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  #1601  
Old 04-30-2012, 08:13 PM
S.I.D. CrAzY S.I.D. CrAzY is offline
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Amazon just shipped out my Mortal Kombat copy, can't wait to get it tomorrow.
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  #1602  
Old 04-30-2012, 08:20 PM
Teknikal Teknikal is offline
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Quote:
Originally Posted by Shankopotamus View Post
Which of these would you recommend?

FF Tactics
Digaea 3
Jeanne D'arc

I am obviously interested in a SRPG, and these are the ones that I have heard the most about. Which of those would you recommend, or is there another that is not listed that I should check out?
Jeanne D'Arc is the simplest and probably the most immediately fun of the three basicly it's really good and it was probably my favourite game on the whole PSP system but in terms of being a full Vita title Disgaea 3 maybe has the edge.

I could never get into final fantasy tactics personally but I know plenty of people love it, I think it's really hard to choose between a new Vita title I haven't played properly yet and a game I really loved in Jeanne D'arc.

You probably can't go wrong with either.
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  #1603  
Old 04-30-2012, 09:33 PM
Shankopotamus Shankopotamus is offline
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Quote:
Originally Posted by Teknikal View Post
Jeanne D'Arc is the simplest and probably the most immediately fun of the three basicly it's really good and it was probably my favourite game on the whole PSP system but in terms of being a full Vita title Disgaea 3 maybe has the edge.

I could never get into final fantasy tactics personally but I know plenty of people love it, I think it's really hard to choose between a new Vita title I haven't played properly yet and a game I really loved in Jeanne D'arc.

You probably can't go wrong with either.
Thank you very much.
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  #1604  
Old 05-01-2012, 03:12 AM
mashead2000 mashead2000 is offline
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MORTAL KOMBAT IGN Review:

8.5/10

As Ultimate Marvel vs. Capcom 3 proved at the system's launch, the Vita can be a very capable home for fighting games. The system's gorgeous screen and impressive hardware make for a handheld that can stand up next to what the consoles have to offer. NetherRealm's Mortal Kombat reboot is the latest fighting game to get the Vita treatment, and luckily stands as a great port of last year's viciously violent fighter.
In terms of sheer content, Mortal Kombat on Vita offers a ton of features both new and old. The entire original game that released on consoles last year is here, complete with the full challenge tower and story mode. Additionally, all four DLC characters are now available from the get-go, along with God of War's Kratos, who was a special character in the PlayStation 3 version of the game. If that wasn't enough, the Vita version also adds in another bonus challenge tower accessible from the menu, with challenges that capitalize both on the DLC characters as well as the Vita's touchscreen and motion controls.
Mortal Kombat on Vita brings all of the brutal combat, huge character roster, and bloody fatalities from last year's game to the system. The fast and frantic pace and combo-based mechanics are a blast to play, and the brutal X-ray moves return from the console version. While the AI can be exceptionally cheap at times leading to some real moments of frustration, the game still plays very well. Last year's story mode also returns with no changes made, following Raiden and his band of Earthrealm warriors as they attempt to change the past by fighting through the events of the first three Mortal Kombat games. The story is pretty cheesy and is filled with some over the top voice work and writing, but is a pretty fun take that MK fans will dig.

Mortal Kombat's vicious X-Ray moves return in fine form.

Control is an area where previous fighters have faltered on handhelds, and where Mortal Kombat on Vita shines. The game controls extremely well, and once unwieldy fatalities have been given the touchscreen treatment and are much easier to pull off. Simple directional swipes replace d-pad presses and face buttons aren't required when using the touchscreen. If you'd like to still use the more traditional button-based control scheme for fatalities, you absolutely can.
Another great element added to the mix is a brand new challenge tower. The new tower is a completely separate group of original challenges, quite a few of which take advantage of what the Vita has to offer from a hardware perspective. Using the accelerometer and touchscreen, you'll be doing everything from juggling fighters in the air with missile fire and wiping away view obstructing blood from the screen to shaking the Vita to defuse bombs and stagger enemies.
The bonus challenge tower includes two new modes, as well – Test Your Slice and Test Your Balance. Test Your Slice is a Fruit Ninja-style mini-game that has you slashing across the touchscreen, dismembering body parts to rack up high scores, while the more difficult Test Your Balance mode requires you to tilt your Vita to balance your character and keep them from falling in a deadly pit, all while severed body parts are being thrown at you. Of the two, Test Your Slice was a lot more fun, but neither of them really seemed to add much outside of self-contained, gimmicky experiences.

The bonus challenge tower offers a ton of great new missions.

However, there are still plenty of challenges that play out more traditionally, featuring the game's four previously DLC-only characters for the first time in the challenge tower. The new tower will require you to use Skarlet, Kenshi, Rain, and Freddy Krueger quite often, on top of the aforementioned Vita hardware abilities.
Playing through the challenge tower is definitely addictive and extremely tough, but feels rewarding as you burn your way through it. As you complete the tower and you're your way through the game's other modes, you'll earn Koins that can be spent in the Krypt on new costumes, art, and other unlockables. You'll even get some new art and costumes from the DLC characters, which were previously unavailable in the original release. Overall, the new challenge tower is a blast, offering varied gameplay and some really fun, albeit very difficult moments littered throughout.

