App description: CYBERTIME presents the world's first Beat 'em up 3D Platformer. Check out the trailer: www.crazyhedgy.com

Take yourself on a wild journey and experience the world of Crazy Hedgy! Use your bubble gum to cross yawning abysses, solve riddles, find buried treasures, collect diamonds and learn fantastic new abilitiesbut dont let the Spankos get you down!


RECOGNITION & PRESS COMMENTARIES

"well-designed levels, beautiful graphics, and tons of replay value...Crazy Hedgys features are endless" - apptudes.com

"Crazy Hedgy is console quality, but uses iOS features to maximum advantage making for a distinct gaming experience" - 148apps.com

"Just when you think you have the measure of the proceedings, it lobs in a fresh surprise your eyebrows will be raised as you experience one quirky feature after another." - Gizmodo

"Defeating enemies is completely satisfying and the games humour can be seen when two enemies bump into each other" - app-score.com

"You are not going to want to put it down once you have started." - appasnap.com

"The new Super Mario from Austria" - derstandard.at

"Super Mario was yesterday - here comes the platform hero of the new century" - bzberlin

"Crazy Hedgy is a must buy for fans of 3D platformers, action games, or fans of console quality experiences on the iOS devices." - examiner.com

"with Crazy Hedgy we present you the new king of the genre on the App Store." ireviewt.com


AWARDS
Best Game of the Year - Content Award
Gaming App of the day - Gizmodo
Mobile Game of the Week - Paste Magazine
TOUCH ARCADE GAME OF THE WEEK - toucharcade.com
Game for the weekend - Gigaom.com
App of the Week Award - fun2tap
MAX SCORE 10/10 - app-score.com
Seal Of Approval 5/5 - iphonegameruk
Editor's Choice Award - 148apps.com
Editor's Choice Award - apptudes.com
Must-Have-Award - ireviewt.com
Must-Have-Award - iplayapps.de
Silver Award - pocketgamer.co.uk
3/4 - slidetoplay
80/100 - 4players.de
featured by Apple in "new and noteworthy" worldwide
featured on the App Store "Best Platformers"


INTUITIVE CONTROL SYSTEM
Jumping, capturing, bashing, direction-controlled punching and shooting and all with a simple swipe of your finger!


HIGHLIGHTS
- level of detail engine - from iPhone 4 to iPhone 6 and full retina display support with special vfx
- more than 10 hours of action-packed fun in 35+ levels
- dynamic 3D world
- action-filled punch-ups against fun characters
- complex enemy AI, with a strong dash of humor
- boss fights
- real physics
- lots integrated in game specials (response-, dexterity- , speed up- and tilt passages)
- solve 38 achievements
- facebook friends highscore table to compete and play with friends


UPGRADE SYSTEM
- learn the latest assault techniques, like Grab Attack, Slide Attack, Upper Cut and Power Slam
- magnets help you collect more diamonds
- get new features through various helmet upgrades
- turn your bubble gum into ballistics
- a variety of fighting gloves put power in your punch
- many other cool items


iOS FEATURES
- iPhone 6, iPhone 6 Plus, iPad mini, air and 4th gen optimized graphic engine
- iOS 8 optimizations
- retina display support
- iCloud support
- Game Center highscore table
- Game Center achievements

arta's comments:




12-20-2011, 01:24 PM
#11
Joined: Jan 2009
Location: San Francisco
Posts: 1,236
Send a message via AIM to russiaone
Hmmm, just bought this, but since I'm ofttimes given to extreme bouts of hyperbole I won't say too much for now.

What I will say is that this is, undoubtedly, a SPECTACULAR-looking game. Though I've yet to get my hands on the PS Vita's Little Deviants, this looks a lot like it.

Anyway, besides it being absolutely gorgeous, the music is jazzy (the way I like it), the tilt controls are really, really nice (kind of a throwback to simpler app store times).

From what I gleaned from the tutorial polish is the name of the game here. The main guy is cute and moves nimbly. What I didn't expect was the freedom to move wherever I want. The game is on a set-path, but it's not like you're being pushed forward. There is room for exploration, which is nice.

I haven't done anything more than the tut, but just wanted to share some really early impressions. The game runs mighty fine on my old iPhone 4. It's really pretty impressive.

Oh, the combat is nice. I like that it's dynamic, too, allowing for the use of traps, combos, etc.
12-20-2011, 01:25 PM
#12
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Quote:
Originally Posted by GoofyJmaster. View Post
I thought everything that was scheduled to release will release? Devs just can't submit anything for a week. I mean, I really don't know.
You misquoted me...

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero

12-20-2011, 01:32 PM
#13
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,563
Alright, so essentially, this is a ball-roller game...except your ball can jump and fight...as if that's not cool enough, there are so many little things in this game to love. Little nuances such as enemies laughing at their "fallen" buddies when you throw them into each other, they fight and one of them is sent off a cliff. Things like watching a plethora of bad guys essentially turn into pinballs as they hit into spiked poles and start flying around the area, bumping into each other, traps, and setting off TNT barrels.

I can see how the game is 10 hours + as there are no IAPs and the final area needs 80 coins to unlock. I've played for an hour, right? Yep, 6 coins. This is going to take a while. Like squarezero said though, progression will tell if the level design holds up and I have no idea if the game will start feeling repetitive any time soon. The instant I say "Alright, this is dragging on a little bit", the game throws something new at me such as a QTE or evading rolling boulders.

