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How to make an iPhone game in 10 days

12-07-2011, 01:13 AM
#1
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
How to make an iPhone game in 10 days

Hey guys, a little while back I set myself a challenge to make a complete iPhone game in 10 days and put it up on the app store.

Truth be told it was a very tiring experience, but quite rewarding too! I thought other budding indie devs would get something out of the story so I posted it up on my blog here.

Enjoy!

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.

Last edited by Luke Kellett; 12-07-2011 at 01:14 AM. Reason: formatting
12-09-2011, 03:25 PM
#2
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
this reminds me of some of the previous code jam events. Of coarse they did it in 72 hours --- but your achievement is still awesome.

good job, I wish I had the programming experience to pump out titles in a week

Bullet Development (twitter) Bullet Skater // Psychedelic



12-09-2011, 06:58 PM
#3
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Thanks BulletDev, but I've also gota give some credit to the 2d/3d and audio artists that filled in the gaps in my skills.

Without them I simply couldn't have done it all in time :-)

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
12-09-2011, 09:33 PM
#4
Sounds great. I will have to check out your blog. Thanks for the post.
12-09-2011, 10:03 PM
#5
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
Nice post. Has the game made a reasonable return?

I know that no human could work at that speed the whole time, but do you reckon you could make a game every ten days and earn a good living out of it?
12-09-2011, 11:28 PM
#6
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Quote:
Originally Posted by Rubicon View Post
Nice post. Has the game made a reasonable return?

I know that no human could work at that speed the whole time, but do you reckon you could make a game every ten days and earn a good living out of it?
Hey Rubicon,

The downloads have been pretty good so far, and the conversion rate (i.e. IAP purchases) are about 2%. Being such a short development time not all areas got as much focus as I would have liked (i.e. marketing and how to convert downloads to sales).

Version 2 addresses these things, adds a heap of new free stuff and other miscellaneous things to improve player retention and play times.

As for doing this consistently. You're right, working at that speed is very tiring and stressful and I doubt I could keep it up for each title. It really does depend on the depth of the game and how much you want to deliver in a single release.

I do think that if done right, one can earn a good living from doing this. This is my sole income, so I've gota eat somehow :-)

Funny thing, I am actually at 99 hours and 55 minutes on version 2 which I would say is about 75% done. Given the focus on attention to detail, polish and a complete GUI redesign things have taken longer but I still expect to have this release done in ~15 days elapsed time.

I've attached some screenshots of the beta, which I expect to have ready for testing next week.

PM me if anyone want's a beta copy.
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Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.

Last edited by Luke Kellett; 12-09-2011 at 11:31 PM. Reason: update
12-14-2011, 04:59 AM
#8
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
So the update to Superflick has hit BETA phase and I am really excited about it! I've spent the last couple of weeks honing and polishing and think you guys are guna love it :-)

I've posted up some more pics and details of the beta of Superflick in a new thread.

I'm currently looking for a few experienced beta testers to give the game a test run, so if this is you then shoot me a PM!

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
12-20-2011, 11:38 PM
#9
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
So I've just hit 148 hours for the update (yep takin a bit longer than the last one), but pretty much everything is done...

Now comes the play testing for myself, and anyone else who is up for some Christmas beta testing :-)

Or if anyone wan'ts a totally free copy of the original (i.e. all level IAP's free till December 26th) head on over to this thread for details: http://forums.toucharcade.com/showthread.php?t=117430

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.