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  #1  
Old 12-12-2011, 03:25 AM
keithburgun keithburgun is offline
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Default "Auro: The Golden Prince"


Hello TouchArcade. I'm Keith Burgun, lead designer at Dinofarm Games, the makers of 100 Rogues. Today I'd like to really formally introduce you to our next game, Auro: A Tactical Bumping Game. It's another dungeon-crawler, although it's very different from 100 Rogues or really, any game you've ever played before. It will be available on iOS and Android at release, and on PC, Mac and Linux soon after!

TRAILER! It's currently in Beta, but it's coming along!


Auro is a tactical game - I call it a "turn based, dungeon crawling strategy game" - and it is about using your abilities against the abilities of monsters. The object of the game is to beat a target high score before running out of health. It isn't really an RPG, but there is a story mode, and we plan on releasing some additional content later.

You can find a lot of information and updates here on our successful KICKSTARTER that we ran last year: http://www.kickstarter.com/projects/dinofarmgames/auro

Our release date is July 1, 2014! Our website is http://www.dinofarmgames.com.

Last edited by keithburgun; 04-25-2014 at 11:33 AM..
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  #2  
Old 12-12-2011, 10:50 AM
ultimo ultimo is offline
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You have given us almost all the info already!
Any chances of asynchronous multiplayer?
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  #3  
Old 12-12-2011, 12:53 PM
keithburgun keithburgun is offline
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Quote:
Any chances of asynchronous multiplayer?
Does a high score board count?
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  #4  
Old 12-12-2011, 09:20 PM
JasonHPickering JasonHPickering is offline
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I can't wait for this to come out. will you be doing anything with gamecenter on the IOS?
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  #5  
Old 12-12-2011, 09:24 PM
Fireball926 Fireball926 is offline
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Looks very interesting. loved 100 rogues!
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  #6  
Old 12-13-2011, 05:30 AM
keithburgun keithburgun is offline
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Quote:
I can't wait for this to come out. will you be doing anything with gamecenter on the IOS?
Not sure, just yet. Possibly, but we may also have our own leaderboards. We need to discuss it! What do you guys think the best option is for a high score system?
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  #7  
Old 12-13-2011, 08:28 AM
JasonHPickering JasonHPickering is offline
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will all platforms share a highscore table?
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  #8  
Old 12-13-2011, 04:24 PM
keithburgun keithburgun is offline
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We haven't even begun to address how highscores will work.

One thing that I'm starting to believe is that global high score boards are a lot less interesting and cool than I used to think. I'm much more excited about getting a high score board that involves you and a bunch of your friends, or some other smaller division.

But in terms of cross-platform, yeah. The games are the same so the high scores should be the same.
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  #9  
Old 12-13-2011, 05:32 PM
JasonHPickering JasonHPickering is offline
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well IOS has game center built right in, but Open feint is also another option and that works on android. I think if you are using game center you need achievements though. which could be an interesting way to get the player to try and do some extra stuff within the game.
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  #10  
Old 12-13-2011, 09:02 PM
keithburgun keithburgun is offline
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I'm not sure. We may use both of those, or have our own external high scores server. It's good that we have options.

In terms of achievements, if they were in the game at all they would be there only because something forced us to put them in, or because players expected them to be there. Generally I'm not a fan of them for a few reasons, which we can get into if you'd like.

That reminds me. We will have other classes available for purchase. Not sure if we want to frame it in a new way... considering trying a phrasing like, "Support the developers! Make a donation (as low as 1 dollar) and get this extra class!" Just a thought.

-Keith
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