![]() |
|
|
Thread Tools | Display Modes |
|
#631
|
|||
|
|||
|
Honestly both versions of the characters look fine to me; I can't even tell the difference unless you zoom in.
So I'd stick with Old Style (IMO it's better to allocate your money towards adding more content, rather than a small change that most people won't notice or care about in the long run) |
|
#632
|
|||
|
|||
|
I much prefer the new design for the females, for the male I'm not too fussed but I have a slight preference for the new ones (with the small head, the larger head one I'm not overly fond of).
Also thanks for responding to my question regarding the Zenforms. To follow up on the 144 Zenforms, with a lot of them being (the non-surprise ones at the very least) originating from the same three newborns am I right in assuming it will indeed be possible to capture the other two newborns using Zencrystals? Edit: One last thing,when the body type is decided why not post a template with a colour pallet and have a community driven design your own clothes contest? The winning designs that fit with the overall art style could be added to the game. This would be fun for the Zenform followers to partake in and if all goes well should boost the games art assets without hitting your budget. Last edited by Muz333; 07-23-2012 at 08:05 AM.. |
|
#633
|
|||
|
|||
|
Oh yeah yeah. The first ZENFORMS you will see in the wild will most likely be the Newborns and the different colors of the Newborns (each ZENFORM before the Adult stage has 3 colorsets, with each color representing which move pool the ZENFORM can learn from).
Your Newborn from the Protector school will have a higher stat set then most wild Newborns - at least all the wild Newborns in the local area. Of course, there will be other ZENFORMS (from the child stage) in the wild in the early local areas too, I was just using that as an example to clear up any confusion lol. Oh.... I won't be accepting any fan submissions for any thing. It can get kinda messy, especially considering this will be a commercial product. I've had people ask could I accept fan maps, characters, or ZENFORM designs and the answer I'll be sticking with it not at all. Another massive downfall of this idea would be the clashing art styles. Check this: ![]() This is the same ZENFORM designed by 3 different (and very talented) spriters. This was from the early days when I was looking for a commissioned ZENFORM spriter. It's very important to have the artwork designed by the same artists (at least in the same areas). Other wise, I'll lose any of the professional big team look that I have. Edit: I don't mind fan art or anything like that but unless I asked you to do a commissioned job for me, I won't be placing any of that in the game resources lol. Last edited by Neo-Dragon; 07-23-2012 at 08:25 AM.. |
|
#634
|
|||
|
|||
|
I must say those artists have done a great job matching the styles. I agree that fan submissions can get quite messy, was just an idea, I've never done pixel art once in my life so the contest idea wasn't for me. I'll stick to working in the labs where I know what I'm doing!
|
|
#635
|
|||
|
|||
|
Old boy looks best, same with new girl.
|
|
#636
|
|||
|
|||
|
Weekly Update: 28th of July
Sorry for no true update last week. I did very little work last week. Still working on sorting out the battle system. It's still not playable fully playable yet. Lots of variables are taken into account, so I need to make sure I don't mess it up like I did before (I completely forgot to check for any secondary effects of an attack until this week lol). ![]() I'm testing it a lot with different conditions. Other than the human errors I was making with my code, so far, there has been no major bugs. I'm happy to report that lol. Speaking of human coding errors (they are all human code errors, but by definition I mean somewhere the code I wrote was fine, but I made a mistake with what I wrote) I was having a weird bug with forgetting attacks. It was not counting all of the attacks a ZENFORM had. I spent one morning trying to figure this out, logging everything, and it turned out I made a silly mistake. When checking to see if an attack was in the attack slot, I was checking the attack slot against the value of the attack slot. Example would be, if I was checking to see if Attack Slot 4 had an attack, I was checking to see if it was greater or equal to 4. This meant, if the attack database value of the attack was less than that value, it wouldn't count it lol. So I fixed all those errors just yesterday lol. Amount* - corrected :P ![]() If you can't get the hint with this update.... I've been bug testing and making sure everything works as one big game, rather than testing the game in chunks. Another bug, which I still can't fix has to do with the mini game "WarZone" on the PCom device. ![]() The bug is the bullets you can shoot cause the whole app to crash after hitting a monster and getting deleted. I honestly haven't touched the PCom code since it was fine for a while now. I don't know what's causing it. It seems to work if I remove the line for removing the bullet, but I'll keep working on it. As you can kinda tell, I worked on the game overall this week so I could remember why I love this project. Working on my own, in my bedroom of all places, can be very hard. Not stressful, but hard to.... keep the flame burning. Last week, I done pretty much zero work on the game, so this week, my plan was to start playing the game. I was playing and discovering bugs along the way. It wad fun to play the game since I probably only play it once a month, if even lol. Sorry for no update last week, I think I'm over my slump. I have some big secrets planned, a lot you won't see until updates, but they are big. Stay tuned, and thanks for the support. Last edited by Neo-Dragon; 07-28-2012 at 10:27 AM.. |
|
#637
|
|||
|
|||
|
Quote:
|
|
#638
|
|||
|
|||
|
@Neo-Dragon: If that's the case, I still prefer the old art style more than the new.
|
|
#639
|
|||
|
|||
|
I still like the newer characters.
|
|
#640
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|