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#351
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Good news, we submitted version 1.0.8 to the app stores (iOS, Mac App Store, Google Play, and Amazon). In the meanwhile, we lowered the price to $3.99 for the mobile versions and $9.99 for the Mac App Store version.
Here's what's new: Add social page to contacts Revise soundtrack links page Allow active modules without targets to operate during warp Encounter tweaks on Courier and Transport Quests Fix bug with ammunition, and show types that are unavailable in ammunition select screen Make more friendly units for warp speed in vehicle stats in the market Don't auto-aim laser against non-enemies Add some ship separation when exiting a gate Remove "Alternate Ammo Change" option Fix several minor issues with the tutorial New shader defaults and don't display unavailable shaders Apply shader selection to more objects in scene Allow shader and light options to be changed while in space Various UI layout tweaks Fix flickering rows in ship contacts list More consistent treatment of volume on main menu screen Fix bug that would create unexplained cargo on player's ship Fix bug where wings would not properly "forget" an enemy Fix possible situation in Hijacked Quest that prevent being able to finish the Quest Fixes for general stability Fix ship duplication bug Changes to prevent ships from becoming "stuck" Last edited by binaryhelix; 04-19-2012 at 11:14 AM.. Reason: fixed pricing for Mac App Store |
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#352
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I read a post a few pages ago that said something along the lines of the fps part of the game being too complex. Does this mean features such as boarding and walking around are going to be cut until Dangerous 2?
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#353
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Quote:
However, I will say that before we commit fully, we're also exploring adding some form of multiplayer possibly even an MMO. Both the lead developer and I have a strong background in networking, and I have some ideas on how to handle very large battles without lagging. Either the boarding or multiplayer will generate additional interest from players, so I'd love to do both eventually. (But we're definitely not committing to the multiplayer yet. That might have to be a Dangerous 2 thing.) Hopefully we can open up beta testing of either new feature to the existing players when ready. |
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#354
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Dangerous online? Man, thats a dream!
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#355
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Good news, version 1.0.8 is now live in the iOS app store!
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#356
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Awesome news devs ! Congrats on making a great game that really helps me re-live the joys of Elite and then some ! Thanks for the updates. I really hope you guys are making some money.
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#357
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Sweet! Another good update! Thanks binaryhelix!
I agree. I really hope you guys are making money on this! |
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#358
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Unfortunately, not so much. We've sold fewer than 1,200 units on iOS which doesn't come anywhere close to break even as you can imagine. Rather pathetic and embarrassing, really. It's been really tough getting media coverage, so if any of you have friends in media, we'd love your help in getting the word out.
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#359
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Quote:
) I'll see if I can get them to contact you. I had no idea that there was so little coverage. I'll let you know who I hit up. |
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#360
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lmao...
Game not selling well? That sucks! Let me 'hit up' some friends and let them know about the game! Oh yeah... can you give them the game for free? ![]()
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