Generations (working title) a Metroidvania type game

06-18-2012, 09:03 AM
#22
Just want to say that this game is still alive though greatly behind in where I wanted to be with it, but it is coming along rather nicely.

I have made movement a lot smoother especially on slopes and stairs, added in enemies and the ability to actually get a game over from 0 hp, multiple switches and health boxes which remember if they are used or not among other behind the scenes improvements.

If i'm going to release a game I want it done properly These images are direct from a 4g touch, an ipad version is in testing and had a better resolution and more purdy lighting.






3D modelling, design and sequential artist / GameCenter ID: Diab

06-18-2012, 09:43 AM
#23
Hey ,
can i work with you
i can make music , for a very low price if you want
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the game looks good ... are you using shader effects ?
06-18-2012, 10:01 AM
#24
Ipad version oh yes!!.Take my money now!! Waiting for release date
06-18-2012, 10:42 AM
#25
Glad this game is still alive! Still have that metroidvania itch that needs scratching. Patiently awaiting more

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06-22-2012, 05:14 PM
#26
I can just look at that gif all day! really digging those pixel art and def looking forward to when this is done!

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07-24-2012, 07:56 AM
#27
Just a quickie, all I can say is that this game will be out within the next 3 months and no later then that, it sounds far away but after working on it for a good year on and off i'm glad to get this far.

Here is a short youtube video with some sections of the music you will hear in the game, I think this music will fit in perfectly with the metroidvania style exploring.

http://www.youtube.com/watch?v=4_tQ1Bp5N8o

Oh and you can also set things on fire :P

3D modelling, design and sequential artist / GameCenter ID: Diab
07-24-2012, 05:11 PM
#28



I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.
08-31-2012, 08:02 AM
#29
A bump for an update in two parts.

I have been spending all my spare time outside of working to make this game and it is coming together nicely, I revised a lot of the game engine and have added a lot of features while improving performance which is always good.

I built a completely new test zone and revised collisions from the character, still have a few bugs there to sort out such as being sucked into a wall and getting stuck

There is more post processing lighting going on but you will be able to disable this if you just want pixel art, it will also scale depending on device.

Fingers crossed that I can get the device globally supported for all screen sizes, even the rumored iphone 5 size but there is not much I can do about that until one is out, however I have set up the virtual controls to fit all types of screens even android devices in the future if I get good sales.

Tomorrow I will be posting a big video update, you all deserve to see what is going on after such a long wait.

3D modelling, design and sequential artist / GameCenter ID: Diab
08-31-2012, 08:20 AM
#30
Joined: Jan 2011
Location: England
Posts: 10,039
For some reason i missed that earlier beta video above. Really like the look of it, a few comments !

When you kill a zombie with the machine gun be nice if the zombie then slumps to the floor instead of just disappearing.

When you dont move she seems to do a funny action ! Think it would be fine (and surely easier for you) if theres no animation if you dont press left/right

Either way i'm really looking forward to this one