App description: CHRONO TRIGGER has arrived for the iPhone and iPod touch!

CHRONO TRIGGER is the timeless role-playing classic developed by the "Dream Team" of DRAGON QUEST creator Yuji Horii, Dragon Ball creator Akira Toriyama, and the creators of FINAL FANTASY.

Featuring revolutionary gameplay and an epic tale of time travel and high adventure, CHRONO TRIGGER captured the hearts of a gaming generation, selling over three-and-a-half million copies around the world.

With CHRONO TRIGGER for iPhone/iPod touch, you can experience the timeless story and dynamic battles of this beloved classic any time, anywherewith intuitive touch screen controls making the experience smoother than ever. Venture also to the Dimensional Vortex and Lost Sanctum, two additional areas from the Nintendo DS remake of the game.

Journey to the forgotten past, the distant future, and even to the very End of Time. Whether you're a first-time player or a longtime fan, this epic quest to save a planet's future promises hours of enthralling adventure!

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GAME FEATURES

- Includes the two additional areas from the Nintendo DS version of the game:
The Dimensional Vortex: A mysterious, ever-changing dungeon existing outside of space and time. What wonders await you at its center?
The Lost Sanctum: Enigmatic gates in prehistoric and medieval times will lead you to these forgotten chambers. Meet the challenges presented to you and long-lost secrets may be revealed...

- Intuitive touch screen controls make it easier than ever to navigate this vast world of adventure.
In battle, slide and tap to select targets and cut through your foes!

- Graphics optimzed especially for the iPhone/iPod touch.

- Employ a wide range of "techs" to dispatch your foes in thrilling battles.
Combine the powers of your party members to unleash two- and three-person combos.
Over fifty combinations total offer players nearly limitless options in combat!
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STORY

A chance encounter amid the festivities of Guardia's Millennial Fair in Leene Square introduces our young hero, Crono, to a girl by the name of Marle.

Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono's longtime friend Lucca.

Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions.

Taking hold of the girl's pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before...

Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet's future makes history once again.

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We have confirmed a bug that causes Chrono Trigger to sometimes close suddenly when played on an iPhone 4 running iOS 7.0 and later.
We apologize for any inconvenience this may cause, and ask players to please save often to avoid losing any progress.
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Requirements: Compatible with iPhone 4S or later. Requires iOS 7.0 or later.

Haruhi's comments:


Chrono Trigger - Official Trailer:



HD Gameplay Trailer:

12-10-2011, 04:39 AM
Quote:
Originally Posted by pka4916 View Post
so.. how does it play on the ipad in 2x mode ?
are the graphics even worse then
I've made a video for people concerned about the x2 quality.

http://youtu.be/3pXQ1CWDCSE

Link for iDevice
http://m.youtube.com/#/watch?v=3pXQ1CWDCSE

Personally im fine with the soft edging so I might even buy secret of mana after this and complete it for the 3rd time
12-10-2011, 04:53 AM
Quote:
Originally Posted by jeffmd View Post
However if you roughly ignore your DS these days, the better character stat displays, store menues, and better save options easily outstrip any control advantage the DS might have.
minor UI changes over solid controls? I have to disagree. the DS has two screens btw and the new UI changes to the iOS are hardly superior. the menu is completely unobtrusive since it never appears on the main screen and the mini-map alone is better than the new UI changes on the iO

honestly, there weren't any problems with the DS stats displays, menus, save options, or controls, everything was great, if not better than the iOS implementation. the only reason SE implemented the new changes was solely to accomodate the iOS touch screen. Same thing goes for the font/text change, it would have looked too blurry on a retina device (see FFT) like the rest of the port.


Quote:
Originally Posted by jeffmd View Post
Now frankly, people who are considering the ipod version are like me, they don't have access to any of the previous versions or have never played it, and own an ipod or iphone/ipad. Chances are high that they don't have, or use a DS either, as the iOS is their portable gaming platform of choice.

In my case, I never owned any of the remakes of it, and have occasionally loaded CT up on an SNES emulator from time to time, but never long enough to make any progress in it.
I'm curious. how would you know that the iOS UI changes are better than the old DS ones? I only see that you've played CT on an SNES emulator from time to time, but there is no mention of a DS. not that it would matter since you've hardly ever played CT before, right?

Quote:
Originally Posted by jeffmd
The rescent is the DS, which has no upscaling, cause it has no high resolution display, and is a portable game system.
Why would the DS need upscaling if it doesn't have a high resolution display? i've played the DS version and I can say that it looks better than than the "upscaled" iOS port on the iphone its hi-res retina display. the DS version is CRYSTAL clear compared to the iOS version - anyone who has played it on the DS knows this.


Quote:
Originally Posted by jeffmd
Again if you game on your ipod or iphone.. why are you still playing around with a DS?
people aren't automatically limited to one handheld device because they play on their iPod/iPhones. also, because they can and the DS version is superior. why do you care again?

