• Publisher: Ubisoft
  • Genre: Strategy
  • Device: Universal
  • Size: 418.1 MB
  • Version: 2.16.16
  • Price: Free
  • Average User Rating: 3 (6)
App description: This universal version supports iPhone 4, iPhone 4S, iPod Touch 4 and iPad. Important: DOES NOT SUPPORT iPHONE 3GS, iPOD 3 or any previous device.


- Assassins Creed Recollection is fantastic Gamezebo

- Assassins Creed Recollection proves to be an absolutely stunning game Geared for Gamers


Ubisoft Montreal is proud to offer Assassins Creed Recollection: a real-time board game for iOS devices that offers players a new experience in the world of Assassins Creed. Fans of the franchise and new players compete in real-time political battles with key characters and locations from the Assassins Creed games. They can also discover and amass a wide variety of artwork created for the different games of the franchise.

Key Features

TACTICAL DEPTH The war between the Templars and the Assassins is now invading the iPad, iPhone and iPod Touch in this real-time board game. Players engage in deep tactical gameplay in order to outsmart their enemies in challenging political battles.

PREPARE YOUR MEMORY SEQUENCE With over 280 different Memories to discover, reconnect with some of the famous characters from Assassins Creed 2 and Assassins Creed Brotherhood.

STORY MODE More than 10 hours of gameplay. Explore 20 story mode missions, which will take players on an intriguing journey from Barcelona to Constantinople. Face 10 challenge missions to test your mettle even further.

MULTIPLAYER Challenge your friends and other players from around the world in intense real-time battles, where your strategies and abilities will truly be put to the test.

GAME CENTER SUPPORT Track your achievements, challenge your friends and play against other players by using the Game Center platform.

ASSEMBLE A VIRTUAL GALLERY Assassins Creed is renowned for the accurate representation of various historical locations around the world and for the high level of quality and fidelity in character design. It is now possible to go behind the scenes to amass and enjoy the artwork created by the talented artists who worked on all of the Assassins Creed games.

SHORT FILM INCLUDED Assassins Creed Recollection also features a free copy of the animated short film Assassins Creed Embers, the final chapter in the saga of master assassin Ezio Auditore.

If you have any feedback, please email us at apple.support@ubisoft.com
01-13-2012, 11:29 AM
Joined: Jul 2011
Location: Middleburg, FL, USA
Posts: 9
The Auction House will make us happy. Porting it to the other iOS devices will increase the user base by thousands. I like the prospect of both. Getting a new card set without an AH or easier way to get credits doesn't interest me because I won't be able to buy them. New missions will be fun. I'd also like to be able to get XP and credits for beating AI or at least a specific tough AI. Sometimes, I just don't want to play online, but I won't get anything so I just don't play it at all(in those situations)
01-13-2012, 01:11 PM
Joined: Oct 2011
Location: BC, Canada
Posts: 442
How can a trading card game not have an auction house, better what else was more important? The trading aspect, the auction house is the glue that makes the game fun and social. If they did not plan it they should have just made
AC solitaire.

01-13-2012, 02:54 PM
Joined: Oct 2011
Location: BC, Canada
Posts: 442
Quote:
Originally Posted by Tuism View Post
Why don't you register on the forum, only takes a minute, really

Quote:
Originally Posted by Brontobeuf View Post
We have admin powers to check out stuff about it.
I say it's legit, or really evil!

Mmmmmmm let's not.
01-13-2012, 06:57 PM
Well, I don't know. From a very selfish pov, yes, the AH is the most important for me. I want to complete the collection, so I need it.

But if I think about it, I'm more concerned about the natchmaking. How many players who just started multiplayer games did I disgust from playing because I was playing a deck defined to beat Raphael Majere with all my teeth? A bigger player base is as much needed, and the first thing is to stop the hemorragia (?) or noobies not enjoying the multiplayer mode. More players means everything in fact. Better players, better decks to beat, more money for Ubi to support the game etc.

Maybe an option "templar only" or "no rares" could be something not that hard to implement, and help with it.
01-13-2012, 07:00 PM
Quote:
Originally Posted by Brontobeuf View Post
Well, I don't know. From a very selfish pov, yes, the AH is the most important for me. I want to complete the collection, so I need it.

But if I think about it, I'm more concerned about the natchmaking. How many players who just started multiplayer games did I disgust from playing because I was playing a deck defined to beat Raphael Majere with all my teeth? A bigger player base is as much needed, and the first thing is to stop the hemorragia (?) or noobies not enjoying the multiplayer mode. More players means everything in fact. Better players, better decks to beat, more money for Ubi to support the game etc.

