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#2061
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Sadly, I find it hard to see how the current implementation could become anything else than a minor feature at best, or a gimmick at slightly worse. After all, all we do is what we've done in IBII all along. We fight the same enemies so many thousand of other players have fought, in the same way we've fought them all along. The only differences are that we can see how many other players have fought this particular enemy, and that sometimes, the opponent can't be defeated. And, yeah, we get no xp or progression from the battles, but sometimes, we are rewarded with a non-exclusive item (one I'd personally rather earn through normal gameplay, as I always have the feeling that I haven't actually done much to earn the ClashMob rewards). I usually tend to keep my hopes for social gaming features down, but I must admit to a certain disappointment. I actually thought Chair were on to something rather big, in the context of adding social features to single player games. A system were the current record holder for damage (or defeat time, for weaker clash mobs) was displayed on the victory screen of each ClashMob event, ClashMob-specific leaderboards, tons of ClashMob-related achievements, online profiles for players, with special badges for particularly noteworthy ClashMob deeds/achievements, etc, would probably not enough to actually be enough to make ClashMobs a major feature, but it would have been a start, and an attempt at community-building and a competitive climate that would have actually added another layer to IBII. Without much hope, I'll keep holding out for true knight-versus-knight multiplayer. |
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#2062
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#2063
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Check out this gem i got...
DUAL PARRY ALL GEM Parry All Attacks The gem's name hints that there's one for each of the weapon types. O_o EDIT: Tested it out. Almost too broken. Parry shields bashes, punches, kicks and headbutts... it's that awesome. And I also have a gem that deals 822 damage for each parry. Both these gems can be equipped on the second most powerful dual sword Kurtz. Doh! EDIT2: Funny how I parried all of Thane's ice bolts. ![]() EDIT3: ...And a rancor's bite, and all his claw swipes. LOL
Last edited by Exact-Psience; 04-23-2012 at 07:34 AM.. |
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#2064
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HOWEVER, I am not, and agree completely with your suggestions for pure skill-based achievements, trophies and whatnots But as far as I can tell from your post, you agree with my idea for such an extension of the ClashMob system ("ClashMob-specific leaderboards, tons of ClashMob-related achievements, online profiles for players, with special badges for particularly noteworthy ClashMob deeds/achievements", and a, or several, record holder/s displayed on the victory screen for each ClashMob event, though not just based on damage or time), just not with the actual achievements/trophies/deeds given as examples. Luckily, I never intended for those to be the only examples of ClashMob records and competitive stats, as I always (with no exceptions) prefer achievements that represent pure skill over time invested. Both research and personal experience indicates the majority of players do not, however. Purchasing Sky Gnomes the other day gave me another good example of how ClashMobs could have been implemented to foster a competitive and communal climate (though there is much that could be added to Sky Gnomes as well, to achieve the effect I wrote of in my previous post). Chair, should you EVER happen to swing by this thread, do put 1/1000000000th of your IB2 earnings towards a copy of Sky Gnomes , and study Foursaken's implementation of automatic participation in online tournaments, special rewards, incentives to keep playing, bragging rights and medals, etc.On the grind-based nature of Infinity Blade II, I am not convinced to exclusivity. While the grind is certainly omnipresent, tightly interwoven with nearly all mechanics, I have seen players who can best almost any enemy with almost any equipment setup, just by merit of pure skill. Of course, since few of us will ever attain such levels, for the vast majority, the game will be grind-based. But since not even gear can save an unskilled player at higher levels (unlike so many non-twitch-based RPGs), and since skill can conquer almost regardless of equipment, I'd say that Infinity Blade II is really skill-based, but wrapped in such a tight and almost impenetrable layer of grind that most of us will never know the difference ![]() All this talk of skill just makes me all the more excited (though still without hope ) for a true knight-versus-knight online multiplayer mode, and the resulting competitive community that might almost grow to match that of Street Fighter IV for iOS...Quote:
Not being able to parry all attacks is one of my greatest annoyances with the game (even though I understand perfectly why the mechanic is necessary )! Howd'ya get it? EDIT: It only ALLOWS us to parry all attacks, right? Not auto-parry? Last edited by Ayjona; 04-23-2012 at 07:59 AM.. |
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#2065
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I got it by randomly just mixing gems making sure that the result takes longer than the previous mix, until i got to high end gems. Not sure if it follows a formula to get certain rares. |
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#2066
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Needless to say, i want it XD Although, no auto parry doesn't seem like its broken.... The parry damage one does though |
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#2067
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^ Yeah I've been trying to get that for a while now. I've been on the other IB2 forum talking about it. Seems to be random in getting it =\
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#2068
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i read back several pages, but everything seems to be about clash mobs...i have some questions regarding the regular game.
*spoilers* *asking for spoiler hints* i've beaten thane a few times, dragged the god king back to him and gotten trapped in the cell. it shows the girl walk up to the castle and then a short clip of the worker of secrets (or me in his clothes?) looking at the glowing thing in his hand, and then it starts over at the beginning of the game. is that it? is there more to the game, like an alternate ending? can you play as the girl? i was thinking maybe it might be different if i beat it with the infinity blade, so now i'm grinding away towards buying it. but if there's nothing more, i'd much rather put this time into some other game. *end spoilers* as for clash mobs, i have no one in there because apparently none of my facebook friends play this game. does it not connect with your gamecenter friends? if not, that seems awfully dumb. also, i just did one mob where the reward is a potion. wtf. and one final topical topic, i also ran into the invisible enemy problem. and before i saw this thread, i managed to fix it with a rebirth. hopefully this isn't happening to people with bosses other than the first! |
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#2069
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Wow...
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#2070
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yeah, that's the ending of the game at this time , but there's a high chance Chair will make an update and expand the story and we can continue the story of IB2 there's no alternate ending , you cant play as Isa and nothings will happen when you aqquire the Infinity blade right now i think your friend in clashmob is facebook and twitter but no gamecenter |
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