|
#511
|
|||
|
|||
|
Dual Heroes
Introducing two new dual-faction heroes: Miguel Rosenau the “export merchant” and Boris Kane, a Soviet-Irish radical. These heroes share their loyalties between the two cabals of the primal and dominion alliances. Addressing the problem of high loyalty costs this update will let you explore the full possibilities of dual-colored deck construction. List of changes:
![]() iTunes AppStore Android Market www.cabalsgame.com |
|
#512
|
|||
|
|||
|
The graphics is fabulous. There is nice thinking of game's creator.
|
|
#513
|
|||
|
|||
|
Okay, here, you want my opinion?
I just picked up this game. First of all, why do you make new players choose between the four characters? All four starting decks should be free. How am I supposed to even figure out which I like? The little description when you choose is useless. I had to register four email accounts to try them all out. This was a hassle, and I already see it deterring tons of players. The game is hard enough to get into, and there is no tutorial, so why give new players other barriers? I'm the kind of person who has the potential to spend a ton of money on one game, but the problem here is that you don't give new players enough starting materials to get hooked. If you had given me all four decks from the start, I'd play enough for free to get hooked and then spend more. The bonuses for leveling up are terrible. So I get some junk common card that I already have three of when I level up? I'd rather have some choice. Why don't you introduce players further into the joys of buying from the cabal shop by rewarding them with 10-15 coins per level up instead of some absolutely useless common card (I realize you get uncommons at fives and rares at tens, but I was already bored by the time I was level three). At least give me a few cards to choose from when I level up. For example, three randomly selected commons/uncommons/or rares and I get to pick one. This game looks really fun, but I don't think you give new players enough via the free version of the game to get them hooked into actually dishing out some cash for the paid cards. I can tell that the game has potential, but it makes me nervous to invest money when I haven't really played the game very much, and I can't really tell what the game plays like for me to decide whether I want to spend some real money with so few starting resources that you've given me. Last edited by Narziss; 08-06-2012 at 02:30 PM.. |
|
#514
|
|||
|
|||
|
C'mon dev, consider it, just read what this guy says here. I agree with him. First thing I even ran into when coming to the official forums....was someone saying what I just said. We need more to actually try the game.
I don't want the four starter decks scattered across four different email accounts, switching between them to see what they have. So tedious and annoying. Honestly, isn't this completely reasonable and in your interest to make the game more accessible? I dropped like $50 into SE because what they gave me was enough to get hooked. But with Cabals I don't have enough to make a good judgment. Kyy mannnn....I love Nietzsche and Heidegger too....so you're seducing me with the flavor text already, but ya really gotta make the barrier to entry lower. Last edited by Narziss; 08-06-2012 at 02:39 PM.. |
|
#515
|
|||
|
|||
|
Anyway, your collaboration with the Rimelands people is going to be f-ing AMAZING! I'm so excited to drop some RL gold on getting a Cabal DICEBOARD! Rimelands: Hammer of Thor has to be my second favorite iPhone game ever, so I can't wait to see what you guys got together!
![]() <3 Last edited by Narziss; 08-06-2012 at 02:49 PM.. |
|
#516
|
|||
|
|||
|
Narziss, I can understand your anger. If you have questions about the playstyle of the different cabals, just ask me. I can tell you everything - about Nietzsche too. I am an owner of the "Kritische Studienausgabe Colli/Montinari"
|
|
#517
|
|||
|
|||
|
ressique, I sent you a message. I'd really enjoy it if we could discuss about both!
|
|
#518
|
|||
|
|||
|
Pictures as attachments.
STATUS: Done: -Two completely new cabals, forming a faction called Nether -Two new heroes and 20+ cards for both cabals -New graphic look: Cabals logo and menus changed -Some minor balancing to a couple of old cards -Players will gain more XP from all matches -Fixed bug causing online matches reward too little XP -Level cap will be increased Still in the works: -Finishing a new tutorial -Finishing game menus -Implementing a new levelling-reward system |
|
#519
|
|||
|
|||
|
Two words:
Fabulous. When? |
|
#520
|
|||
|
|||
|
For those who don't have an account on Touch Arcade:
Main Menu 3 Booster Packs Primal Booster Pack Dominion Booster Pack Nether Booster Pack
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|