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Test Flight and Unity

12-03-2011, 09:28 AM
#1
Joined: Sep 2011
Location: Atlanta, Georgia
Posts: 72
Test Flight and Unity

This is likely better served on the Unity forums but no response from my post there so I'll try here.

I intend to set up Test Flight on to distribute me game but keep seeing this 13 mb cap. My game is around 75 mb and I'm concerned that we can't. I've seen a ton of reference to an 800mb cap though and I'm hoping that's the important one.
12-03-2011, 10:01 AM
#2
Joined: Dec 2010
Posts: 240
I have a 64MB binarie Unity game upload to testflight without a problem.
12-03-2011, 12:12 PM
#3
Joined: Nov 2008
Location: Budapest, Hungary
Posts: 121
Send a message via Skype™ to helioxfilm
Our game is well beyond 50 MBs, and goes without any hassle.
12-03-2011, 02:24 PM
#4
Joined: Sep 2011
Location: Atlanta, Georgia
Posts: 72
That's AWESOME news. I'm thinking of using Test Pilot since it sounds like it make things even simpler. Does Test Flight cost money at any point?
12-04-2011, 07:42 AM
#5
Joined: Dec 2010
Posts: 240
Quote:
Originally Posted by John Francis View Post
That's AWESOME news. I'm thinking of using Test Pilot since it sounds like it make things even simpler. Does Test Flight cost money at any point?
No money right now.
It seems that the base service will stay free.
According to their blog, they will propose new not-free service around it.
12-05-2011, 02:09 AM
#6
Joined: Oct 2011
Location: Netherlands
Posts: 127
It's capped at 800. You should be fine.

Check out my iOS game Eve of Impact and / or follow me on Twitter ;-)