Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #21  
Old 12-20-2011, 05:05 PM
GoofyJmaster. GoofyJmaster. is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
Default

Quote:
Originally Posted by Picomy View Post
Thanks everyone for the kind reply's! Really means a lot to us

Controls
About the controls I can say one thing: You don't have to feel nervous about it.

As said before, the game is completely build around its controls and we are extremely picky when it comes down to controls. Especially for games on a touchscreen device - it really makes or breaks a game in our opinion.

Of course it's always tricky when you are doing something new. The question always remains if your idea actually works and even if it's the best control scheme ever, there will be always small bumps on the road for people to adapt, but they'll get used to good controls pretty quick. Being an iOS gamer myself since the beginning, I can say with full confidence that our control scheme is actually the best way to play our game. It really gives the player so much more freedom and it truly delivers a unique experience we've not seen before on the Appstore.

That doesn't mean we're rejecting input from outside our team. If there's even a slight chance that people are struggling with the controls when we're hitting BETA, we'll be definitely looking for alternatives.

Heroki
One thing we find very important is the credibility of a character and the way he reacts to other characters and objects in the world. Heroki can perform all sorts of different actions and it's really fun to play with him. That's something that we really wanted to integrate in our game. We really want to make Heroki as lively as possible, that's really important to us.

@Arta, The trailer is 100% in-game, captured from an actual iPhone.

We're hoping to update you guys soon in this topic since there will a lot more to show!
Gosh darnit Picomy, why'd you have to go and make it sound so awesome?!?

The character reaction part sounds absolutely amazing!

Definitely sign me up for the beta!
Reply With Quote
  #22  
Old 12-21-2011, 07:12 AM
epedemix epedemix is offline
Senior Member
 
Join Date: Aug 2009
Posts: 501
Default

This looks really great, cant wait.
Reply With Quote
  #23  
Old 01-03-2012, 06:44 PM
Picomy Picomy is offline
Junior Member
 
Join Date: Apr 2011
Posts: 17
Default

Quote:
Originally Posted by GoofyJmaster. View Post
Gosh darnit Picomy, why'd you have to go and make it sound so awesome?!?

The character reaction part sounds absolutely amazing!

Definitely sign me up for the beta!
We're still in the middle of development but as soon as we're hitting Beta we'll let you guys know of course.

Small status update of where we currently are;
We're expecting to release some ingame screenshots by the end of this month. Maybe even much earlier. It all depends on how fast the new systems are going to be integrated in our engine but so far we're on schedule.
Reply With Quote
  #24  
Old 01-04-2012, 08:40 AM
LookingForGames LookingForGames is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Sep 2011
Location: Appstore
Posts: 425
Default

Cool! Looking forward to it
Reply With Quote
  #25  
Old 01-04-2012, 09:07 AM
Qurao Qurao is offline
Senior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Oct 2010
Location: Denmark
Posts: 258
Default

Awesome, can't wait.
Reply With Quote
  #26  
Old 01-04-2012, 09:37 AM
GoofyJmaster. GoofyJmaster. is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
Default

Yup, can't wait!
Reply With Quote
  #27  
Old 02-14-2012, 11:16 AM
Picomy Picomy is offline
Junior Member
 
Join Date: Apr 2011
Posts: 17
Default First update

Hi everyone!

As promised, here are the new screenshots of our game with some additional information! It took a little bit longer then we expected but we worked very hard to get some big systems up and running in the game such as particles, now we want to show you the result:


Heroki flies up in the air in front of his house in his sky village ‘Levantia’.


In Levantia, Heroki can interact and talk to all of the villagers.
In this shot you can see Heroki flying over a little boy. Notice their expression as they are looking to each other.


As the adventure begins, Heroki faces many different foes.
In this screenshot he’s in the first world attacking a big hungry croc!



In this screenshot of world 2, Heroki wants the treasure chest,
but he is in danger of being attacked by the surrounding enemies.



Here is a piece from our blogpost on www.picomy.com
Quote:
Officialy, Heroki is a platformer that is a story based action - adventure game but different from regular run and jump type of platformers, many people are already familiar with. The core of the game lies on the flying aspect, giving the player much more freedom then regular platformers. Sure, Heroki can also walk/run but he’s at his finest in the air where he can perform lots of different abilities providing a unique experience that is ideal for a touchscreen.

This is where our own unique Flow Motion Control scheme shines. The player can control heroki and perform his abilities very easily without the use of virtual buttons keeping the GUI very minimal (not visible yet). We will be more specific about the control scheme in a later update!

Calling Heroki a platformer alone doesn’t back up all of its features. For example; Heroki can return to his sky village “Levantia” at any point in the game to interact with the many citizens of Levantia and play many sidequests such as a treasure-hunt or use one of the many shops trading your collected coins for upgrades and bonuses.

Heroki is going to be a big game with 5 large worlds to explore plus that of your own village. Each world has their own challenges, secrets and lots of different enemies. With each world, Heroki learns new abilities creating a huge diversity in gameplay and keeping the game interesting trough the end.

By mastering all these new abilities Heroki prepares himself using his strength to fight the ultimate end boss and retrieving the magic element that will save his village.

This game has so much more to show to the world but we’re saving that for the next updates!
Thanks everyone!
Reply With Quote
  #28  
Old 02-14-2012, 11:24 AM
Sanuku Sanuku is offline
Senior Member
 
Join Date: Jun 2009
Posts: 11,240
Default

Heroki is definitely one of the Must Have Titles of 2012...
Reply With Quote
  #29  
Old 02-14-2012, 11:27 AM
LOLavi LOLavi is offline
👮 Spam Police 🚓
iPod Touch (4th Gen), iOS 5.x
 
Join Date: May 2011
Location: Finland
Posts: 8,375
Default

Sorry, I think that art is messed up... with my drool all over it
Reply With Quote
  #30  
Old 02-14-2012, 12:08 PM
squarezero squarezero is offline
Moderator
 
Join Date: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,817
Default

Quote:
Originally Posted by LOLavi View Post
Sorry, I think that art is messed up... with my drool all over it
I think the main problem with the game is that it is not already on my iPhone.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright ©2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent