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#481
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Quote:
Last edited by Jools75; 12-28-2011 at 02:18 PM.. |
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#482
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Exactly. Seems your deck would auto lose against Scientific Research aimed at RI, using your own Pantheon against you (I will keep this in mind should I face you with my Juno deck)
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#483
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Quote:
What's your Juno deck like? I have one that's untuned. (I have like bloody 8 Junos...) |
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#484
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Touchè!!! :-))
Anyway, without any doubt, aggro decks need maximum consistency (a kick in opponent face if possible - I'm a fierce fan of red/green aggro decks in magic, always!) while if we're playing for control we can also choose to have some extra cards in our pool. A matter of personal taste/feelings, in this case. And one last thing... Consistency is hard to achieve, when you're restricted to few copies of certain cards... So certain backup is probably needed. My opinion. |
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#485
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Does anyone have a general deck setup for getting the achievement where you have to neutralize 20 agents before winning? I have come so close to 20 just spamming agent counters but perhaps there are other cards that may also help. I'm having a bit of trouble with this one and the Venezia achievement. I've come close to that one using Bronto's suggested deck, but it still is so hard to keep the AI contained. Once you can't counter a single card, he opens the flood gate and empties his entire deck with card draw actions. My problem isn't winning. It is winning while I have no cards in my deck and he still has cards.
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#486
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And have fun. ![]() All is good. With regards to consistency, there are a lot of tutoring cards. which makes combo decks kinda lethal. At least that is how I feel now. Plus, green has a lot of draw/deck manipulation cards. This meta is pretty dynamic at this point, which makes it really fun. |
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#487
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Income building: Plentiful Crops Nothing Ventured Nothing Gained Forced Inheritance Counters: Scientific Research (3 or 4, not sure). I have 4, but I tweak the deck constantly By Court Order Untimely End Preemptive Strike Sudden Exhaustion Draw and Tutors In-Depth Analysis Daring Experiment (2 Use up all your gold and draw a card for each gold spent) Family Heirloom Reboots: Animus Reboot (4x) Agents Juno, main win condition (4x) Leonardo secondary win condition, draw and agent removal 50 cards. It works well enough, but it takes a while to either win or lose so I'm favoring my thief deck more to get the credit rewards, which also seems to have a higher win percentage. |
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#488
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Thanks to everyone with their Decks and suggestions. I sometimes have a hard time building decks with a new ccg especially with this sequence builder. I might be missing some features but I can't see how to lock a deck or sort cards by cost etc. I have deleted my main deck accidently now 2-3 times and had to go through building it back. I now know it by heart and can build it very quickly lol. This game has great potential and I hope they fix the bugs and keep improving the game.
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#489
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Sort by color: click on the colored icons just beside deck name. Sort by types: click on the icons (Sites, Actions, Agents) Last edited by Raphael Majere; 12-29-2011 at 02:39 AM.. |
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#490
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Yep. That site that protects you from Crime neutralizers is BROKEN. It protects you from everything. WTH.
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