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#131
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Hmmmm, nope, no problems for me. And yes, LOVING the joypad option... Even though I need to sit close so I can break the blocks... It's still great having something like a controller for gameplay. =oD
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#132
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Bought to support the dev. Really enjoying.
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#133
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Ok, this is going to sound like a stupid question, but I can't get anywhere in the game. I get 3 screens into the ship and I'm stopped in a room where there is a ledge I can't to. There are some blocks overhead that are red instead of grey, so I'm assuming I'm supposed to do something with those, but I can't for the life of me figure out what I'm supposed to do as I can't interact with them at all. Is there something I'm missing here?
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#134
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#135
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Yep, I actually managed to find a different path. Thank you anyway!
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#136
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thank you for the recent update. it's always great having iCloud support when you have more than one device. =oD
Also cool that you made an achievement for killing the water boss instead of making him invincible again... now I'm gonna have to try and go for that. Should be interesting. =oD |
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#137
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I only heard about this one now, and just by reading the thread and seeing how much you care about the game, I just bought it. No idea if I'll like the game but you are a very nice developer, and well I'm always glad to support a Brazilian dev , I don't make games but I'm from here as well.Edit: Well I thought I'd only post impressions when I had the chance to play on my iPhone but this game may be the only platformer/etc that has a perfect button placement for the ipad (even though they're not adjustable, they're great). For example, I can't play League of Evil 2 on my iPad but the classic setup here is just perfect for me. Anyway, game is epic. Title and gfx style may be a turnoff for a lot of casual gamers but this game made me laugh quite a bit till now and it's nice to get unexpected upgrades (just got double jump, which made me enjoy the game more). A real gem - it was recommended at the 'Metroidvania' thread and from what I've read from the other two games people recommended (Avenger and Dark Incursion), they don't seem as good although I haven't gotten them. Last edited by kioshi; 07-02-2012 at 12:44 AM.. |
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#138
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I love this game. But honestly, the visuals in the game arent really that "inviting" despite having retro graphics. Personally, im loving the graphic and art style, but we have to admit this isnt everyone's cup of tea.
There are buyers looking at screenshots and shut the game down because they didnt like the character or enemy or even background graphics despite having decent reviews. People should learn how to appreciate a great game as it is, and J-Wolf is more than just great. The main feature this game has that captured me is the gameplay. I hope it picks up over time. |
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#139
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Oddly enough, despite thinking even the video looked just 'ok', I really like the game's art style on my iPad, I thinki it looks great - but I do agree with you, not for everyone. But then again... Games like Mage Gauntlet also have a unusual art style (albeit a more conventional 16-bit ARPG style) and it was a success (wasn't it?) at USD 3 (at least I paid that IIRC). |
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#140
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I actually expected a lot more critics on the graphics. There's some areas that I am in fact proud of, like the main character animations, but I know and agree that everything else is mostly subpar. Fortunately, I learned a lot from J-Werewolf and I can promise you that my next game will have way better graphics and music! (can't say the same for the trailer, but I'll try to make a better one as well) And hey, Kioshi, I'm really glad I didn't disappointed you as a brazilian dev. : ) I'm releasing a bugfix update in the next few days. I'm thinking I should up the price to 1.99USD. What do you guys think? Is it "fair"? |
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