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  #351  
Old 04-19-2012, 03:43 AM
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binaryhelix binaryhelix is offline
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Good news, we submitted version 1.0.8 to the app stores (iOS, Mac App Store, Google Play, and Amazon). In the meanwhile, we lowered the price to $3.99 for the mobile versions and $9.99 for the Mac App Store version.

Here's what's new:

Add social page to contacts
Revise soundtrack links page
Allow active modules without targets to operate during warp
Encounter tweaks on Courier and Transport Quests
Fix bug with ammunition, and show types that are unavailable in ammunition select screen
Make more friendly units for warp speed in vehicle stats in the market
Don't auto-aim laser against non-enemies
Add some ship separation when exiting a gate
Remove "Alternate Ammo Change" option
Fix several minor issues with the tutorial
New shader defaults and don't display unavailable shaders
Apply shader selection to more objects in scene
Allow shader and light options to be changed while in space
Various UI layout tweaks
Fix flickering rows in ship contacts list
More consistent treatment of volume on main menu screen
Fix bug that would create unexplained cargo on player's ship
Fix bug where wings would not properly "forget" an enemy
Fix possible situation in Hijacked Quest that prevent being able to finish the Quest
Fixes for general stability
Fix ship duplication bug
Changes to prevent ships from becoming "stuck"

Last edited by binaryhelix; 04-19-2012 at 11:14 AM.. Reason: fixed pricing for Mac App Store
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  #352  
Old 04-24-2012, 10:05 PM
Juicebox_R Juicebox_R is offline
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I read a post a few pages ago that said something along the lines of the fps part of the game being too complex. Does this mean features such as boarding and walking around are going to be cut until Dangerous 2?
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  #353  
Old 04-25-2012, 04:08 AM
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binaryhelix binaryhelix is offline
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Quote:
Originally Posted by Juicebox_R View Post
I read a post a few pages ago that said something along the lines of the fps part of the game being too complex. Does this mean features such as boarding and walking around are going to be cut until Dangerous 2?
No, I'd still like to get a decent version of the ship boarding with the existing Dangerous game. We recently did a preliminary prototype, and there will be challenges to make it work on older devices like the 3GS. Mostly low memory problems since the universe has to keep on ticking even when you're fighting on foot.

However, I will say that before we commit fully, we're also exploring adding some form of multiplayer possibly even an MMO. Both the lead developer and I have a strong background in networking, and I have some ideas on how to handle very large battles without lagging. Either the boarding or multiplayer will generate additional interest from players, so I'd love to do both eventually. (But we're definitely not committing to the multiplayer yet. That might have to be a Dangerous 2 thing.)

Hopefully we can open up beta testing of either new feature to the existing players when ready.
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  #354  
Old 04-25-2012, 05:14 AM
Youtopia Youtopia is offline
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Dangerous online? Man, thats a dream!
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  #355  
Old 04-25-2012, 01:26 PM
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binaryhelix binaryhelix is offline
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Good news, version 1.0.8 is now live in the iOS app store!
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  #356  
Old 04-25-2012, 02:18 PM
bigred447uk bigred447uk is offline
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Awesome news devs ! Congrats on making a great game that really helps me re-live the joys of Elite and then some ! Thanks for the updates. I really hope you guys are making some money.
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  #357  
Old 04-25-2012, 02:24 PM
athros athros is offline
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Sweet! Another good update! Thanks binaryhelix!

Quote:
Originally Posted by bigred447uk View Post
Awesome news devs ! Congrats on making a great game that really helps me re-live the joys of Elite and then some ! Thanks for the updates. I really hope you guys are making some money.
I agree. I really hope you guys are making money on this!
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  #358  
Old 04-25-2012, 04:19 PM
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binaryhelix binaryhelix is offline
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Quote:
Originally Posted by athros View Post
Sweet! Another good update! Thanks binaryhelix!



I agree. I really hope you guys are making money on this!
Unfortunately, not so much. We've sold fewer than 1,200 units on iOS which doesn't come anywhere close to break even as you can imagine. Rather pathetic and embarrassing, really. It's been really tough getting media coverage, so if any of you have friends in media, we'd love your help in getting the word out.
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  #359  
Old 04-25-2012, 04:26 PM
athros athros is offline
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Quote:
Originally Posted by binaryhelix View Post
Unfortunately, not so much. We've sold fewer than 1,200 units on iOS which doesn't come anywhere close to break even as you can imagine. Rather pathetic and embarrassing, really. It's been really tough getting media coverage, so if any of you have friends in media, we'd love your help in getting the word out.
Do you have promo codes left, just in case the people I hit up want a free copy? I don't want them (I bought the game - worth every penny ) I'll see if I can get them to contact you.

I had no idea that there was so little coverage. I'll let you know who I hit up.
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  #360  
Old 04-25-2012, 04:45 PM
syntheticvoid syntheticvoid is offline
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lmao...

Game not selling well? That sucks! Let me 'hit up' some friends and let them know about the game! Oh yeah... can you give them the game for free?

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