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  #961  
Old 01-19-2012, 12:49 AM
Tuism Tuism is offline
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So Altaem THAT was you who I played against just now, it was like necrophilia.

It's too bad, cos I got a pretty terrible hand, you could have easily won
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  #962  
Old 01-19-2012, 02:50 AM
Altaem Altaem is offline
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Originally Posted by Tuism View Post
So Altaem THAT was you who I played against just now, it was like necrophilia.

It's too bad, cos I got a pretty terrible hand, you could have easily won
Don't recall going AFK today. Bailed on plenty of games when my deck choked or simply all hope was lost. What's your name in game?
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  #963  
Old 01-19-2012, 04:10 AM
Tuism Tuism is offline
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Name's Tuism in game too

I was playing someone who just didn't do ANYTHING. Took me forever to beat with a crap re-drawn hand :P
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  #964  
Old 01-19-2012, 04:21 AM
Brontobeuf Brontobeuf is offline
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Faced him too. Twice. Boring.
Don't get it.

So, I can't play:
- pantheon/ri
- cesare
- lanz
- discard

So what Am I allowed to play if I don't want everybody to leave now? The starter deck?
Please, post me a list of the cards I can use to avoid generating frustration in TA forums.
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  #965  
Old 01-19-2012, 04:43 AM
Raphael Majere Raphael Majere is offline
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Originally Posted by Altaem View Post
Interesting that you think 50 cards reduces luck. I'd say it has the exact opposite effect. Some games I get the mix of cards I need some I'm missing my hard hitters, some I've got no income others I get 3 of the same currently useless counter card.
No offense here but part of the CCG deckbuilding strategy is about how you balance the 'mana' cards (ie. income booster cards) and the 'Spells' (ie. the agents/surprises/actions/sites)

IMO, Do not rely on the mulligan. Most times, when I play PvP and I find myself mulligan-ing in a lot of games - that's a clear sign that my deck has insufficient income boosters. (i.e. Plentiful Crop, Order of King, Dante, DI, Knowledge is power, Discreet calling, Forced Charity, Merchant ship, Forced inheritance)

If I find myself losing in late game. and keeps drawing income boosters (useless at that point), that's a sign I need more 'finishing' cards. (Judgement Day, RI, 5/5 agents, Big Sites, Calling all Stand-ins, Daring Experiment, etc) and reduce the number of income booster cards.

Just my 2 cents.

That said, exceptions:

PP is a very powerful income booster. Bronto's Nicodeck is the one I wanna build once I get 5 PP. With 5 Nicos/5 Ezio, Gold, it's pretty nasty. It basically works on the premise that before the "Counter/Control" (Blue/Order) players can get there 4 gold for Court Order; the Nico or Ezio is already causing havoc on the board.

Combo decks: With Green. Juno/Female Fatale/RI+Pan decks. These can run an unbalanced percentage of income boosters + Spells: Only a few cards needed to win the game. Hence, these decks can run 5 in-depth studies/Quick Study/Scientific Method to 'search" (ie. "Tutor": MtG term) for the card they need.

(I have a very nasty 'Chain' Pan/RI deck, ie cast one RI after another, which I've not played in weeks. It can win in day 3/4.)

Lastly, that's part of the reason why I love this game. There are multiple ways to win: not the standard TCG whereby you just death-race and kill-your-opponent's avatar- hero-before-you-die game.
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  #966  
Old 01-19-2012, 06:59 AM
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crazygambit crazygambit is offline
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Quote:
Originally Posted by Raphael Majere View Post
If I find myself losing in late game. and keeps drawing income boosters (useless at that point), that's a sign I need more 'finishing' cards. (Judgement Day, RI, 5/5 agents, Big Sites, Calling all Stand-ins, Daring Experiment, etc) and reduce the number of income booster cards.
I've been experimenting with a Merchant's Guild deck (the site that scores 1 for every +1 income you get), which makes late game income cards instant scoring cards. If you're creative you can avoid the whole 30+ income, no cards end game situation. Or turn it to your advantage like I do with this deck. It's fairly effective too.
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  #967  
Old 01-19-2012, 07:03 AM
Raphael Majere Raphael Majere is offline
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Originally Posted by crazygambit View Post
I've been experimenting with a Merchant's Guild deck (the site that scores 1 for every +1 income you get), which makes late game income cards instant scoring cards. If you're creative you can avoid the whole 30+ income, no cards end game situation. Or turn it to your advantage like I do with this deck. It's fairly effective too.
This is a great example of good game design (Ubi) and creative deckbuilding and play (gambit).

I tried a deck like that; but did not work out for me. Maybe I will go back to it and try some more.
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  #968  
Old 01-19-2012, 07:04 AM
wargrim wargrim is offline
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Originally Posted by Brontobeuf View Post
Faced him too. Twice. Boring.
Don't get it.

So, I can't play:
- pantheon/ri
- cesare
- lanz
- discard

So what Am I allowed to play if I don't want everybody to leave now? The starter deck?
Please, post me a list of the cards I can use to avoid generating frustration in TA forums.
For me its only discard. in this game if you arent playing blue and they have enough discard and understand timing. you already lost at the ready button.
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  #969  
Old 01-19-2012, 07:51 AM
Tuism Tuism is offline
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Originally Posted by wargrim View Post
For me its only discard. in this game if you arent playing blue and they have enough discard and understand timing. you already lost at the ready button.
So if blue beats discard, does that mean people playing against blue counters have already lost at the title screen before the ready button?

I've beat plenty of discard decks before. NOT playing blue. It's all circumstantial. They might not draw a discard every turn. You might be able to kill their citizen (if not, WHY not?). Discard may be strong, but it's not perfect.
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  #970  
Old 01-19-2012, 08:21 AM
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crazygambit crazygambit is offline
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Originally Posted by Tuism View Post
So if blue beats discard, does that mean people playing against blue counters have already lost at the title screen before the ready button?

I've beat plenty of discard decks before. NOT playing blue. It's all circumstantial. They might not draw a discard every turn. You might be able to kill their citizen (if not, WHY not?). Discard may be strong, but it's not perfect.
Discard by definition loses to rush. There are no discard surprises (yet), so you have ample time to react against them. If you can dump your hand before his Let he who is without sin or Doomsday resolves he'll just waste them.

You still need a solution for Wrath of the Righteous if you're playing agents. Green has Scientifi Espionage which works well against discard (using it against them). Or even media with its copying.

Sure he can lock you in the end, but if you have a rush deck and it gets to that point you were lost anyway. Discard is certainly not an unbeatable strategy by itself. It can be strong in combination with another, like rush for example. But still I don't think it's overpowered at all.
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