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iPhone: Underworlds on sale for $2.99

05-05-2009, 04:51 PM
#1
Joined: Apr 2009
Posts: 304
Underworlds on sale for $2.99

Link


While we wait for Apple to approve the 1.1 update, we've put Underworlds on sale for $2.99!

Thanks for everyone's support and feedback.

Bill
Pixel Mine

Version 1.1 Update (Has been Submitted to Apple)
------------------------------------------------
• Original musical score, by Voodoo Highway Music
• Dexterity now factors more heavily into the “to-hit” roll
• World-wide rankings/leaderboard system for single game and overall.
• D-pad movement controls have been substantially improved
• New character portraits
• You can now change difficulty level after a restart
• You can now restart with same character after a completed game
• Feedback system for button/control misses added
• Vibration can now be toggled on/off
• New game font for more ‘role play’ feel
• To prevent mis-taps on potions, you must now double-tap to use a potion when health/vitality is above 50%
• Treasure tables updated with unique items (purple) for lower level creatures ultra rares (gold) for higher level creatures
• Several spelling errors corrected




Last edited by salsamd; 05-05-2009 at 11:56 PM.
05-05-2009, 04:52 PM
#2
Joined: Feb 2009
Posts: 139
I'll probably have to pick this one up now...........

Ipod touch 8gb
Over $200.00 in games

05-05-2009, 04:57 PM
#3
Joined: Jan 2009
Posts: 1,363
Link

FYI, if it still says $4.99, click on the developer name and it should show the new price.
05-05-2009, 05:06 PM
#4
Joined: Apr 2009
Posts: 304
You know Apple, it takes a bit to update all the servers. I'm showing $2.99 on my phone and still $4.99 on my PC. It should all be update in the next 20-30 minutes.
05-05-2009, 05:16 PM
#5
Joined: Jan 2009
Posts: 2,237
Sorry, but would it be possible to list the features of the impending update?

GameCenter/OpenFeint/Plus+/Agon/Gameloft Live/Xbox LIVE/PSN ID: VoodooVyper
05-05-2009, 05:20 PM
#6
Joined: Apr 2009
Posts: 304
Quote:
Originally Posted by VoodooVyper View Post
Sorry, but would it be possible to list the features of the impending update?
Sure thing

Version 1.1 Update Notes
------------------------
• Original musical score, by Voodoo Highway Music
• Dexterity now factors more heavily into the “to-hit” roll
• World-wide rankings/leaderboard system for single game and overall. Rankings include:
--Gold Collected
--Monsters Killed
--Potions Used
--Teasures Collected
--Times Completed Per Difficulty
--Fastest Time Per Difficulty
• D-pad movement controls have been substantially improved
• New character portraits
• You can now change difficulty level after a restart
• You can now restart with same character after a completed game
• Feedback system for button/control misses added
• Vibration can now be toggled on/off
• New game font for more ‘role play’ feel
• To prevent mis-taps on potions, you must now double-tap to use a potion when health/vitality is above 50%
• Treasure tables updated with unique items (purple) for lower level creatures ultra rares (gold) for higher level creatures
• Several spelling errors corrected
05-05-2009, 05:23 PM
#7
Joined: May 2009
Posts: 585
The game looks sick, but it needs to have a little more meat to it. Just one class is kinda lame. Id rather play that then Quest, but Quest is HUGE, so much questing and so many classes.. Imo Warrior is the most boring class in games too
05-05-2009, 05:23 PM
#8
Joined: Jan 2009
Posts: 2,237
Quote:
Originally Posted by OneEye View Post
Sure thing

Version 1.1 Update Notes
------------------------
• Original musical score, by Voodoo Highway Music
• Dexterity now factors more heavily into the “to-hit” roll
• World-wide rankings/leaderboard system for single game and overall. Rankings include:
--Gold Collected
--Monsters Killed
--Potions Used
--Teasures Collected
--Times Completed Per Difficulty
--Fastest Time Per Difficulty
• D-pad movement controls have been substantially improved
• New character portraits
• You can now change difficulty level after a restart
• You can now restart with same character after a completed game
• Feedback system for button/control misses added
• Vibration can now be toggled on/off
• New game font for more ‘role play’ feel
• To prevent mis-taps on potions, you must now double-tap to use a potion when health/vitality is above 50%
• Treasure tables updated with unique items (purple) for lower level creatures ultra rares (gold) for higher level creatures
• Several spelling errors corrected
Just saw it on iTunes. Will the level cap be raised soon? I'd like to purchase it but I feel, as an RPG game, there isn't much life and it can be played through rather quickly and has a low level cap.

GameCenter/OpenFeint/Plus+/Agon/Gameloft Live/Xbox LIVE/PSN ID: VoodooVyper
05-05-2009, 05:24 PM
#9
Mission Accomplished, OneEye. I've been sitting on the fence with this one since you came out with it, but this sale tips me over into the "must buy now" state of mind. I'm really excited now! Whoo Hoo!
05-05-2009, 05:26 PM
#10
Joined: Apr 2009
Posts: 304
I would read the reviews here and elsewhere about the game, I think your questions will be answered.