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  #91  
Old 01-19-2012, 05:52 PM
Madman100 Madman100 is offline
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Quote:
Originally Posted by TakenXXDeadly View Post
According to EB Games it should be releasing 23/2, unless that isn't confirmed. But they are putting banners everywhere saying "LAUNCHES 23rd OF FEBRUARY".
Banners where? Is there a link?!
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  #92  
Old 01-19-2012, 06:09 PM
dumaz1000 dumaz1000 is offline
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I don't like the launch window titles. They feel, as usual, like retreads. I've never really fallen for a first-party Sony game, although they are better then first-party Nintendo games. I would've purchased Resistance, had it made the release, even though I never felt it was a franchise any better then average. Same can be said for Motostorm.

I suppose I'll end up with Uncharted, which I've never played. Then Little Deviants, which comes with the bundle. And probably Wipeout.

Unit 13 remains in the launch window and it seems intriguing, but feels perhaps a little too "the Club"-ish for me. Perhaps I've gotten the wrong impression though.

I can't stand fighting games. I hate that one of the biggest launch titles for both the Vita and the 3DS are fighting games.

I would be all over F1 2011, if not for the fact I already own the 3DS version.
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  #93  
Old 01-19-2012, 07:13 PM
TakenXXDeadly TakenXXDeadly is offline
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Originally Posted by Madman100 View Post
Banners where? Is there a link?!
I meant the banners are hanging of the roof and on the floor. They're every where. Here's the link. http://www.ebgames.com.au/vita
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  #94  
Old 01-20-2012, 12:04 AM
dumaz1000 dumaz1000 is offline
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The success of Soul Caliber is nothing more then an indication of the fact that there is a market for ports within the AppStore. This, however, has long since been established. The only viable and economically sustainable option for major developers to maintain a non-Freemium presence within the AppStore is through the use of ports. Look no further then Square-Enix and Rockstar.
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  #95  
Old 01-20-2012, 05:36 PM
Madman100 Madman100 is offline
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I found a more or less complete (unedited) list of Vita launch / launch window titles.

---


Sony Launch Day Titles:

UNCHARTED: Golden Abyss
Escape Plan (PSN Only)
Hot Shots Golf: World Invitational
Hustle Kings (PSN Only)
Little Deviants
ModNation Racers: Road Trip
Super StarDust Delta (PSN only)
wipEout 2048

Third Party Publisher Launch Day Titles:

Ultimate Marvel vs Capcom 3 - Capcom Entertainment, Inc.
Plants vs. Zombies (PSN Only) - Sony Online Entertainment LLC
Blazblue: Continuum Shift EXTEND - Aksys Games Localization, Inc.
Rayman Origins Ubisoft, Inc.
Asphalt Injection - Ubisoft, Inc.
Lumines Electronic Symphony - Ubisoft, Inc.
Michael Jackson The Experience - Ubisoft, Inc.
Dungeon Hunter Alliance - Ubisoft, Inc.
BEN10 GALACTIC RACING - D3 Publisher of America
Dynasty Warriors Next - Tecmo Koei America Corporation
F1 2011 Codemasters
EA SPORTS FIFA Soccer - Electronic Arts, Inc.
Shinobido 2: Revenge of Zen - Namco Bandai Games America Inc.
Tales of Space: Mutant Blobs (PSN Only) - Drinkbox Studios
Touch My Katamari - Namco Bandai Games America Inc.
Army Corps of Hell - Square Enix, Inc.
Virtua Tennis 4: World Tour Edition - Sega of America

Sony Launch Window Titles:

Gravity Rush
MLB 12 The Show
Reality Fighters
Unit 13

Third Party Publisher Launch Window Titles:

NINJA GAIDEN SIGMA PLUS - Tecmo Koei America Corporation
Ridge Racer - Namco Bandai Games America Inc.
Silent Hill Book of Memories - Konami Digital Ent. America, Inc.
LEGO Harry Potter: Years 5-7 - Warner Bros. Interactive Ent. Inc.
Disgaea 3: Absence of Detention - NIS America, Inc.
Supremacy MMA: Unrestricted - 505 Games

---


I wanted to keep the list unedited but Resistance: Burning Skies is also said to be a "launch window" title according to an interview with a representative at CES 2012.
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  #96  
Old 01-20-2012, 06:51 PM
MidianGTX MidianGTX is offline
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Quote:
Originally Posted by dumaz1000 View Post
The success of Soul Caliber is nothing more then an indication of the fact that there is a market for ports within the AppStore. This, however, has long since been established. The only viable and economically sustainable option for major developers to maintain a non-Freemium presence within the AppStore is through the use of ports. Look no further then Square-Enix and Rockstar.
It's also an indication that people will buy shitty ports just because the original games give them fond memories. Soul Calibur on iOS is not good.
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  #97  
Old 01-20-2012, 10:41 PM
Madman100 Madman100 is offline
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Quote:
Originally Posted by MidianGTX View Post
It's also an indication that people will buy shitty ports just because the original games give them fond memories. Soul Calibur on iOS is not good.
Haha. Well I'm not too disappointed that I skipped it then. I was looking forward to it until I finally preordered the Vita and even then was still tempted. Not so much anymore..
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  #98  
Old 01-20-2012, 10:43 PM
Slapshot Slapshot is offline
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Quote:
Originally Posted by MidianGTX View Post
It's also an indication that people will buy shitty ports just because the original games give them fond memories. Soul Calibur on iOS is not good.
someone give this guy a medal
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  #99  
Old 01-24-2012, 04:51 AM
Madman100 Madman100 is offline
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-
•••Spoiler:  WARNING: Before watching, be sure to have a damp cloth at your disposal, you may need it..


Youtube link | Pop Up
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  #100  
Old 01-24-2012, 12:33 PM
MicroByte MicroByte is online now
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Quote:
Originally Posted by Madman100 View Post
Well, personally, I don't plan on upgrading my iPod past the 4th gen because I'll have a Vita. $400 is too much, IMO, for a few extra specs. I know the prices on the Vita are steep as well but they make more sense to me (for gaming) because, I know I've said this earlier, I'm a firm believer that quality beats quantity, at least in my book/wallet.
This is exactly my sentiment and why I'm pretty much stopping with my iPod Touch/iPad purchases. I have been a long time supporter of iOS and have watch the quality of games released for the device increase over time. It's interesting to go back through your purchases and see the games that have come out and the progression that has taken place for such a young device.

Given that though, I'm at the point of being frustrated with yearly iterations and it seems that with my iPod Touch, the games and even OS are starting to exceed what the device is capable of handling.

At this point, I just want a device that doesn't crash with every new game that pushes some boundaries (IBII or pretty much an UE3 game as of late) or is overshadowed with a newer version with a new processor or more memory. The beauty of Apple devices is that things "just work", but that doesn't seem to be the case as of late. An upgraded iPod Touch was not introduced and it somewhat shows.
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