Like I said, no IAPs, solid level design, universal, iCloud, Retina and only 120-something MBs for 2 bucks. I could go on and on, but seriously, I need to play more of this.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
12-20-2011, 01:37 PM
#14
Quote:
Originally Posted by doodlejumper View Post
You misquoted me...
lol sorry

/faceplam

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
12-20-2011, 01:37 PM
#15
Quote:
Originally Posted by metalcasket View Post
Alright, so essentially, this is a ball-roller game...except your ball can jump and fight...as if that's not cool enough, there are so many little things in this game to love. Little nuances such as enemies laughing at their "fallen" buddies when you throw them into each other, they fight and one of them is sent off a cliff. Things like watching a plethora of bad guys essentially turn into pinballs as they hit into spiked poles and start flying around the area, bumping into each other, traps, and setting off TNT barrels.

I can see how the game is 10 hours + as there are no IAPs and the final area needs 80 coins to unlock. I've played for an hour, right? Yep, 6 coins. This is going to take a while. Like squarezero said though, progression will tell if the level design holds up and I have no idea if the game will start feeling repetitive any time soon. The instant I say "Alright, this is dragging on a little bit", the game throws something new at me such as a QTE or evading rolling boulders.

Like I said, no IAPs, solid level design, universal, iCloud, Retina and only 120-something MBs for 2 bucks. I could go on and on, but seriously, I need to play more of this.
Nice! I was far less optimistic until I read the last two impressions. Based on the video I would have thought this was a 3rd-person endless runner with some quick-time mini-games thrown in.

Now playing: Squids, Shantae, Mage Gauntlet, Roboto, Emberwind, Cordy, Whale Trail, Aquaria, Super Crossfire, Extraction, Crazy Hedgy, Terra Noctis, Pocket RPG, Glowfish, Steambirds, Edge Ex, SANDWICHES!!, Goat Up, Bean's Quest, Last Rocket, Blobster, Run Jump Kill, Don't Run WAPS, Jap Werewolf, Space Tripper, Sonic CD, Sleepy Jack.
12-20-2011, 02:14 PM
#16
This gives me the jAggy Race creeeps... Bought

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
12-20-2011, 02:30 PM
#17
Joined: Jan 2009
Location: San Francisco
Posts: 1,236
Send a message via AIM to russiaone
OK, back with further impressions.

The game keeps throwing new stuff at you, from enemies, to weapons, to TNT crates, to quick time events- it's really quite brilliant. One thing though: I wish the camera panned back a little when I used my bubble gum jump. (Man, a bubble gum jump. How cool is that. And believe me you, it is definitely cool)

This must be said: the tilt-to-move controls in this game are beyond amazing. It calibrates before EVERY level begins. It's so damn intuitive. You roll, you punch, you kick, you stop on a dime. It's BRILLIANT!

I'm getting a REALLY good Rayman Origins/Little Deviants vibe here. This is really and truly a bonafide platformer for the ages on iOS.

Oh, and the graphics are DAMN great.

Sega needs to contact the devs of this game and ask them to implement the tilt controls in Monkey Ball. So damn good they are.

I don't finish many iOS games these days, but this baby will be completed in due time. I applaud these devs for putting out a HIGHLY-polished, UTTERLY-playable, REALLY funny game. I'm in love. TouchArcade, this sucker needs to be front-page pronto.

Last edited by russiaone; 12-20-2011 at 02:39 PM.
12-20-2011, 02:38 PM
#18
Game Impressions

I really enjoy this one. Normally I stay clear of tilt-based gaming and I dislike Super Monkey Ball. And this one smells of both thing, but is great. The controls are super precise. The enemies are good fun and the graphics look like something pulled out of a Super Mario Galaxy-game (well almost). Clever level design and good variation helps this to stay for a long time on my iPad. Recommended!
12-20-2011, 02:39 PM
#19
Did anybody else get randomly teleported in the first level?

To the dev this game is begging for some GC achievements. Surprised that there weren't any given all the other supported features. Maybe in a future update?

Well, since I agree with pretty much all the previous impressions, I'll do a super quick impression and just focus on my review.

The game is tilt based and done very, very, very well. It's definitely one of the best tilt experiences I've played with. You don't hold the device flat because it's not fully top down; you hold it at an angle and it just feels good/natural.

You will pretty much be trying to get to the end of each level while collecting gems, smashing crates, avoiding traps, going over obstacles, and laying a smack down on some mushroom baddies. Again, everything is fluid because your tilting to move, so you have the whole left side of the screen to attack and the whole right side of the screen to jump.

Overall, the game is hella fun and sorta gives me PS2 flashbacks. I'll definitely need more time with this bad boy.

Definitely worth the buy!

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus

Last edited by GoofyJmaster.; 12-20-2011 at 04:01 PM.
12-20-2011, 03:05 PM
#20
i dont have money anymore!!! D: i wanted to buy this!!! D:

Saving money for:
Jelly Car 3, League of evil, NBA JAM, Battleheart, Miss Claire Garden, Race after 1977 and Bug Heroes

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