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  #11  
Old 12-13-2011, 09:13 PM
Echoseven Echoseven is offline
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Quote:
Originally Posted by keithburgun View Post
That reminds me. We will have other classes available for purchase. Not sure if we want to frame it in a new way... considering trying a phrasing like, "Support the developers! Make a donation (as low as 1 dollar) and get this extra class!" Just a thought.

-Keith
If you're gonna go with that, I'd like to put a suggestion that you add a multi-buy option. i.e. there are 3 classes, each one costs $.99 but all 3 will cost $1.99.

I'm a big fan of that model, as it means you don't ever really need to have sales like we always see on the AppStore - more consistency to you and the players, and value to those who want it.
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  #12  
Old 12-31-2011, 12:33 PM
keithburgun keithburgun is offline
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Hmm... Not a bad idea. I guess we'd have to have really two "apps" for that on the store, though right? Which could get pretty complicated, especially being that we're not just on iOS, also android, PC, Mac, Linux...
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  #13  
Old 01-20-2012, 04:48 AM
keithburgun keithburgun is offline
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I have a new post going into more detail about two ability trees! Check it out! http://www.dinofarmgames.com/?p=724

Let us know what you guys think!
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  #14  
Old 01-22-2012, 10:04 PM
JasonHPickering JasonHPickering is offline
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Awesome Article. So I have been wondering. How are you introducing these to the player. We know what set flame does because we have read the article, but how are you letting the player know exactly how it works. Is it going to be in a tutorial? or will it be from experimenting with the game to learn how it operates?
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  #15  
Old 01-24-2012, 01:09 PM
keithburgun keithburgun is offline
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Firstly take a look at this new promotional AURO picture by artist Hanzo Steinbach!



Okay so now to answer your question...

Quote:
>How are you introducing these to the player.
Auro has a totally "open information" policy. When you click on an ability to learn it, there is text at the top of the screen that tells you briefly what the ability does. If you click on that text you're brought to a relevant MANUAL screen which tells you all the information that there is to know about how the skill in question works.

With that said, the abilities are all designed to behave, for the most part, as expected. If you're setting a fire, you might expect it to hurt you if you walk into it. You also might expect it to spread and eventually die out. You might also expect it to melt ice. This is how fire works in our game.
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  #16  
Old 01-24-2012, 02:22 PM
Echoseven Echoseven is offline
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That sounds ridiculously awesome, but we've become accustomed to expect fire in games to be very, very controlled. It's not what most people will expect from your game at first. They'll learn.

That picture is just wow. So good.
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  #17  
Old 01-29-2012, 08:27 PM
keithburgun keithburgun is offline
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Just added this post, called "Common Misconceptions about Auro". Will add it to the OP.

http://www.dinofarmgames.com/?p=751
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  #18  
Old 01-30-2012, 04:34 AM
Fimb Fimb is offline
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Nice details and nice picture above!
Do we have an estimated release date for this?
Also, Keith, don't you want to think a bit of the colours and patterns of the interface? It's too pink(ish) for my taste (did not see the game in motion, though).
All in all, eagerly waiting for this.
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  #19  
Old 01-30-2012, 09:23 AM
AceWizard AceWizard is offline
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This looks awesome, i really like 100 rogues, and this seems like such an unique game, im so looking forward to try it out.
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  #20  
Old 02-07-2012, 08:08 PM
keithburgun keithburgun is offline
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About the UI: We're going to be completely re-doing it. We'd appreciate any and all advice on all that stuff. Open Alpha will start in a week or two - we're currently in closed alpha.

Anyway, today our lead artist Blake Reynolds wrote an extensive post about some of the pixel art for the game. All fans of pixel art should check this out!




http://www.dinofarmgames.com/?p=791

Last edited by keithburgun; 02-07-2012 at 10:06 PM..
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