★ TouchArcade needs your help. Click here to support us on Patreon.

Anyone used FAAD (Free App A Day) to promote their game?

12-28-2011, 09:29 PM
#1
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Anyone used FAAD (Free App A Day) to promote their game?

I'm thinking of using the FAAD service to promote my game Superflick.

The cost is quite high, but has the potential to be quite beneficial. However not having used the service before and not knowing anyone else that has I am curious to know what the results are actually like according to a third (unbiased) party.

So has anyone here actually used the service? Is it worth the $7k price tag they are quoting?!

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
12-29-2011, 12:17 AM
#2
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
SEVEN THOUSAND it's up to now?

oy vey

12-29-2011, 12:32 AM
#3
I honestly have no freaking clue how they work. There've been devs here who got featured for free, for a portion of sales in the next 30 days after the promotion, and then you saying $7k (and me also having been quoted a large flat rate). There definitely have been apps that paid off using it, but in my interactions with them their sales people are crap. I told them what I was hoping to accomplish, how I'd be willing to negotiate a deal, and all I ever get back are emails with "oh, I can take $200 more off" or something to that effect.
12-29-2011, 12:41 AM
#4
Joined: Jun 2011
Location: Here
Posts: 1,399
It's a balance of cost to value, the way I see it. The question is: will you gain $7k dollars from people getting your app AND buying IAPs and stuff. If the answer is yes, it's definitely worth it. If you're not sure, don't get yourself caught up in anything. If you aren't sure if the value from there end will give you profit it's likely not worth it...

I don't want a signature.
12-29-2011, 09:48 AM
#5
Last quote I read was half that price. I wonder if it's because your game is free with IAP?

Follow me on Twitter and Facebook
Tiny Toy Chest out now!
Free Version also available
12-29-2011, 10:04 AM
#6
Joined: Sep 2010
Location: Atlanta
Posts: 184
Personally, I wouldn't do it. I didn't know it costs so much!

Like one other developer on this forum did and posted about it a few weeks ago... I (durring the week of Thanksgiving) made Goop free, from $0.99.

There was no promotion besides a tweet about two days into the sale, and I would estimate I received about 200k-300k downloads. When you do change your price, many other price-change monitoring services will take note of that and feature/promote your app automatically. After the free sale ended, sales were indeed steadily higher than what they used to be before the sale.

Unfortunately, Goop has no in-app purchases, but I did it more as a learning experience for our next game.

Try putting your app free yourself first, you got nothing to lose. If it fails, perhaps give FAAD a try. Also, I'm not sure if being free for single a day is good enough...the first day Goop went free was great, but the subsequent days were exponentially higher.

Hope this helps
12-29-2011, 11:07 AM
#7
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Quote:
Originally Posted by 30BelowStudios View Post
Last quote I read was half that price. I wonder if it's because your game is free with IAP?
I think that might have something to do with it, as they did say that they only take a limited number of free apps with IAP.

Either way, the price is far too steep so I will see if they can be a little more reasonable :-)

pchukwura my game Superflick is free with IAP so, I can't really go down the same path as you unfortunately. Though I do have another app thats paid which I plan to move over to IAP so perhaps that one is a better candidate for FAAD.

Thanks for you thoughts guys, I'll let you know how I go...

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
12-29-2011, 11:59 AM
#8
Joined: Dec 2011
Posts: 1
They asked us for 3k 2 months ago

was ok, but nothing special. gave us 40K users total
12-29-2011, 09:03 PM
#9
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Quote:
Originally Posted by node32 View Post
was ok, but nothing special. gave us 40K users total
Was your app free with IAP, just free or paid?

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
12-30-2011, 10:55 AM
#10
Joined: Sep 2010
Location: Morestel, France
Posts: 572
$7k is a LOT of money. It is hard to get that back after you switch back to paid. If you don't have IAP it might be extremely hard to get your money back.

I managed 400k downloads for free. I might had 1 million with FAAD but money wise it wouldn't have been worth it (they wanted $3k)

JC