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#331
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Where are you getting hung up? I'll keep an eye on the thread and answer what I can. I'm at work, so there might be some delays.
Last edited by athros; 03-29-2012 at 10:13 AM.. Reason: Punctuation saves lives |
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#332
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The tutorial is at the beggining, you can't skip it. Re-start the game.
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#333
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He might be getting hung up on the tutorial. It has certainly happened up thread.
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#334
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Quote:
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#335
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Thanks guys. I will restart the game and try again. I must have messed up the first time.
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#336
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Quote:
.http://forums.toucharcade.com/showpo...&postcount=268 |
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#337
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... but I've been away for the game for some time while waiting for updates to fix some of the problems. Thanks to the Devs for their ongoing efforts! Anyway, is there a way to un-target targets once you've selected and targeted them? I can't seem to figure out a way to turn off targeting.
Thanks much! |
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#338
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Quote:
If you want your weapons to stop shooting, just touch the spinning modules again. (Then pick a new target, lock if necessary, and activate the module again.) If you want to change to a new target, remember to stop the modules first if it is active by touching the spinning module. Then use the bottom right select-target icon to pick a new target. It will cycle through the targets in the Contacts. Or you can touch the ship icon on the Contacts to pick it directly. Then hit the lock button to start locking it. Once the lock icon changes from yellow to red, it means that the target is locked. Remember that your weapons will shoot at the current target when you engage that weapon. The current target is identified by the outline over the ship icon in the Contacts. Note that you can lock a ship even if it is not selected. Just touch the green lock icon next to that ship. So short-hand: to use a module: select a target, lock if necessary, tap module to start (it spins) to stop using a module: tap the module (it stops spinning) to change targets: tap the ship icon directly or use the change-selection at the bottom right. Note that changing target selection does not affect modules that are already active. to lock any ship: tap the green lock icon next to the ship icon to lock the currently selected ship: tap the big lock icon at the bottom right |
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#339
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Thanks for the reply, I guess I was trying to unlock a target. It makes little sense to me to not be able to unlock a target?
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#340
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Quote:
We've also considered adding a skill that adds more locks to any ship. Do you find yourself running out of locks a lot? What ship are you flying? What is your current locking strategy? Some other ideas floating around are auto-locking enemies, or auto-locking those that lock you (but this would include friendlies with remote repair). The problem with these ideas is that you could run out of locks more easily if you don't prioritize your targets. |
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