12-10-2011, 05:41 AM
Quote:
Originally Posted by jeffmd View Post
Anytime I have ever had trouble with a program, usualy a game, load is when I have low memory. Big games usually require me to go into SBsettings and force close programs that are running, other wise the game crashes out during the initial loading.
I don't have SBsettings nor is my iPhone jailbroken. I kinda hope I don't have to get my iPhone jailbroken to get this game to work ^^; I did though delete a few games that I never really play that much anymore to clear up some memory. Right now I have 5.5 GB of available memory and the game still does the same thing to me.

Quote:
Originally Posted by ujujiensan View Post
One: Better not be pirate version
Two: Buy the game and download it
Three: If not One then try closing all apps and restart your Iphone then play the game.
Four: If it is One then hit yourself on the head and go to Two

Chrono Trigger is all-time best RPG game in SNES history...... respect this game at least~~~
Are you kidding me!? Chrono Trigger is my absolute favorite game OF ALL TIME!! I'd never ever pirate this game <3
12-10-2011, 05:48 AM
I didn't have any problems with the controls when doing the 'rat-chase' section that got mentioned a while back.

Generally, the controls aren't a huge issue for me, although i think that they could perhaps have made the 'walk zone' of the analogue stick a little bigger- i still have trouble making my characters walk slowly on demand.

So regarding progress in the game itself- how's everyone doing?

I'm currently about 3hrs in, and have reached the postapocalyptic future, where i've found Robo, and am going through the machine factory.
12-10-2011, 07:24 AM
Works on older devices?

Game Center: Babiik
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Playing: Mage Gauntlet, Dragon Fantasy, Whale Trail, Junk Jack, Bug Heroes
12-10-2011, 07:55 AM
Joined: Jun 2009
Location: London, UK
Posts: 3,766
I can't stand the so-called "enhancements" to the UI, that font makes it look cheap as hell.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
12-10-2011, 08:18 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,914
Quote:
Originally Posted by Alan88 View Post
minor UI changes over solid controls? I have to disagree. the DS has two screens btw and the new UI changes to the iOS are hardly superior. the menu is completely unobtrusive since it never appears on the main screen and the mini-map alone is better than the new UI changes on the iO

honestly, there weren't any problems with the DS stats displays, menus, save options, or controls, everything was great, if not better than the iOS implementation. the only reason SE implemented the new changes was solely to accomodate the iOS touch screen. Same thing goes for the font/text change, it would have looked too blurry on a retina device (see FFT) like the rest of the port.




I'm curious. how would you know that the iOS UI changes are better than the old DS ones? I only see that you've played CT on an SNES emulator from time to time, but there is no mention of a DS. not that it would matter since you've hardly ever played CT before, right?



Why would the DS need upscaling if it doesn't have a high resolution display? i've played the DS version and I can say that it looks better than than the "upscaled" iOS port on the iphone its hi-res retina display. the DS version is CRYSTAL clear compared to the iOS version - anyone who has played it on the DS knows this.




people aren't automatically limited to one handheld device because they play on their iPod/iPhones. also, because they can and the DS version is superior. why do you care again?
Man, you've got to learn to deliver your opinion as option, instead of delivering it as cold-hard fact. There are reasons to prefer the UI in the iOS version: the type is much easier to read, and the single display keeps one focuses on the action instead of the stat screen (this is true of many DS games, BTW). There are also folks for whom a console-style save system is a deal breaker on a portable game -- especially folks who like to play several games at once depending on the circumstances.

The DS version definitely looks sharper, but sharpness is not an absolute value. There's a certain hipster/nostalgic value to seeing individual pixels, but for me a bit of softness around the edges helps give solidity to the sprites and the environment. Putting the two screens side by side, Crono comes across better as a character in the OS version than in the DS one (where he looks more like a collection of pixels). To my eyes, of course -- I don't presume to speak from your perspective.
12-10-2011, 08:20 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,914
Quote:
Originally Posted by MidianGTX View Post
I can't stand the so-called "enhancements" to the UI, that font makes it look cheap as hell.
We are not going to discuss the font aesthetics on this thread. Period. There was enough of that nonsense in the upcoming thread (sorry Midian).

Last edited by squarezero; 12-10-2011 at 08:29 AM.
12-10-2011, 08:52 AM
Quote:
Originally Posted by squarezero View Post
We are not going to discuss the font aesthetics on this thread. Period. There was enough of that nonsense in the upcoming thread (sorry Midian).
A lot of people didn't read the upcoming thread. Could you post a list of square zero officially approved subjects we can discuss?

Last edited by the9quad; 12-10-2011 at 08:57 AM.
12-10-2011, 08:55 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,914
Quote:
Originally Posted by the9quad View Post
A lot of people didn't read the upcoming thread. Could you post a list of square zero officially approved subjects we can discuss?
Those folks who didn't read the upcoming thread are the lucky ones .

And to answer your question: topics that lead to pointless off-topic discussions will always be suspect on a game thread. From the upcoming thread, we know that that's where a font aethetic discussion goes.

An ounce of prevention, as they say...

Last edited by squarezero; 12-10-2011 at 08:59 AM.

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