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Jak and Poi - a new twist on Rock, Paper, Scissors

12-02-2011, 09:13 PM
Joined: Jan 2010
Location: australia
Posts: 899
Jak and Poi - a new twist on Rock, Paper, Scissors

Via Kickstarter, I've come across this awesome looks card game.


Jak and Poi is a collectible card game that is based on the Rock, Paper, Scissors we really wanted to play as kids. Remember how we used to invent hand symbols for a T-Rex, a tank or even Superman to beat the regular rock, paper and scissors? Jak and Poi is that game, but hopefully without the childish arguing afterwards.

While Jak and Poi is currently being developed on the iOS, we intend to help the game find its way to other platforms in the future. And with your support, Jak and Poi may also find itself available on retail shelves as a true-to-life collectible card game!


Jak and Poi is your regular Rock, Paper, Scissors, but with a twist. Playing a Rock, Paper or Scissors card - otherwise known as a Jak - earns a player permission points. These permission points can then be spent to throw more powerful cards like T-Rexes and tanks, and these special cards are called Pois. Pois have a variety of effects. For example, they can deal damage to your opponent, protect you, or heal you. Each player has a total of 20 life points at the start of the game, and the first to zero loses.

While one may be tempted to play Pois on every turn, players should think about his/her strategy as the effects of Pois can be countered, amplified, or diminished when played against a Jak. So really, it's a constant guessing game between players, and the one who can best read his/her opponent wins.

The universality of Rock, Paper, Scissors makes Jak and Poi easy to play, but the high-risk, high-reward mechanic can make it difficult (but fun!) to master.


"Jak and Poi" was what we call the game of Rock, Paper, Scissors in the Philippines. Little did we know that this name came from the Japanese term for the game, jan ken poi, which literally translates to "two fists" and "throw" or "toss". The mechanics of the game are inspired by Rock, Paper, Scissors, so it was natural that the game be titled accordingly.


Being a collectible card game, Jak and Poi will persist as long as there are fans to support it. Thus, more supporters means expansions, and lots of them! We're starting the project with a conservative goal of 100 cards, but future expansions can easily increase that number past the four-digit mark. With new expansions comes new ways of strategizing and experiencing the game. So if you see a bright future for Jak and Poi, click on a reward and spread the word!


All backers, regardless of pledge level, will be able to vote for the cards that will find their way to the first release of the game. So everybody will be able to influence the final version of the game. Card ideas that don't make it into this version of Jak and Poi, may find their way in future expansions. So spread the word and keep us working on this game for the rest of our lives!


Jak and Poi may be a simple game but we want it to be as beautiful and "collectible" as possible. As such, your support will go into hiring professional and talented artists who can lend their hand in infusing the game with tons of character and personality.
Sounds good? Watch the video and pledge on Kickstarter.
12-05-2011, 08:01 AM
Joined: Dec 2011
Posts: 61
Sounds like the local Rock, Paper, Scissors game. Good luck to the Devs!
12-06-2011, 03:13 PM
Thanks from the Jak and Poi Developers

@JoeyLP Thanks for picking up on our Kickstarter and for posting about it on the forums. We really need all the support we can get in this last stretch. The game has actually evolved way past its state that was shown in the video. So we're really excited about where this game can go, and we're dedicated to supporting it all the way.

@Kiven Yes, indeed it really is just Rock, Paper, Scissors at its core. When we started conceptualizing the game, we set out to create a simplified version of Magic the Gathering. The literal use of the Rock, Paper, Scissors mechanic, while admittedly overly simplistic, was a conscious design decision to make it easy for audiences to get into the game.