09-10-2012, 08:01 AM
#51
Joined: Oct 2010
Location: Bielefeld, Germany
Posts: 94
Update 2.1.3 released

In preparation of the first expansion, some more updates are on the way :-)

Here is the ChangeLog for the latest update:

- Runes should give more bonus now
- the ship to Paradosa will depart regularly after Maruziel is gone
- much more loot now
- mid- and high-level casters resist spells much better now
- SOSI not cast correctly - fixed
- some minor map and bug fixes
- movement should no longer freeze upon pushing casting/using/playing symbols repeatedly

Have fun!
Regards
Mario

A tribute to the past - Silversword for iPhone / iPad is here. For all you The Bards Tale and Wizardry Lovers out there. http://www.silversword-rpg.com
10-04-2012, 02:19 AM
#52
Joined: Oct 2010
Location: Bielefeld, Germany
Posts: 94
Update 2.1.4 is live!

Finally, the new update has gone live!

Besides some fixes for the new iOS6 and the iPhone5, these changes are also in effect:

- New Paladin Spell "Path of the Crusader" - no more annoying random encounters ;-)
- Inventory limit raised to 15 (you will need the extra space with the upcoming expansion)
- Items have been adjusted
- The loot chance has been adjusted

Enjoy! The next update is already in preparation with more nice features.

Kind Regards
Mario

A tribute to the past - Silversword for iPhone / iPad is here. For all you The Bards Tale and Wizardry Lovers out there. http://www.silversword-rpg.com

10-04-2012, 05:48 AM
#53
Thanks! I really appreciate the work your putting into this!!!
10-06-2012, 08:53 AM
#54
Finally decided to spend some quality time with this and I am having an absolute blast! Thanks for all of the work you have put into this game, icetear!

Plus+ ID: Theamazingdave . My CG and Twitter handle is Daveismyhero.
10-06-2012, 12:36 PM
#55
This is a fantastic game and everyone should buy it. The only iOS game that's somewhat similar to this is The Quest, but I find Silversword's gameplay much more engaging, particularly the combat system. I can't wait for the expansion!
10-17-2012, 05:55 AM
#56
Joined: Oct 2010
Location: Bielefeld, Germany
Posts: 94
Thank you very much :-)

Actually, here are some news for the new update 2.1.5:

- Travel from Savage Crossing to Annsharbour was bugged, now fixed.
- Routinier Achievement did count to 20 instead to 10.
- Quest-Log entry for Tarasz priestess fixed.
- prevent Travel To Beacon if party has the sickle for Gwyddon.
- some more iOS6 / iPhone5 problems fixed.

Kind regards
Mario

A tribute to the past - Silversword for iPhone / iPad is here. For all you The Bards Tale and Wizardry Lovers out there. http://www.silversword-rpg.com
10-18-2012, 10:39 AM
#57
Is there any place that sells harmonic gems? (Or that I can farm them?) I really like the game, but my mages aren't having as much fun as the rest of the group...

I know I can create sorc after sorc and steal theirs, but I'd rather not resort to that.

Plus+ ID: Theamazingdave . My CG and Twitter handle is Daveismyhero.
10-22-2012, 09:11 AM
#58
Joined: Oct 2010
Location: Bielefeld, Germany
Posts: 94
Hi Dave,

Harmonic gems are random loot only, you cannot buy them.
In addition there are plenty places where you can restore your magic energy. You just have to find them ;-)

Kind regards
Mario

A tribute to the past - Silversword for iPhone / iPad is here. For all you The Bards Tale and Wizardry Lovers out there. http://www.silversword-rpg.com
10-22-2012, 10:31 AM
#59
Icetear,

This is a fantastic game. Thank you so much for making it.

I did want to pass along a little feedback for any future work.

1) It's very hard to get a contextual understanding of where your party is located. The world map has very few named landmarks, no positional marker, and no way to associate actual game maps to their location on the world map. I get frustrated about this constantly in the game. Consider the old Might and Magic world maps, which had many landmarks and grid quadrants that were reviewable in-game. It was easy to find where you were on the world map. Similarly, look at The Quest iOS game. Each game map has a name, the player can review in-game which game map they're in, and the world map shows the player where each named game map is located. I think The Quest's world map would be an excellent model for Silversword.

2) The journal log is very limited and there is no way to identify outstanding vs complete quests. I have no idea what I'm supposed to be doing, other than helping some city that is on the other side of the world map. The first "dungeon" is provided some context for exploring via a mission, but no others have yet. There are a couple of other "dungeons" near the starting location that can be cleared, and I have done so, but it would be nice to have some context, driving motivation and objectives.

Again, it is a great game and I'm definitely enjoying it.
10-25-2012, 08:25 AM
#60
Joined: Oct 2010
Location: Bielefeld, Germany
Posts: 94
Hello BadYeti,

thank you very much for your feedback.
Your ideas are very appreciated :-)
I will try to improve the map and log functionality in future updates!

Kind regards
Mario

A tribute to the past - Silversword for iPhone / iPad is here. For all you The Bards Tale and Wizardry Lovers out there. http://www.silversword-rpg.com