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Hunters 2 Announced! - TBS by Rodeo Games

12-17-2011, 07:05 PM
#1
Joined: Dec 2010
Posts: 950
Hunters 2 Announced! - TBS by Rodeo Games

Rodeo Games has announced Hunters 2 (the sequel to Hunters Esp 1) on their facebook page this week.

Here are few new things in the sequel due February/March 2012:

Campaign mode
Universal app
New enemies races
New environments
New mission types, guns and gear
Also, they built a flashy new graphics engine which can handle real-time dynamic lighting and other things

Pictures can be found on their facebook wall

Favorite mobile RTS: Autumn Dynasty, Amoebattle & Red Conquest
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12-17-2011, 07:11 PM
#2
Joined: Nov 2010
Location: Area 51
Posts: 2,855
Yes! Excited for this!

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12-18-2011, 06:47 AM
#3
Joined: May 2011
Location: Finland
Posts: 8,366
Never played original but sounds great

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12-18-2011, 07:33 AM
#4
Joined: Dec 2011
Posts: 7
yeah !! looking forward !!
12-18-2011, 07:36 AM
#5
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
Looking forward to Hunters 2. The first had a lot of potential but got a little too ambitious and I'm sure Rodeo's switch to paid from free with IAP to unlock resulting in free full versions was the financial fail of the year.
03-06-2012, 05:45 AM
#6
More details then..

Hi all,

I'm Ben Murch, the Creative Director over here at Rodeo Games. Next week we'll be launching our second game, Hunters 2.

For those of you who don't know, Hunters is a Turn-Based-Strategy game along the lines of XCOM and Jagged Alliance, and board games like Space Hulk. As well as the turn based missions, you get to create and customise your team of Hunters, acquiring weapons, armour and talents as you level up.

We've spent the last year re-vamping our game engine so it includes lots of graphical awesomeness like real time lighting and bespoke pixel shaders. We've also created an entire campaign mode to get your teeth into, following the story of our first hero character "Caius Black".

Anyway, I wanted to jump on here to answer any questions people might have about the new game or Rodeo Games in general. In the meantime, here are some screenshots for you all to enjoy.

Cheers,


- Ben














03-06-2012, 05:57 AM
#7
Joined: Jul 2011
Location: The red Skittle
Posts: 5,771
Hoo boy, that looks awesome. I haven't played any of the games you've mentioned though, so I still have no idea how it will play.



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Last edited by Echoseven; 03-06-2012 at 02:23 PM.
03-06-2012, 07:32 AM
#8
Joined: Aug 2009
Posts: 634
Well... I won't say I wasn't disappointed by the unfulfilled dev promise of a campaign for Hunters I ( whatever happened to the whole "email us your character names and we'll put them in the new campaign as enemies" ? )

Having said that I can tell I'll be suckered into buying this one heh. Hope it gets better support.

How many more melee weapons than the hammer this time around? Is there more variety with a weapon / armor class than the old worn -> experimental hierarchy? Are the more varied inventory items? How much larger are the talent trees? ( are they the same size )
03-06-2012, 08:53 AM
#9
@Echoseven Thanks! Give it a try when it comes out, I'm sure you'll like it!

@Trystero Sorry about that. We fully intended to do short Campaigns for H1, then looked at the figures we were getting. They simply didn't add up. We could have made one or two single player add on campaigns, but the revenue they would have brought in wouldn't be enough to sustain the studio and we'd have gone bankrupt. Not good.

Instead. There were also loads of elements we weren't happy with in the first game. For example, weapon and armour classes. So, we figured overhauling all those things and starting fresh would be a better basis to start the campaign from.

Besides, who says those names aren't in the new game!

In answer to your other questions....

Weapons are one of those things we've totally overhauled. They now fire individual shots which each has it's own chance of hitting. This makes certain guns (Assault Rifles which fire in bursts of 8 for example), more reliable than one shot weapons (Shotguns or hammers). However, if the latter do hit then they'll deal more damage! It's a trade off.

Item qualities have also been re-done. Now weapons and armour have no level. Instead they have qualities ranging from white (common) through to orange (legendary). It's really interesting, because you can kit out a level 1 Hunter with Legendary equipment, if you have it in your inventory. However, you won't have any talents...

...and that's where the coolness is! Talents have also been re-vamped. Each Hunter now has access to a pool of "general" talents, as well as two unique trees. Unique trees are things like Combat, Support, Scouting, etc; and they really change the role that Hunter plays in the team.

However, the coolest new change (in my eyes at least), is "Hardcore" mode. You can turn it on when you start a new game and the whole thing plays out the same, but with one difference...

When one of your Hunters dies. They die. Forever! You lose their equipment. They're deleted from your roster. They are dead.

Still want to give those legendary items to your Level 1 guy?
03-06-2012, 09:47 AM
#10
Joined: Feb 2011
Posts: 1,019
Hi Ben,

Great news. Any new equipment for us to play around this time around? Or is it the same as in the first game?

I'm specifically thinking of the scanners, which were one of my favorite pieces of equipment in the first game - they fully opened up the game after we got one.

Congrats on the release date, can't wait to get my hands on the game!