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10-05-2012, 01:50 PM
Joined: Oct 2012
Posts: 1
I'm getting the same on my iPhone 5 with iOs6
10-06-2012, 01:21 PM
I hope they know of this and are planing on fixing it soon. This game is to good to be played with such a massive optical flaw.

10-06-2012, 01:31 PM
It's square so when is the last time they updated?
10-06-2012, 01:43 PM
Chrono Trigger had a bug fix update already. But as far as i know it was nothing as major as laking iOS 6 compatibility.

Release 12-08-2011,
Version 1.0.1 2-14-2012

I dont know what they fixed but one of the bug reports was that the gametimer kept running while the App was minimized.


So i assume that we will get a fix on this this year unless its something major that requires tons of manpower. I wonder how iOS6 was able to cause this anyway... the only thing i can see might be a lack of RAM now that iOS sucks 300mb just for running with no real extra tasks..., but i am not a coder so who knows what might just be different in the iOS dev kid now.

Last edited by DrRadon; 10-06-2012 at 01:48 PM.
10-06-2012, 01:48 PM
And it's October
10-06-2012, 02:01 PM
What are you trying to say?
10-29-2012, 11:07 AM
Secred of Mana recived its iOS 6 update a cupple of days ago. Today Chrono Trigger was released for android.


I guess there is hope that this will get fixed soon.
11-29-2012, 08:09 PM
And it's fixed. Finally! Maybe ill put it back on my phone now and maybe beat it.
11-30-2012, 10:12 AM
Happy now.
01-01-2013, 10:35 AM
Joined: Feb 2009
Posts: 996
Did anybody try Chrono Trigger on an IPad 2 and how did it look? I have heard a lot of moaning re: "vaseline filter" on the visuals and some other stuff that supposedly makes it much inferior to DS/SNES original (music?), is there actually any truth to it?

Favorites: Puzzle Quest, The Quest, Sway, Glyder, Reign of Swords, Flight of the Amazon Queen