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cell shading ??

05-05-2009, 09:52 PM
#1
Joined: Mar 2009
Posts: 22
cel shading ??

is it possible ??

Last edited by geelet; 05-06-2009 at 08:41 AM.
05-05-2009, 10:35 PM
#2
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
ummm..... yes?

dirty deeds and their dunderchee

05-05-2009, 10:35 PM
#3
Joined: Sep 2008
Location: Los Angeles, USA
Posts: 722
Quote:
Originally Posted by Rocketman919 View Post
ummm..... yes?
Word for word, exactly what I was going to write XD
05-05-2009, 10:45 PM
#4
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
Quote:
Originally Posted by spacecowgoesmoo View Post
Word for word, exactly what I was going to write XD
Ha! I dont even understand what this person is asking. To the OP, why dont you ask more of your question than what you did post.

It would be like if i posted a thread called "games?" and said "people make?"

dirty deeds and their dunderchee
05-06-2009, 02:19 AM
#5
Joined: Feb 2009
Location: Sweden
Posts: 1,634
Of course it is a legitimate question. Rephrased:

"Is it possible to implement cell shading with the current hardware and OpenGL support on the iPhone/iPod Touch?"

Last edited by Anders; 05-06-2009 at 02:22 AM.
05-06-2009, 03:04 AM
#6
Not sure about cell shading (whatever that is ), but as far as cel shading goes, you mean like Rebolt? If so, then I'd say yes.

--Eric

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05-06-2009, 08:39 AM
#7
Joined: Mar 2009
Posts: 22
Quote:
Originally Posted by Eric5h5 View Post
Not sure about cell shading (whatever that is ), but as far as cel shading goes, you mean like Rebolt? If so, then I'd say yes.

--Eric
great learned about two things here

thanks for the info, didnt knew about this one. seems like a nice game.

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as far for cel shading, im thinking about phantom hourglass.
05-06-2009, 11:44 AM
#8
Joined: Dec 2008
Posts: 180
Quote:
Originally Posted by geelet View Post
is it possible ??
No it's not. There is no support for pixel shaders on iPhone. Rebolt's outline on the characters is done by upscaling the model 5% and then re-rendering in black. (twice the polygons...)

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05-06-2009, 04:20 PM
#9
Joined: Mar 2009
Posts: 22
Quote:
Originally Posted by eVp View Post
No it's not. There is no support for pixel shaders on iPhone. Rebolt's outline on the characters is done by upscaling the model 5% and then re-rendering in black. (twice the polygons...)
thanks!
this expains why the level isnt cel shaded too.

so does it depend on the sdk to make pixeshaders possible or is the hardware never good enough ?!
05-06-2009, 05:21 PM
#10
Joined: Dec 2008
Posts: 180
Quote:
Originally Posted by geelet View Post
thanks!
this expains why the level isnt cel shaded too.

so does it depend on the sdk to make pixeshaders possible or is the hardware never good enough ?!
Not that I know the specifics of the graphics hardware, but it would be rather strange not to include the support if the hardware allowed it. It's OpenGL anyway.. I don't think Apple would have to do too much if it was possible in the first place.

Wooden Labyrinth 3D - Apple Design Award winner!
Multitask Madness - test your brain, challenge your friends!
Need quality iPhone consulting or custom applications? Check out my company's website at Qvik.fi!