Generations (working title) a Metroidvania type game

01-16-2012, 08:30 AM
#11
Graphics look great but lack of monsters in the screens.
01-16-2012, 09:52 AM
#12
Quote:
Originally Posted by WizMan View Post
Graphics look great but lack of monsters in the screens.
It's one of the next things I need to add, making sure the character moves as intended first.

3D modelling, design and sequential artist / GameCenter ID: Diab

01-16-2012, 10:05 AM
#13
Quote:
Originally Posted by ANIMALCHOPPINGS View Post
Definately sell it for a price. A lot of people really really dislike ads and iAps
Seconded! There aren't too many Metroidvania games on the App Store, so this could be pretty cool!
01-16-2012, 10:47 AM
#14
Joined: May 2010
Location: Deepest Circle, Hell
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Without a doubt...sell it.

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01-16-2012, 11:34 AM
#15
Definitely sell it for a price!! I absolutely hate ads of any kind in my apps. :-) That being said, this looks very promising!! I can't wait to see a gameplay video!!
01-16-2012, 01:32 PM
#16
Quote:
Originally Posted by Diablohead View Post
Due to christmas, the new year and my job not much but I can say what's been changed for now.



HUD is completely gone, now your health is displayed above the character in certain situations.

Added in a slightly dark shadow around the edge of the screen to emulate an old SDTV feeling, this game is like a throwback to metroid and 16 bit gaming.

Adding in cover mechanics so the areas you run around are a little more dynamic.

And some tweaks to the lighting, the stuff not baked on from the sprite work.

I am also thinking about the differences in selling the game for a set price or giving it away but use iAD for the menus, any thoughts?
Well that's a pretty clean screen. Any news on whether it'll be universal or not?

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01-16-2012, 08:06 PM
#17
Quote:
Originally Posted by h0130j03 View Post
Well that's a pretty clean screen. Any news on whether it'll be universal or not?
Hopefully yes.

3D modelling, design and sequential artist / GameCenter ID: Diab
01-17-2012, 06:57 AM
#18
How far along is this development ? Really will be ready for release in a couple of weeks ?

Playing : Dragon Quest 8 / Battleheart:Legacy / Monster Hunter Potrable 2G / Wayward Souls
02-07-2012, 06:48 AM
#19
Quote:
Originally Posted by bigred447uk View Post
How far along is this development ? Really will be ready for release in a couple of weeks ?
Sorry for a slow reply, i've been working hard on the game between my real life job but it will still be a month or two before this makes it to the light of day.

Things are going very strong right now, i'll be able to make a small gameplay video at some point soon.

3D modelling, design and sequential artist / GameCenter ID: Diab
02-21-2012, 10:17 AM
#20
My low budget webcam is no good for capturing footage from an iphone so for now it's a few more pictures until I can get my hands on a good digital camera.

Over the last few weeks a few things have been added but a lot has been refined, you can automatically take cover behind certain scenery and you will automatically crouch when there is not enough space above your head to move, this will also slow you down.

Speech is finally in:



You can interact with switches and other things via touch when prompted, a bubble will appear to say you can do so when close to an object.




Also this is the current launch image :P


3D modelling, design and sequential artist / GameCenter ID: Diab