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Can anyone suggest a publisher?

12-13-2011, 03:42 PM
#1
Joined: Nov 2011
Posts: 87
Can anyone suggest a publisher?

I know a few

Ea Mobile (EA)
Chillingo (EA)
Click gamer (EA)

and
Bulkypix

Can anyone else suggest decent games publishers for IOS gaes?

Also if you happen to know roughly what cut they take, that would also be nice.

Thanks in advance!
12-13-2011, 05:55 PM
#2
Joined: Mar 2009
Location: America
Posts: 1,012
Depends on the game.

If you are doing 3D, speak with Crescent Moon. Almost all of their games get great attention and make it into the Top 25 for US charts.

Game Designer and Producer of Trenches, Evertales, and more!

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12-14-2011, 06:27 AM
#3
Joined: Nov 2011
Posts: 87
Thanks,

Anybody got any others?
12-14-2011, 01:32 PM
#4
Joined: Apr 2010
Location: California, USA
Posts: 4,475
Quote:
Originally Posted by derpderp View Post
Thanks,

Anybody got any others?
Chillingo seems to be able to do no wrong lately IMO.
12-14-2011, 03:02 PM
#5
Joined: Nov 2011
Posts: 87
Quote:
Originally Posted by bigrand1 View Post
Chillingo seems to be able to do no wrong lately IMO.
Did you play Race illegal and superman?.. Awful.
12-16-2011, 05:55 AM
#6
Joined: Nov 2011
Posts: 87
There are only five?
12-16-2011, 06:33 AM
#7
Joined: Dec 2010
Location: ΖΞN
Posts: 304
I too am looking for a publisher. I'm hands down the worst self-publisher on these boards!

BubbleSand - "the best sand app"
Tetroms
12-16-2011, 04:52 PM
#8
I'm just wondering what can a publisher do for you that you can't besides have a name that will attract buyers?
12-16-2011, 09:04 PM
#9
Quote:
Originally Posted by Keyeszx View Post
I'm just wondering what can a publisher do for you that you can't besides have a name that will attract buyers?
Isn't attracting buyers the only thing you want/need them to do?
12-16-2011, 09:40 PM
#10
Joined: Dec 2011
Location: Melbourne, Australia
Posts: 114
Why get a publisher?

Publishers will take a cut of the profits, anywhere from 30%-75% depending on the game and how much they perceive the risk to be, and also how much of the cost of advertising they need to cover. Publishers will typically invest a significant amount into advertising your game, 5k+, the good ones also have contacts within apple they talk to to and also a large customer base and database of engaged gamers that they post a release about your game to which boost initial sales as well, and a database of review contacts they post a press release about your game to and call the most important ones who they most likely already have good relationships with.

They may also help with a promo video and social media coverage.

75% may seem like a lot, but 15% of 200k or 300k is a lot better than 100% of $2 a day worse case scenario if you try to launch yourself and don't get noticed.

Most publishers can also assist with quality testing and advice on your game to make your game successful, and that can be invaluable.

If you are a first time games developer I would strongly suggest going with a publisher at least for your first title so that you can get your head around how the industry works.