App description: This application does not support the 3rd generation of iPads.

After 30,000,000 Plays as a Flash Game, Hex Empire is now available on the App Store!

"Hex Empire occupies a comfortable spot between the simplicity of Risk and the number crunching of the Avalon Hill-style board games that inspired this whole soldiers-on-hexagons thing." - JAYISGAMES.com

Hex Empire is a Turn Based War Strategy Game similar to games like Risk and Catan.

The game's objective is simple: Conquer the World. To accomplish the goal you have to use your armies to capture all the enemy capitals and defend your own. You can move 5 units per turn by 1 or 2 hexagonal fields. Attack enemy units by moving into them. A units power is a sum of morale and manpower. The morale of units rise with victories and lower with defeats. The manpower improves by recruits that show up after every move in captured cities and capitals. The game contains 54 challenging maps. Conquer them all and become an EMPEROR!

Hex Empire is one of the highest rated War Strategy flash game ever. In the iOS version, we have kept the basic game play exactly the same, but instead of Random Map generation, we decided to have a Campaign mode of 54 hand picked maps.

OpenFient - You will be able to compete with Friends and the rest of the World on the following categories.

Fewest Turn Ranking - For every map in the game, there will be a leader board for Fewest Turn Winners of the map.

Total Score Ranking - Total Score is determined by your overall achievement so far in the game. Conquer more maps in fewer turns!

Total Star Ranking - 1~3 Stars are awarded for each map depending on your performance. Collect as many stars as possible to become the highest ranked official in the whole world!

ZigZaGame's comments:




Massively popular strategy/board flash game has arrived on the AppStore.
You can try the flash game (pc) version here (doesnt require download and it's FREE).

http://www.newgrounds.com/portal/view/486811

Please Check it out!!!
12-13-2011, 05:05 AM
#2
But why without random map generation? Even over 50 maps could be boring for maniacs And random generation preserve replayability... Look at civ series, random maps are essential for its success.

12-13-2011, 05:15 AM
#4
is it available in ipad?
12-13-2011, 05:54 AM
#5
Joined: Oct 2009
Location: Denmark
Posts: 970
Quote:
Originally Posted by michelwolfarian View Post
is it available in ipad?
Read post #1

>
It should be a standard feature that you can turn on/off in-game music and sound effects separately in all games
!
12-13-2011, 10:26 AM
#6
1. it works on the iPad too.
2. random map generation/user map creation/multiplayer is on the list of things to add if the game does well. as a start, we figured having goals (something to beat) is more important than random maps (but I could be totally wrong here).
12-13-2011, 10:49 AM
#7
Joined: Dec 2010
Location: Houston, TX
Posts: 9,312
I played a beta build of this and thought is was a good war game with expansive maps. In the beta each base generated a basic unit each turn to upgrade units they could be combined on one hex moving from foot soldier to wheeled gun to tank. Ports would transport units across landmass. The graphics are straight forward and I would have preferred more unit variety but this is a strategy war board game that takes itself seriously and has large, more epic stages.
12-13-2011, 11:26 AM
#8
Joined: Jul 2009
Location: New Jersey
Posts: 2,958
Riddle me this friends: what is wrong with single player risk-type games?

Answer: The AI

I have played the flash game a bunch of times and the AI is weak sauce. Higher difficulties just give the computer a bigger advantage, making the game a bit artificial. I had fun with it for a while, but 2.99 is relatively pricey (at least compared to other stuff in the ap store) unless this has multipler or they strengthened the AI somehow.

The actual game play is sort of a combination of risk and dice wars. Nothing wrong with that! However, without decent AI, not much replay value.

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12-13-2011, 12:33 PM
#9
Joined: Jul 2011
Location: The red Skittle
Posts: 5,000
Ooooh, I beta tested this!
(sorry for not that much feedback on levels)

The early version played very well, and I thought the AI was pretty difficult in later stages... Mind you that was in beta.

I did have some success letting the AI duke it out occasionally, but beating it in the best number of moves is (was) challenging enough!



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12-13-2011, 12:41 PM
#10
Joined: Jul 2009
Location: New Jersey
Posts: 2,958
Quote:
Originally Posted by Echoseven View Post
Ooooh, I beta tested this!
(sorry for not that much feedback on levels)

The early version played very well, and I thought the AI was pretty difficult in later stages... Mind you that was in beta.

I did have some success letting the AI duke it out occasionally, but beating it in the best number of moves is (was) challenging enough!
Well, many folks like the flash game too, so I could just be more demanding. I did have fun with the flash game for a while, its kind of a clever little combo of risk and dice wars. Still, unless the 2.99 is completely nothing to folks, I'd say try the flash game first!

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