App description: **Winner of App Store Best of - Casual Games **

Little Cars, BIG Fun!

Start your engines! The most vibrant, super-charged racing game youve ever seen is here!

Mini Motor Racing plays like a favorite remote-controlled car showdown, combined with modern tech to nitro-boost your engines! Play multiplayer against your friends or rivals, via WiFi, Bluetooth and ONLINE! Race in campaign competitions for big rewards! Upgrade your skills and cars to win more! Its all here in Mini Motor Racing.

Slide to Play: 4 out of 4 Must Have

"We wholeheartedly recommend it looks fantastic ... and is just gosh darn fun to play ... If you've been wanting for an arcade-style iOS racing game, this is the one to back out of the garage."

Touch Gen: 4 out of 5

"With impressive graphics, great controls, and a host of unlock-able tracks and cars, it could be the best example of the top down racer yet."

AppSpy: 4 out of 5

"Gorgeous visual design; luscious, colorful environments and cute chubby vehicles ... the controls feel fantastic with slide controls having an almost analogue smoothness to them and touch-buttons providing a decent alternative."

Family Friendly Gaming: 91 out of 100

"This game is my new favorite racing title for this platform. I have been waiting for someone to do this genre right on the iPhone/iPod Touch. My wait is over."

Features:

* HUGE new update featuring a new Career! Now over 300 races to conquer!

* OFFICIAL FRUIT NINJA BONUSES. Includes special themed tracks and cars for fruit mayhem enthusiasts!

* YOUR CHOICE OF CARS. Race in fully upgradeable cars, each with their own unique handling and style! Whether it be Sports, Hatch, Big-rig, Pick-up, School Bus, Hot Rodthe list goes on!

* WIN RACES, WIN CARS! Win races throughout the game and youll find yourself behind the wheel of the sweetest rides around including the official Fruit Ninja buggy!

* MANY RACE TYPES. Race on over 30 tracks, day and night, in varying weather conditions

* ONLINE MULTIPLAYER. Up to 4 players WiFi, Bluetooth or over the internet.

* GAME CENTER SUPPORT. Invite up to four friends to play online via Game Center plus dozens of Achievements and Leaderboards!

* AIRPLAY. Mirror races from iPhone 4S to your TV screen for an even grander experience (requires Apple TV)

* ENHANCED FOR LATEST iPhones. More eye-popping visual candy taking advantage of all that extra power!

All this, and no assembly required!

D3adly's comments:



12-07-2011, 09:14 AM
#21
Quote:
Originally Posted by CzarCastic View Post
This looks like it's going to be the closest iOS game to RC Pro-am from the old NES days, so I'm pretty psyched. I don't need realistic physics in my arcade racer. I want classic RC Pro-am styled gameplay, and this seems to be exactly that! I'd even be happy to see the AI opponent that gets the impossibly fast nitro boost and wins every time.

If this is close to RC Pro-am, like I hope, then all we'll be missing on the iOS platform is a game that is comparable to Ironman Stewart's Off-Road Racing.
RC Pro-am had awesome physics. Nobody's talking about "realistic." In RC Pro-am you could drift around bends and do lots of other cool stuff and it all felt uniform and consistent with the game's design logic. Certainly in looks I can see where you draw the comparison but it shatters for mine as soon as I see these cars in motion.
12-07-2011, 09:23 AM
#22
Quote:
Originally Posted by Gabrien View Post
RC Pro-am had awesome physics. Nobody's talking about "realistic." In RC Pro-am you could drift around bends and do lots of other cool stuff and it all felt uniform and consistent with the game's design logic. Certainly in looks I can see where you draw the comparison but it shatters for mine as soon as I see these cars in motion.
I disagree, but at this point, I only have Sanuku's video to go by. RC Pro-am (if I remember correctly...and let's face it I don't really want to go back and play the original) had cars that seemed to react like the cars in Sanuku's video. They pivoted on their front axis. And, they did drift in RC Pro-am, but I can see that there's drift in Sanuku's video for Mini Motor Racing. Maybe not Drift like you would see in games like DIRT, but still, for an arcade-y game like this, it seemed like the appropriate amount of control.

We also have to realize that Sanuku is not a pro. He probably has only played for a few minutes, so he's not always fully in control. When I was a kid, I spent literally days playing RC Pro-am. If I had the same amount of time to get accustomed to the controls in Mini Motor Racing, I'm sure I'd have the ability to do some of the cool stuff that we all remember from RC Pro-am.

I'm still hopeful that this is the RC Pro-am racer that I've wanted on iOS. Based on the looks and video, it's the closest thing we've seen yet.

Xbox Gamertag & Game Center: CzarCastic

12-07-2011, 09:43 AM
#23
Quote:
Originally Posted by Echoseven View Post
173MB



click to enlarge
Thanks dude

Best Games: Tilt to Live, Mini Motor Racing, Death Rally, NBA Jam, Spirit, Silverfish, Flipship, Wispin, Space Tripper, Super Crossfire, Red Nova, Vertex Blaster, Modern Combat 2, Hard Lines, Sentinel 3, Mad Wheels .......Follow me on Twitter @unclelimey
12-07-2011, 09:58 AM
#24
Cars move a lot faster than I expected. Sanuku's gameplay vid makes racing seem awkward- drifting around corners seems less than graceful and as a result, boosting seems to hinder rather than help as you always crash into walls after a boost instead of smoothly wheeling around the bend. I hadn't realized he was using left/right controls, so maybe that had something to do with it.
12-07-2011, 10:18 AM
#25
Quote:
Originally Posted by redribbon View Post
the cars animation looks awkward, i mean when they turn left or right. kinda agree with gabrien, it feels too light. IMO, the NOS boost is really unnecessary.
I don't know looks pretty solid to me. I think they went for like a 'Cars' type of toy car physics and not the tight controlling Death Rally has.

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12-07-2011, 12:37 PM
#26
Joined: Oct 2010
Location: Australia
Posts: 260
Just grabbed the HD version. To those who are worried about the handling and drifting - the tank style controls used in the video posted earlier in this thread are *hard*, but there are several other options. The slider and Death Rally style steering wheel are spot on for control. (Nitro is still weird to use)

Only a few races in but loving it so far.
12-07-2011, 01:18 PM
#27
I will definitley get this when it's out here
12-07-2011, 01:27 PM
#28
Joined: Jun 2009
Location: London, UK
Posts: 3,766
Assuming all of the corners are supposed to be drifted, it makes sense to pivot around the front of the car... since that's how a basic drift works, hence "throwing the back out". I suppose it's more of a Scandinavian flick than anything resembling a long, held drift, but considering these cars are supposed to be "mini" it fits the style. You'd need a far more intensive physics engine to properly simulate weight distrubution up and down the car in order to change the animation for different types of drift.

It's also worth noting that the game doesn't seem to be specifically focused on drifting, it's far closer to a rally... in which case you really don't want to be holding drifts for longer than necessary since the whole idea is to maintain as much grip as possible to avoid slowing down. Drifting isn't fast, just fun.

  /l、
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12-07-2011, 03:37 PM
#29
Been looking forward to this one !

As they say....INSTABUY
12-07-2011, 04:42 PM
#30
Quote:
Originally Posted by Cowboyman381 View Post
Been looking forward to this one !

As they say....INSTABUY
Ditto!

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