, brought to life by the stunning art and charming soundtrack.
11-25-2011, 07:53 AM
#41
We will do the research on Async, thats guaranteed.

The implementation is not too far fetched, as the game is turn based already.
Naturally there are several aspects that need to be taken into consideration.

For what we've gathered so far is that, Carcassonne and Ascension have done async very well and people refer them in many occasions.

What we would like to know from player's perspective are the key features, that you would wish to have in Cabals?
And what are the flaws in the current async games out there?

If you can help us out on the research and avoiding the pitfalls, we're ever so much closer to execution.
11-25-2011, 08:26 AM
#42
Just wonder what takes so long for Apple to release the game? Hate to read the texts on my crappy netbook.

I have plenty very cool cards in the PC version now. Will my progress (and cards) appear in the iOS version?

11-25-2011, 09:00 AM
#43
Quote:
Originally Posted by Fimb View Post
Just wonder what takes so long for Apple to release the game? Hate to read the texts on my crappy netbook.

I have plenty very cool cards in the PC version now. Will my progress (and cards) appear in the iOS version?
Great question. I'd like to know this also - I won't play on the Mac if the cards I acquire aren't available on the IOS version when it's released...

Any news on the release? This looks SO good...
11-25-2011, 09:00 AM
#44
Quote:
Originally Posted by Fimb View Post
Just wonder what takes so long for Apple to release the game? Hate to read the texts on my crappy netbook.

I have plenty very cool cards in the PC version now. Will my progress (and cards) appear in the iOS version?

Yep, your account is the same through all supported platforms.
11-25-2011, 09:09 AM
#45
Quote:
Originally Posted by badmanj View Post
Great question. I'd like to know this also - I won't play on the Mac if the cards I acquire aren't available on the IOS version when it's released...

Any news on the release? This looks SO good...
Thanks,

All the progress and cards are bound to your account, and they are available on the platform you login with.
So its safe to start playing now, and you can continue on iOS when its out.

We're as anxiously waiting for Apple as many of you are.
11-25-2011, 09:51 AM
#46
Kyy,

I love the theme of your game. I hope it continues to grow and attracts a healthy player base.

I've noticed a lot of players have become disinterested in Shadow Era because the card updates come about so slowly and usually there are only a dozen or so new cards in the update. In contrast, a game like magic the gathering gets many hundreds of new cards every year.

Obviously, you don't have the resources to update Cabals with new sets as frequent as MTG. But, can you give us some sense of how often we can expect new cards and how many will be in new sets?

*edit*

Ok I'm an idiot. You answered a similar question here: http://forums.toucharcade.com/showth...13#post1951613

*2nd edit*

Also, how about a Black Friday sale on Influence points?

Last edited by Quantus; 11-25-2011 at 09:55 AM.
11-25-2011, 01:39 PM
#47
With regard to Influence it's slighty annoying that the lowest tranche of points you can buy is 550 and the (what look like) really great value starter decks are costed at 600.

I'd rather pay slighty more for that first tranche and get 600 enabling me to jump straight into trying out another Cabal.
11-25-2011, 02:43 PM
#48
Dear Kyy,

A question. Your FAQ says "You can buy in-game currency to expand your card collection faster and access other Premium features. We'll announce more details on Premium features later."

So how can I buy Influence points from the standalone PC game? I got some, then spent them on a starter pack and individual cards, and now I need a new deck/cabal.

Also, could you explain the Premium features?

Cheers.
11-25-2011, 02:53 PM
#49
Quote:
Originally Posted by Fimb View Post
So how can I buy Influence points from the standalone PC game? I got some, then spent them on a starter pack and individual cards, and now I need a new deck/cabal.
I'm no Kyy, but I'm going to take this one anyway.

At least I can access an Influence point store by choosing Cabals Shop from the main menu and then the top option, Influence. It launches a browser-based shop (so it's not in the application itself) where you have all sorts of payment options.
11-25-2011, 03:07 PM
#50
Thanks Gargoyle, so it's not in the standalone app.
Gonna try the browser then, silly me.

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