Some of the challenge tower missions can get pretty weird.

Graphically, Mortal Kombat on Vita runs at an impressively smooth 60 frames per second with very few bouts of slowdown. The original console experience ran at a similar clip, so being able to bring that and the smooth animations to a handheld format is a notable feat by the developers. However, there were a few consolations that happened in order to ensure the fast framerate, namely in the image quality of the character models. While the game looks great in motion, a closer look reveals that the characters look jagged, blocky, and not as detailed as their console counterparts. However, the grievance is a small one, and watching the game in motion is fantastic, as it successfully captures the fast pace and action of the original game.

Shared from the free IGN Application "iTunes Link": http://itunes.apple.com/us/app/ign-video-game-news-reviews/id284819997 Article Link : Mortal Kombat Vita Review - IGN

-sounds good
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  #1605  
Old 05-01-2012, 04:00 AM
Teknikal Teknikal is offline
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Yeah Mortal kombat looks very good it's not out here yet unfortunately or It would probably have tempted me over Disgaea.

I did decide not to bother with pure chess after I worked out I had just enough for Mutant Blob attacks. I think I agree with the majority of the reviews it's a very good little platformer for a low price, I haven't played much of it yet only a few levels but it seemed to be pretty well designed and fun.
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  #1606  
Old 05-01-2012, 08:04 AM
LucianOrb LucianOrb is offline
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Mutant Blobs Attack is fantastic, it's not the best but definitely the funniest Vita title.
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  #1607  
Old 05-01-2012, 12:11 PM
Drucifer Drucifer is offline
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Quote:
Originally Posted by LucianOrb View Post
Mutant Blobs Attack is fantastic, it's not the best but definitely the funniest Vita title.
Mutant Blobs Attack is probably my favorite Vita title so far, well worth the $7.99 asking price.

Question about Dungeon Hunter. I have the option of buying a used copy for $15 the issue is most of the Vita online games require a code to play online. Does Dungeon Hunter come with a code? If so I will likely have to pay the price to get the code and play it online.
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  #1608  
Old 05-01-2012, 12:22 PM
Restodrood Restodrood is offline
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I'm picking up Mortal Kombat in about an hour, I'll let you guys know how it is!
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  #1609  
Old 05-01-2012, 01:07 PM
MicroByte MicroByte is offline
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Just wanted to share my quick impressions of MK since I picked it up at lunch today.

Just to give some background, I haven't touched a MK game since UMK3 back on the N64/PS one so keep that in mind. I went in with the expectation that the game play was the same as it was back them. For the most part, the core elements are there, but the game seems so much more accessible and much better than I remember. I can't quite explain what it is, but the game just feels like you would expect MK to play in today's world. When I left it years ago, it felt rigid and almost like everything was forced, especially the canned combo's. This new version feels more fluid and I definitely feel like I have a chance to improve and string together my own combo's. I'm really impressed and like what I've played so far.

Content wise, there seems to be SO much to do and unlock here.

FIGHT (arcade mode)
Story
Challenge Tower
Bonus Challenge Tower
Training Versus (Wi-Fi, Adhoc 1v1, Adhoc Tag)
Extras (Krypt, Nekropolis, Kredits)

I started the Story mode first and it's been interesting so far. It's a nice blend of the story cutting right into the game play. One thing that is very apparent is when these transitions happen. The story graphics are more CGI looking and you can immediately see the downgrade when switching to actual game play. Which brings up the hot topic of this game that seems to be on everyone's minds when talking about this game - the degrade in graphics quality.

To be blunt - once the game starts moving and you are fighting, it really seems like a superficial complaint. The game is buttery smooth and the only time I really had an issue is when things zoom in, up close to the combatants. Keep in mind, i haven't ever touched or really seen the PS3/360 version so really don't have that preconceived knowledge of what the game "should" look like. I don't see any issue, the graphics look fine to me.

Control wise, the Vita feels good and everything felt responsive when performing combo's or specials. Nothing to complain about here.

The sound is what really grabs my attention - it's phenomenal! The music and all of the ambient sounds are great. I love the bone crunches, you almost want to wince in pain when X-ray mode kicks in (my jaw dropped the first time I witnessed this). It really makes the game pop.

All I can say is that this game exceeded my expectations. I felt like I was taking a gamble with a fighting game I wasn't sure I'd like, but now I just want to play more of the story and learn the moves all over again.

If anyone has any questions, i'd be happy to try to answer.
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  #1610  
Old 05-01-2012, 01:57 PM
Fireball926 Fireball926 is offline
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Quote:
Originally Posted by Drucifer View Post
Mutant Blobs Attack is probably my favorite Vita title so far, well worth the $7.99 asking price.

Question about Dungeon Hunter. I have the option of buying a used copy for $15 the issue is most of the Vita online games require a code to play online. Does Dungeon Hunter come with a code? If so I will likely have to pay the price to get the code and play it online.
No online code needed
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