Maybe an option "templar only" or "no rares" could be something not that hard to implement, and help with it.
Very good idea and realistic view. Ubi need to hear this one. Post it there too? And our community forum (if really Gabriel is checking every day!)

My gaming & gadget blog: http://hatenintendo.wordpress.com
01-14-2012, 03:30 AM
Quote:
Originally Posted by Brontobeuf View Post
Well, I don't know. From a very selfish pov, yes, the AH is the most important for me. I want to complete the collection, so I need it.

But if I think about it, I'm more concerned about the natchmaking. How many players who just started multiplayer games did I disgust from playing because I was playing a deck defined to beat Raphael Majere with all my teeth? A bigger player base is as much needed, and the first thing is to stop the hemorragia (?) or noobies not enjoying the multiplayer mode. More players means everything in fact. Better players, better decks to beat, more money for Ubi to support the game etc.

Maybe an option "templar only" or "no rares" could be something not that hard to implement, and help with it.
What? I am lost. Was that a compliment or a dig at me? I can't tell. Bad command of English. I apologise in advance.

The AH would help everyone. the big players and the new players.

I like Bronto's idea of 'templar only' or 'no rares'. I would play in those categories. I like challenges.

Shadow Era took a long time to get their match making right. But i think they got it now. (Of cos, many OTHER aspects of the game need improvements). Right now, the SE ratings are like TrueSkill on Xbox, and the ratings gap is 50 points between 2 players at higher levels, ie. a rated 250 player will only play vs someone from 200 to 300 rating points. All in all, my experience is that the system does match me with someone close to my skill.

Some have even suggested 25 points gap only, but i feel that would be too difficult: it's pointless to wait 5 mins for the system to find an opponent for you. And SE has a very large player base - probably half a million? (Compared to 7000 ACR players)

Gamecenter IGN: Raphael Majere

The best AC:R forum - http://acreedrecollection.proboards.com/index.cgi
01-14-2012, 06:40 AM
Hehe nothing bad nor good! I said that if I design a deck to kill your deck, it will be a good one, certainly carrying all the weapons available to counter you. Including strong anti-play strategy like discard-lock etc.

If I know this is ok to play with that deck against someone who already played a lot of games, but I also know this is the opposite of fun for a noob to face me when I play that.
01-14-2012, 08:26 AM
Quote:
Originally Posted by Brontobeuf View Post
Hehe nothing bad nor good! I said that if I design a deck to kill your deck, it will be a good one, certainly carrying all the weapons available to counter you. Including strong anti-play strategy like discard-lock etc.

If I know this is ok to play with that deck against someone who already played a lot of games, but I also know this is the opposite of fun for a noob to face me when I play that.
I am even more lost but never mind.

Gamecenter IGN: Raphael Majere

The best AC:R forum - http://acreedrecollection.proboards.com/index.cgi
01-14-2012, 12:46 PM
Joined: Oct 2011
Location: BC, Canada
Posts: 442
I get what Bronto is saying, and I get that a spier deck for experts burns but I just look at it as learning experience. Some new players may not and will become frustrated fast. Again the auction house would help people trade cards and make better decks.
It always come down to the auction house.
01-14-2012, 08:34 PM
Quote:
Originally Posted by Boobi View Post
I get what Bronto is saying, and I get that a spier deck for experts burns but I just look at it as learning experience. Some new players may not and will become frustrated fast. Again the auction house would help people trade cards and make better decks.
It always come down to the auction house.
I agree with this a lot, as with most people. I set up another uplay account and I could play the game from scratch. Basically, I was inspired by Ringel, who reach top 50 in rating table WITHOUT spending any in-app. ie. only paid 0.99.

I finished the AI with relative ease (blue/red, since papal and the 6/4 agent were common and I had Rodigo) but as soon as I hit PvP, I got owned bad and from that perspective, I can see that this game may lose players very easily. I beat new players very easily (Gruesome gallows at t1) and in most games, they never got a chance. No one likes to lose like that.

What the auction house will do: give people hope. The same new players who got pwned bad at least has a chance to sell their 'useless' rares and focus on building '1' good deck. Once they start winning, they'll get hooked and want to build other decks, = buying more credits.

(And going, "Urg! Why did I sell my Ezio, Assassin 3 days ago!!!")

My humble opinion, if any dev reading this:

1. Make the Auction house your first priority now.
2. Solve the major bugs.

And the game will gain a lot of popularity. IMO, there is no use trying to resolve other issues if the game loses players/cannot attract new players/players leaving after getting pwned too easily with no hope of becoming better.

my 2c.

Gamecenter IGN: Raphael Majere

The best AC:R forum - http://acreedrecollection.proboards.com/index.cgi

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