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Auro: A Monster Bumping Adventure

12-12-2011, 03:25 AM
Auro: A Monster Bumping Adventure

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Hello TouchArcade. I'm Keith Burgun, lead designer at Dinofarm Games, the makers of 100 Rogues. Today I'd like to really formally introduce you to our next game, Auro: A Monster-Bumping Adventure. It's another dungeon-crawler, although it's very different from 100 Rogues or really, any game you've ever played before. It will be available on iOS and Android at release, and on PC, Mac and Linux soon after!

It's almost out, after four long years of hard work! For now, please check out this How-To-Play video!

Auro is a tactical game of BUMPING: use your abilities against those of monsters to get a good position. The object of the game is to get a certain number of points before running out of health.

You can find a lot of information and updates here on our successful KICKSTARTER that we ran last year: http://www.kickstarter.com/projects/dinofarmgames/auro

Last edited by keithburgun; 02-04-2015 at 10:37 PM.
12-12-2011, 10:50 AM
You have given us almost all the info already!
Any chances of asynchronous multiplayer?

Originally Posted by GodSon View Post
The bottom two is where you can buy your bottom turrets.
Originally Posted by Rubicon View Post
at this point I should say we're not looking for anymore guys

12-12-2011, 12:53 PM
Any chances of asynchronous multiplayer?
Does a high score board count?
12-12-2011, 09:20 PM
I can't wait for this to come out. will you be doing anything with gamecenter on the IOS?
12-12-2011, 09:24 PM
Looks very interesting. loved 100 rogues!

Add Me on Gamecenter/Steam: Fireball926
12-13-2011, 05:30 AM
I can't wait for this to come out. will you be doing anything with gamecenter on the IOS?
Not sure, just yet. Possibly, but we may also have our own leaderboards. We need to discuss it! What do you guys think the best option is for a high score system?
12-13-2011, 08:28 AM
will all platforms share a highscore table?
12-13-2011, 04:24 PM
We haven't even begun to address how highscores will work.

One thing that I'm starting to believe is that global high score boards are a lot less interesting and cool than I used to think. I'm much more excited about getting a high score board that involves you and a bunch of your friends, or some other smaller division.

But in terms of cross-platform, yeah. The games are the same so the high scores should be the same.
12-13-2011, 05:32 PM
well IOS has game center built right in, but Open feint is also another option and that works on android. I think if you are using game center you need achievements though. which could be an interesting way to get the player to try and do some extra stuff within the game.
12-13-2011, 09:02 PM
I'm not sure. We may use both of those, or have our own external high scores server. It's good that we have options.

In terms of achievements, if they were in the game at all they would be there only because something forced us to put them in, or because players expected them to be there. Generally I'm not a fan of them for a few reasons, which we can get into if you'd like.

That reminds me. We will have other classes available for purchase. Not sure if we want to frame it in a new way... considering trying a phrasing like, "Support the developers! Make a donation (as low as 1 dollar) and get this extra class!" Just a thought.