Originally Posted by Gabrien
RC Pro-am had awesome physics. Nobody's talking about "realistic." In RC Pro-am you could drift around bends and do lots of other cool stuff and it all felt uniform and consistent with the game's design logic. Certainly in looks I can see where you draw the comparison but it shatters for mine as soon as I see these cars in motion.
I disagree, but at this point, I only have Sanuku's video to go by. RC Pro-am (if I remember correctly...and let's face it I don't really want to go back and play the original) had cars that seemed to react like the cars in Sanuku's video. They pivoted on their front axis. And, they did drift in RC Pro-am, but I can see that there's drift in Sanuku's video for Mini Motor Racing. Maybe not Drift like you would see in games like DIRT, but still, for an arcade-y game like this, it seemed like the appropriate amount of control.
We also have to realize that Sanuku is not a pro. He probably has only played for a few minutes, so he's not always fully in control. When I was a kid, I spent literally days playing RC Pro-am. If I had the same amount of time to get accustomed to the controls in Mini Motor Racing, I'm sure I'd have the ability to do some of the cool stuff that we all remember from RC Pro-am.
I'm still hopeful that this is the RC Pro-am racer that I've wanted on iOS. Based on the looks and video, it's the closest thing we've seen yet.