Originally Posted by K.D!
I've actually seen a lot of people base Resistance's mediocrity down to the dev's lack of experience with FPS shooters, but I don't think thats the problem. Look at Retro Studio for Nintendo. Their first three games were the Metroid Prime trilogy. They had no previous experience with FPS's (though their founder worked at Acclaim so he may have been involved to some degree with Turok) and yet they not only did a great job with Metroids transition from 2D into 3D, but also it's transition from side scroller to FPS. I think if the dev team is talented enough, they can do anything, which clearly wasn't the case with Resistance.
They definitely had experience with the FPS genre- though Metroid Prime isn't your typical FPS. The founder and most of the original employees of Retro were former Iguana employees- Iguana was the company that made Turok. Acclaim just published it (and ported it to PC). They had several projects which were cancelled prior to Metroid Prime due to quality concerns- they had a fairly rocky start. If I remember correctly, Metroid Prime used an FPS engine they had originally developed for another game (one of the cancelled projects).
I think part of the problem is that Nihilistic doesn't seem like they get much outside help or supervision like Retro did/does, and they also don't have a large number of employees working on projects. Whenever Retro starts working on something big, they normally start hiring a lot of people. Nihilistic nailed the basic FPS mechanics- they just failed to really make it interesting, and to capture the feel of the Resistance franchise. It probably would've been received better as an original game.