Originally Posted by Teh_Ninja
Hey Kepa just a quick couple of questions:
I've read the posts on your facebook page, and I really like how you're planning the next 2 games, is that slowing down your process on this game? (don't take this wrong, I understand you need to prepare for the future)
Another thing, is this game still planned to have all the content that has been previewed, or was any of that scrapped to make this have a faster release?
And lastly, I know this has been asked before (myself included) is there an estimated time frame for release, like May - July'ish?
Those are two games we're working on at the same time, not just planning them. Both are being done by separate programmers while we wait for engine/tool stuff and other early things to be done with the spinoff. So, no, they don't slow anything down, since the slow part is generally programming.
No cuts planned, yet. Worst thing we might do is remove a class or two on release, if we want to get the game out faster. Though they'll just get put back in during updates. Likely those would be Gunner (hardest class to make/balance in the current starting roundup because he belongs in a dual stick shooter) and Cultist (kind of a mage/rogue hybrid class, so the second weirdest behind Gunner). Which would be too bad, because those are probably my two favorite designs so far. But even then, there'd still be 4 release classes (5 if you get the game in the first couple days).
No idea on a release date. Not going to guess, either. We'll be able to provide a release date when it's about a month away from the actual release, though.