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  #311  
Old 02-18-2012, 12:59 AM
Exact-Psience Exact-Psience is online now
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Quote:
Originally Posted by Dubstep View Post
Chrono trigger got an update. Just bug fixes although I wasnt aware it had any...
When i saw the update i thought it had to do something with the controls. I havent downloaded the update yet though, but i dont expect them to fix the controls... The controls arent buggy, they just wont be as responsive as an 8 direction fixed pad would be.
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  #312  
Old 02-18-2012, 04:18 AM
koyut koyut is offline
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Quote:
Originally Posted by Dubstep View Post
Chrono trigger got an update. Just bug fixes although I wasnt aware it had any...
Probably just iOS specific coding.
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  #313  
Old 02-18-2012, 09:11 AM
Drexiel Drexiel is offline
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how does this look on ipad? ._.
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  #314  
Old 02-18-2012, 09:30 AM
Exact-Psience Exact-Psience is online now
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Originally Posted by Drexiel View Post
how does this look on ipad? ._.
A little blurry... But still decent looking since it isnt a blurred HD attempt but more of an anti-aliased retro look.
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  #315  
Old 03-22-2012, 01:55 PM
lepeos lepeos is offline
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If this is the DS version, where is the Arena of Ages?
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  #316  
Old 04-06-2012, 11:46 AM
Odank Odank is offline
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Default Could have used a different form of upscaling/interpolation

Just picked this port up recently - it does remind me of the original SNES version I still have albeit a bit "soft." I have played all the versions (except for the virtual console port) of this masterpiece and I enjoyed the DS version but found that graphically, the IOS version is trying to go in a good direction actually. The DS version was very pixelated and blocky - and if one looks for example at the trees in Guardia forest, they are not pretty per se... Certain elements like this actually look more painterly and appealing in this version. I think that an update to the interpolation method and edge softening (as opposed to global softening) would go a long way to achieve a balanced look that would appeal to most players. Also, getting the virtual stick to give more leeway when one is using the "both" mode for walking and running (too sensitive at this point). Did anyone notice that the world map sprite for Crono was redone here - he seems to have more of his signature spiky hair this time. I would love to have an official retina display update tackling these improvements. Maybe someone will listen.
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  #317  
Old 04-06-2012, 11:50 AM
Exact-Psience Exact-Psience is online now
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What made the iOS version weak for me is the controls. VStick doesnt work well with 8 direction movement. Also, the targetting seems a bit confusing at first too.
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  #318  
Old 06-12-2012, 08:25 AM
Haoulelouch Haoulelouch is offline
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how does this game compare to FF3?

I'm not one of those hardcore classic fans so the lackluster storyline in FF3 and the reworked mediocre graphics (in this day and age) didn't impress me. I thought the game overall was alright and it could have been legendary back in the day but it's not a game I can't put down whenever I want, and I haven't played it in a while either due to the loss of interest. so logically I guess FF1 and FF2 are less impressive in comparison.

so how does the fabled Chrono Trigger compare with FF3?
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  #319  
Old 06-12-2012, 09:00 AM
lepeos lepeos is offline
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Chrono Trigger has a more engrossing story and actual characters. There isn't as much customisation as to what each characters role can be, but they don't exactly all have generic FF 'jobs' ie a Black Mage, a Dragoon etc.

I think CT will engage you more, and make you feel like you want to come back to play it. FF 3 made me feel like, I've paid so much for this I'd better play through it or I'll feel guilty.
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  #320  
Old 06-12-2012, 09:51 AM
undeadcow undeadcow is offline
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Quote:
Originally Posted by Haoulelouch View Post
...so how does the fabled Chrono Trigger compare with FF3?
Chrono Trigger has more characterization and a cutesy cartoonish personality which service the plot very well. There are multiple endings and time travel to see environments change over time helping to shape the open world feel Chrono Trigger has. Final Fantasy 3 has more traditional RPG elements while Chrono Trigger feels more experimental with a good sense of gravity and diverse environments. CT has a motley gallery of colorful party members you can chose from and character specific scene interactions in some cases (i.e. Magnus in your party might trigger different dialogue at one point versus him absent). I highly recommend Chrono Trigger, which is in a league above Final Fantasy 3. Unfortunately the CT iOS port is slightly blemished by non-retina graphics and unreasonably large sound file size so the DS port is considered superior but still a worthwhile buy for any RPG fan.
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