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  #31  
Old 12-12-2011, 10:48 AM
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LordGek LordGek is offline
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Quote:
Originally Posted by ktern View Post
The slot reel on top does show you possible combos, for what it's worth.
Yeah, I have often used the little reel hints to guide me in combos BUT I still think having a pause button that instantly throws up the combo table is a great idea!

Even with the reel hints there is nothing like the combo table itself to clue you in on the VALUE of the various combos PLUS, by having this pop-up when paused you can't have folk abusing the pause function to stop the action in the game to then plot out their next move.
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  #32  
Old 12-12-2011, 10:50 AM
ktern ktern is offline
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Not shooting down the idea, just trying to be helpful

I'd love a pause menu myself.
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  #33  
Old 12-12-2011, 08:16 PM
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LordGek LordGek is offline
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Originally Posted by ktern View Post
Not shooting down the idea, just trying to be helpful

I'd love a pause menu myself.
I hear you and meant that more for the devs.

They released an update that appears to fix a few bugs but if you want details on the fixes just ask the solo guitarist guy on the left in the main menu.
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  #34  
Old 12-13-2011, 07:07 AM
mad4games007 mad4games007 is offline
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Thanks for the promocodes. Cool game.
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  #35  
Old 12-13-2011, 09:27 AM
lena lena is offline
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Thanks, I did notice the reel at the top, but sometimes it is useful if you already have e.g. a rabbit and a monkey on screen and you forgot whether rabbit-something-monkey was a combo or not, to be able to check that. Or when you get a rooster and you think "uhm, is that an upgraded duck or something else entirely?" It is not a huge deal, but it would be nice to have it available in game.

More problematic: since the update the game crashes a lot for me. Never in game, but always on starting the game. I start the game, press "play", and the game crashes. I start the game again and it goes fine. I even restarted my device (iPad 1) but that didn't solve it. Anyone else having this problem?
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  #36  
Old 12-13-2011, 11:13 AM
Morten@ToughGuyStudios Morten@ToughGuyStudios is offline
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Unfortunately while fixing an issue on iPhone 3Gs and iPad 1 where the animals would sometimes turn invincible, we introduced a new bug where the game crashes if you press play too early after the game has loaded.

This only happens on the iPad 1 and iPhone 3Gs (and iPod touch equivalent). We are so sorry for this inconvenience, and working hard on fixing it and releasing a quick update.

Unfortunately it usually takes up to a week for Apple to approve version updates.

The workaround for now, is that when you start the game for the first time on older devices, don't press play until approximately after George (the trumpet playing skeleton) says "We hope you'll enjoy it".

We hope you'll have a little patience with us, and please, if you encounter people with the same problem, tell them about the workaround.

Best,
Tough Guy Studios
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  #37  
Old 12-13-2011, 01:02 PM
lena lena is offline
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Thanks for the reply TGS! It's good to see that the devs are monitoring the forums. I hope you'll consider my pause menu suggestion

Thanks for the workaround, it now works fine for me. I must protest though, at hearing my shiny iPad that's less than a year old and still feels like something from the future being referred to as an "older device". That's just wrong
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  #38  
Old 12-15-2011, 10:45 AM
Morten@ToughGuyStudios Morten@ToughGuyStudios is offline
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We worked hard and fast and Apple turned out to be super helpful in doing a fast review, so Time Ducks v1.0.2 is now live, which fixes this bug.

Also, sorry for referring to iPad 1 as an older device - should of course have refered to it as a 1st gen super-size futuristic touch-tronic-device. It won't happen again

We'll definitely consider the pause menu. We actually planned on at least having a pause menu that would popup if you exit Time Ducks mid-game, so you will have a chance to catch your breath and prepare yourself, before you resume the action. Hm, we should put that into an update (but we would rather put in a new engine room...)
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  #39  
Old 12-21-2011, 02:23 PM
Guise Guise is offline
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Quote:
Originally Posted by Morten@ToughGuyStudios View Post
We'll definitely consider the pause menu. We actually planned on at least having a pause menu that would popup if you exit Time Ducks mid-game, so you will have a chance to catch your breath and prepare yourself, before you resume the action. Hm, we should put that into an update (but we would rather put in a new engine room...)
Are audio options a possibility? I really like the music but any tune can get tiresome after playing a game so much. So I was hoping for the ability to mute music while keeping sound effects.

Oh also, as a gigantic fan of Stanley Kubrick, I just wanted to congratulate you on the trailer for Time Ducks. Impressively faithful to the original and damn funny. Rock on.
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  #40  
Old 01-26-2012, 05:59 AM
oooooomonkey oooooomonkey is offline
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Wow what a fantastic game I can't believe there are so few people on the leaderboard. This really deserves to be played by lots more people.
By the way it's on sale right now for 69p.
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