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#291
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#292
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Of course, different people will have different ideas about whether they like that. |
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#293
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#294
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Well, it often is. One of the new maps (barbed crystal) which you probably havent played around with much is currently a brutal crystal rushing map. There is strategy to it, but with a slight error or a bad deck, its over fast. They might up the health on it to make it more balanced. They fixed the single crystal map, which is now a pretty slow map, the lowest % of crystal kills. The other maps are all pretty balanced now. What he really seems to be talking about is when you get into an AOE trap. You take so much AOE damage that you need to heal and cant deal with the attacker, and he AOEs you again. That can indeed be frustrating, and sometimes devastating, but its rarely what the game is about. |
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#295
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Edit: nvm.
There's no option to delete posts? Last edited by Wizard_Mike; 07-03-2012 at 01:03 AM.. |
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#296
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Im playing this game for a week now and there is an achievement about submitting 5 turns but i cant seem to get that. Is there a bug for the achievement or anybody else get that ?
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#297
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I really like this game, Playdek did it again!
![]() I only have 3 little complains: - No real multiplayer competition: leagues, ranks, ELO... whatever. - Press dice to continue... I really hate it! - Summo...Wars ![]() The game is a bargain at this price, seriously. |
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#298
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Got the update. New map looks awesome. Looking forward to the new team tomorrow.
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#299
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#300
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Scratch that. Lads and ladies, the Steam launch is on, and the TF2 team is really fun! It's not really overpowered (I'm just really good), but it is very easy to get the hang of; especially if you play TF2 already.
Sound weird? Well each unit does what they do in the FPS. The Scout runs. Also costs no AP to play, so he's something of a "free unit". I drop a scout whenever I have one. The Soldier has heavy damage and knockback. He's simple in the PC game, and he's just as simple in Hero Academy. The Pyro attacks horizontally or vertically in a 2x1 path, allowing them to attack two heroes, or a hero finding cover behind a gem or an ally. The Demoman fires grenades that deal splash damage to surrounding tiles. If he hits a gem, it takes a harder hit. The Heavy Weapons Guy has a gun. He shoots things. If he shoots lots (three attacks), then he deals extra damage (his super move is triggered without a scroll). His gun does AOE damage at a distance, and heavy damage at close range. The Engineer builds things. In HA, he upgrades ally's weapons, serving as a replacement for the sword item. The Medic heals and revives allies. In addition to this, he can "tag" allies with his medigun to let them use their super attacks without a scroll. The Sniper can shoot any enemy that is in the same row as him, and his first shot each turn is a critical (comically called "Aimbot"). The Spy is probably the neatest unit of all. He can backstab for 600 damage, and cannot be hit by projectiles. This simple trait makes him one of the most lethal units you can have, since pairing him with a medic makes him a risky target. Kill the medic to kill the spy, and risk a backstab? Or kill the spy and risk the spy being rezzed, or the medic killing you? As I've mentioned, the Engineer and Medic have skills that replace items. This is because all nine classes from TF2 are on the team, so Robot removed the buff items (sword, shield, helmet, and scroll) from the team. The team still has the unique items of Jarate (the sniper's pee, which debuffs an enemy unit to allow for a really powerful follow-up attack), and the Sandvich, which allows a unit to move forward two more squares, and heals 400HP. The team is free with the PC version of Hero Academy, which costs $5 and includes the Council and TF2 teams, as well as 18 TF2 avatars, and the Council Sampler and Super avatar packs. Equipping the "Variety" TF2 avatars puts hats on your TF2 units in-game as well, as a neat little easter egg. |
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