Quote:
Thanks everyone for the kind reply's! Really means a lot to us 
Controls
About the controls I can say one thing: You don't have to feel nervous about it.
As said before, the game is completely build around its controls and we are extremely picky when it comes down to controls. Especially for games on a touchscreen device - it really makes or breaks a game in our opinion.
Of course it's always tricky when you are doing something new. The question always remains if your idea actually works and even if it's the best control scheme ever, there will be always small bumps on the road for people to adapt, but they'll get used to good controls pretty quick. Being an iOS gamer myself since the beginning, I can say with full confidence that our control scheme is actually the best way to play our game. It really gives the player so much more freedom and it truly delivers a unique experience we've not seen before on the Appstore.
That doesn't mean we're rejecting input from outside our team. If there's even a slight chance that people are struggling with the controls when we're hitting BETA, we'll be definitely looking for alternatives.
Heroki
One thing we find very important is the credibility of a character and the way he reacts to other characters and objects in the world. Heroki can perform all sorts of different actions and it's really fun to play with him. That's something that we really wanted to integrate in our game. We really want to make Heroki as lively as possible, that's really important to us.
@Arta, The trailer is 100% in-game, captured from an actual iPhone.
We're hoping to update you guys soon in this topic since there will a lot more to show!

Controls
About the controls I can say one thing: You don't have to feel nervous about it.

As said before, the game is completely build around its controls and we are extremely picky when it comes down to controls. Especially for games on a touchscreen device - it really makes or breaks a game in our opinion.
Of course it's always tricky when you are doing something new. The question always remains if your idea actually works and even if it's the best control scheme ever, there will be always small bumps on the road for people to adapt, but they'll get used to good controls pretty quick. Being an iOS gamer myself since the beginning, I can say with full confidence that our control scheme is actually the best way to play our game. It really gives the player so much more freedom and it truly delivers a unique experience we've not seen before on the Appstore.
That doesn't mean we're rejecting input from outside our team. If there's even a slight chance that people are struggling with the controls when we're hitting BETA, we'll be definitely looking for alternatives.
Heroki
One thing we find very important is the credibility of a character and the way he reacts to other characters and objects in the world. Heroki can perform all sorts of different actions and it's really fun to play with him. That's something that we really wanted to integrate in our game. We really want to make Heroki as lively as possible, that's really important to us.
@Arta, The trailer is 100% in-game, captured from an actual iPhone.
We're hoping to update you guys soon in this topic since there will a lot more to show!


The character reaction part sounds absolutely amazing!
Definitely sign me up for the beta!
Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus