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Playstation Vita Discussion Thread

03-22-2012, 12:46 AM
Joined: Oct 2010
Location: Belfast N Ireland
Posts: 2,065
Quote:
Originally Posted by Badtz View Post
Oh man... I just finished Uncharted: Golden Abyss, and it is my current fave of the series so far. I'm just about finished with U3, and I found this more enjoyable. I started both at the same time, and finished this one first.

It is a portable version of Uncharted, and is designed in that fashion. There are no HUGE set pieces and the game works in short burst. I found the treasure hunting much more fun here, than in any of the others. All the hidden items you find, help to expand the story. Considering Drake is a treasure hunter, this is the first game where finding items hidden in bushes actually seemed to have a purpose.

Others (on GameFaqs) have complained about the aiming and such, I never once used the auto aim function and I did better here than in the console versions. I do have small hands, so that may be the reason. I started the game again, and I'm currently trying to find all of the treasures. Overall, a really fun and enjoyable game. I would put it up against any game in the series any day of the week.
I need to go back to that I've only played up to the bit where you have to find all the statues to get rubbings from, been playing everybodys golf too much and I made a huge tournament in Fifa with all the worlds best teams so I've been a little distracted.

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out
03-22-2012, 07:51 AM
...

Not going to lie Unit 13 had me pissed off last night lol I kept dying or getting seen and I had to keep re trying missions I dont know if it's because I was tired and getting ready to go to sleep or what but wow it's a difficult game if thats how it is all the way through!

03-22-2012, 08:25 AM
Joined: Oct 2010
Location: Belfast N Ireland
Posts: 2,065
Quote:
Originally Posted by Amenbrother View Post
Not going to lie Unit 13 had me pissed off last night lol I kept dying or getting seen and I had to keep re trying missions I dont know if it's because I was tired and getting ready to go to sleep or what but wow it's a difficult game if thats how it is all the way through!
Remember a similar feeling playing one of the SOCOM games on PSP there was a defuse the bomb level where I just couldn't find the last bomb in time, drove me crazy I think it took me about 20 frustrating attempts until I eventually got it.
I know Unit 13 didn't get brilliant reviews but I think I'll pick it up on Monday anyway as I can't wait as long as resistance for a shooter.

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out
03-22-2012, 09:39 AM
...

Quote:
Originally Posted by Teknikal View Post
Remember a similar feeling playing one of the SOCOM games on PSP there was a defuse the bomb level where I just couldn't find the last bomb in time, drove me crazy I think it took me about 20 frustrating attempts until I eventually got it.
I know Unit 13 didn't get brilliant reviews but I think I'll pick it up on Monday anyway as I can't wait as long as resistance for a shooter.
I like it but good lord I got to a point last night where I tried several different missions and they all were hard! I am even at the beginning of the game pretty much and wow they had me pissed. I guess it's a good feeling when you finally do beat it though
03-22-2012, 11:46 AM
Foosball 2012 was announced earlier today, and while it's not my type of game, buyers will be able to get both the PS3 and Vita versions for a single price. I really hope this trend continues.

http://blog.us.playstation.com/2012/...nd-cross-play/

Follow me (@zeroxharuhi) on Twitter!
03-22-2012, 12:16 PM
Ridge Racer is SO aggravating... ARGH!!!

The AI has changed considerably, gone are the days of 6 drones and only 1 real car that drives offensively. Now all the cars drive offensively, which wouldn't be so bad if the game's collision physics also applied to them.

I'm finding myself getting tapped during drifts causing me to oversteer and drop speed. When you try the same strategy agains other cars, it doesn't work, they are essentially unaffected by collisions. To top things off, the cars race in packs that will spread out 3 cars wide on a 2 lane road...

I know its just a matter of time before I find my groove, and the game becomes cake, but this learning curve is fierce!

45 minutes spent restarting the same track over and over again just to place first by the skin of my teeth and a lucky nitro...

03-22-2012, 12:51 PM
Quote:
Originally Posted by Haruhi View Post
Foosball 2012 was announced earlier today, and while it's not my type of game, buyers will be able to get both the PS3 and Vita versions for a single price. I really hope this trend continues.

http://blog.us.playstation.com/2012/...nd-cross-play/
Looks awesome! And I noticed its by the same devs that did mini squadron and one epic game

Made the Front Page at Pocket Gamer AND Touch Arcade!!!
goo.gl/xjVio & http://goo.gl/aKtJL
03-22-2012, 01:59 PM
Quote:
Originally Posted by Amenbrother View Post
Not going to lie Unit 13 had me pissed off last night lol I kept dying or getting seen and I had to keep re trying missions I dont know if it's because I was tired and getting ready to go to sleep or what but wow it's a difficult game if thats how it is all the way through!
I tried to warn people about this. Unfortunately, I didn't see any reviews that actually harped on this point. I think it's a detail that people would like to know about up front. There's no getting around the fact that Unit 13 features an absolutely brutal difficulty level. Are there is nothing that can be done to adjust it. It's a trial and error game. You memorize mission layouts and enemy placements a chunk at a time until, after countless frustrating deaths, you finally beat the level. It's a cop out, really, for the lack of core content. If this game wasn't so absurdly hard, you'd probably beat all of the base single player missions in 2-3 hours, which is unacceptable in terms of the length of a $40 game. So they raised the difficulty level way up in order to double or triple the game's first run content. I think it's ridiculous. I could beat those levels, but why would I want to? There are plenty of other gaming options out there.

I beat one 5 minute stealth level and it took over an hour. Not only did I have to memorize everything, but everything had to go percisely to plan, or else instanteous fail. If something reacted a fraction differently then I had anticipated, the whole mission had to be redone. Must have taken 15-20 tries. If some level or section of any one game pisses me off enough, I will stop at nothing to beat that one segment. 1 hour, 2 hours, 3. I don't care how long it takes. But then I will lose interest in the game as a whole and stop playing it.
03-22-2012, 02:59 PM
Quote:
Originally Posted by dumaz1000 View Post
I tried to warn people about this. Unfortunately, I didn't see any reviews that actually harped on this point. I think it's a detail that people would like to know about up front. There's no getting around the fact that Unit 13 features an absolutely brutal difficulty level. Are there is nothing that can be done to adjust it. It's a trial and error game. You memorize mission layouts and enemy placements a chunk at a time until, after countless frustrating deaths, you finally beat the level. It's a cop out, really, for the lack of core content. If this game wasn't so absurdly hard, you'd probably beat all of the base single player missions in 2-3 hours, which is unacceptable in terms of the length of a $40 game. So they raised the difficulty level way up in order to double or triple the game's first run content. I think it's ridiculous. I could beat those levels, but why would I want to? There are plenty of other gaming options out there.

I beat one 5 minute stealth level and it took over an hour. Not only did I have to memorize everything, but everything had to go percisely to plan, or else instanteous fail. If something reacted a fraction differently then I had anticipated, the whole mission had to be redone. Must have taken 15-20 tries. If some level or section of any one game pisses me off enough, I will stop at nothing to beat that one segment. 1 hour, 2 hours, 3. I don't care how long it takes. But then I will lose interest in the game as a whole and stop playing it.
Indeed I mean I am actually loving it after beating 2 of the missions on my lunch break!!!
03-22-2012, 03:02 PM
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,536
So I just loosened the the screw behind the left shoulder button and it's much better now! the squeaking is gone and it just feels better!