It's the other way around IMO. Dodging is for noobs since it is much more forgiving than blocking. Also, blocking an element which you dont have resistance for still hits you for the Element damage (except for Perfect Blocks), and the elements that drain your HP hurt like f***. Here are some points to ponder. (+) for good points, (-) for the bad points.
+2 out of 3 dodge buttons is usually safe. So panicking still has a better chance to avoid damage
+ducking (middle dodge) evades 90% of all horizontal attacks
+Combos from a swipefest after the initial LRL or RLR
+Benefits too much from +attack gems, and can make it overpowered
+Shield stat is negligible. Pump Attack Power!
+Stabs (both from Stunning or getting a critical parry or evade) can be button mashed. Very forgiving.
+Lower risk when not having the right elemental resistances.
+/- Damage is only mediocre at the start, but scales better with more stats into Attak Poer and with +attack gem scaling
- Exhaustion threshold depends on armor only
- Cannot block
- Only 1 out of 3 block buttons will be successful
- each block can only prevent damage from one direction
- Combos need focus to trigger good damage. Wrong direction and you only deal partial damage
- no gem build can make it overpowered as much as Duals
- Cannot ignore shield stat. This will split some points into shield rather than attack power
- Slashes work the same way as combos. Swipe in the right direction to get full damage
- blocking without the right resistances will still let elemental damage get through. Life-draining elements hurt like f***.
+ High damage per hit
+ Shield stat can be improved and therefore allowing more blocks
+ Can improve HP more without hurting the damage output
+/- Damage is already high, but it doesnt scale much since you'll have to split stats across the board
- cannot dodge
- stabbing with a blunt weapon O_o
I still prefer 2H though, coz it's more awesome that way for me. I always choose 2-handers in every game I play if I get have the choice.